Total War: WARHAMMER III

Total War: WARHAMMER III

Official Radious Total War Submod - 4 Skill Points Per Level
86 Comments
Tzeentch 16 Jun @ 12:33am 
Hello! First of all, thank you for your work! But, after the latest updates, I encountered a problem. When this mod and four parts of the main one are running at the same time, for some reason, the characters do not receive any experience at all. That is, their level cannot be increased. What could be going wrong?
I tried to disable all the mods - everything is fine. I tried to enable only the four main ones - everything is fine. But when I add this mod, the characters no longer receive experience.
Synthetic Man  [author] 4 Jun @ 3:40am 
It you mean for generals, you most likely have a conflicting mod. Move this one to the top of your load order or disable the conflicting mod. For agents 60 is intended, I amended the description.
GemeinerFiesling 3 Jun @ 2:34pm 
The Level cap seems to be 60 not 80
Synthetic Man  [author] 12 May @ 2:49pm 
You need to make that you invest enough skill points in the previous skills, they can accept a lot more than three points each that the ui allows. The maximum is in the description of the skill
Vortex51xx 11 May @ 7:59pm 
Yeah just to ask was their an issue with the Legend grows Skill tree being locked off now??
Warrior1 31 Mar @ 10:28am 
ok i will try it again with him and we will see.
Synthetic Man  [author] 31 Mar @ 5:36am 
Make sure that the load order is identical when playing in co-op
Warrior1 31 Mar @ 2:40am 
i tired this one with my buddy as well and the skill point official mods dont appear to be working on co-op.
TinMan 19 Jan @ 6:21pm 
found a legendary lord thats added by a radious mod that does not have a skill dump. Grand Marshal Erkstein. no rush love your mods :)
artem.rybalko 23 Aug, 2024 @ 1:51pm 
Thanks, I'll be waiting!!!
Warpspider 23 Aug, 2024 @ 10:05am 
@artem.rybalko I doubt it needs an update (I haven't tried yet) but if it does, just be slightly patient man..
artem.rybalko 23 Aug, 2024 @ 4:41am 
please update!!!
Devenor 14 Aug, 2024 @ 7:07am 
Is the lvl 42 bug still a thing? been trying to live without this mod with other combinations, but it just aint the same.
Trekmaster Gamer 29 Jul, 2024 @ 8:47am 
The game been work fine with Radious until the late patch the game keep on crash with Radious mods.
artem.rybalko 28 Jun, 2024 @ 1:01pm 
the mod shows that it has not been updated, please update
CenturionsofRome 25 Jun, 2024 @ 11:42am 
Can a 10X version be made please? The lord level bug is capping levels at ~42 (at which point the level counter jumps to 50)
IRYMKA 19 Jun, 2024 @ 5:45pm 
Hello everyone. I ran into a problem. The mod works, but for some reason I'm running into the limit of 50 level lords
kanaN0217 17 Jun, 2024 @ 11:50pm 
《Radious_WH3_Mod_Part_Archaon》This is an expansion of the Radious mod, but the Skill Point mod does not work if this expansion is installed
Synthetic Man  [author] 17 Jun, 2024 @ 7:57am 
@kanaN0217 I am not sure what mod you mean
Synthetic Man  [author] 17 Jun, 2024 @ 7:57am 
@rock_pookie I will have a look at the skill selection priorities for the AI, but I am not sure how much influence I can have
kanaN0217 17 Jun, 2024 @ 6:11am 
Hello author, I really like mods that take care of dumb players like me like this, it would be great if you could get this mod to work for it as well 《Radious_WH3_Mod_Part_Archaon》
rock_pookie 17 May, 2024 @ 2:14am 
I wish the auto skill will take piority on the legendary skill all unit in the army line. Cause to up skill myself for every lord or hero is kind of pain.
Synthetic Man  [author] 15 May, 2024 @ 5:54pm 
@Warpspider - I haven't actually checked since CA has changed the way that skill node assignment operates a couple updated. I will have a look if it is going to cause issues, but if not, it will indeed be a lot simpler
Synthetic Man  [author] 15 May, 2024 @ 5:52pm 
@[G@H]
Should be fixed now
[G@H]Predator 14 May, 2024 @ 1:14am 
Unfortunately, Elspeth von Draken is only recognized in the game as a "hero" and not as a "commander/lord" and therefore has the wrong skills in the path "The Legend Dominates" or rather cannot distribute enough points there. Please fix the error.
Warpspider 13 May, 2024 @ 3:34pm 
Curiosity question: In character_skill_node_links_tables, character_skill_node_set_items_tables and character_skill_nodes_tables, why don't you just have 4 sets? (lord_normal, lord_wizard, agent_normal, agent_wizard) Instead of making a set for every different agent and lord.
It would make updating it a LOT easier/faster/less tedious, and so far all the indent and tier are the same for all agents/lords. Also since all the skills are the same anyway (well except differences between lord/agents, and wizards/nonwizards).

I know CA does the same but their skills might change depending on specific heroes/lords, whereas yours don't/won't (afaik).
So, I'm just wondering/curious if it's because it's a "good pratice" kind of thing, afraid it might conflict with one another or..?
ArabianLawrence 13 May, 2024 @ 1:42pm 
Is this not working at the moment?
alexx 13 May, 2024 @ 10:34am 
@Synthetic Man
Please tell me when it will be possible to update the mod
Comzar 12 May, 2024 @ 10:06am 
Hopefully soon
ChaosHorizon 12 May, 2024 @ 8:50am 
With the core mods updates being rolled out, would it be okay to ask where in the pecking order this mod falls in with the other submods for updating?
Synthetic Man  [author] 13 Mar, 2024 @ 4:16pm 
I have now uploaded the correct update file, everything should be working fine now and the mod should be fully integrated with the most recent patch.
KT7_exe 13 Mar, 2024 @ 10:36am 
It is running perfectly again. Thank you for your quick help.
Synthetic Man  [author] 13 Mar, 2024 @ 9:32am 
I have temporarily reversed the update to stop the crashes for people, will probably update when I'm home later
Synthetic Man  [author] 13 Mar, 2024 @ 9:24am 
It's because I included WIP tables for Legendary Characters compatibility, I'll remove them when I'm back
KT7_exe 13 Mar, 2024 @ 9:15am 
Unfortunately the mod leads to crashes for me, yesterday everything still worked and only today. When I restarted the game it displayed the following error message:

The following mods cause a crash to the Database:
IRad4SP_Submod.pack
The first invalid database record is
pk_plague_epidemius_skillspk_plague_epidemius_skills_rad_legendary
skill_agent.
_1_army_melee_attack in table
character_skill _node_set_items_tables and pack file !Rad_4SP_Submod.pack
The application will terminate now.

Maybe someone can help me, thanks in advance.

With kind regards
Synthetic Man  [author] 13 Mar, 2024 @ 9:15am 
Apologies, I uploaded a test version with future changes I'm working on, I'll fix it when I'm back
Phil 13 Mar, 2024 @ 8:53am 
Game crashes at startup..
Aegyssus 12 Mar, 2024 @ 7:12pm 
@artem.rybalko
Works as is; does not need an update.
artem.rybalko 4 Mar, 2024 @ 10:16am 
update
Da True Wae 1 Mar, 2024 @ 6:50pm 
Saytang the watcher doesn't have any of the legend skills
Aegyssus 25 Feb, 2024 @ 9:43pm 
Works as is :steamthumbsup:
Da True Wae 25 Feb, 2024 @ 4:32pm 
love the mod but when next update?
Uryens 17 Jan, 2024 @ 5:41am 
It does not require any update as of now
AmmonJerro 14 Jan, 2024 @ 5:19pm 
is this still up to date?
Raziel 5 Jan, 2024 @ 4:25am 
@DoprovodAlex https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861995234 This one works with a lot of mods, including SFO
DoprovodAlex 5 Jan, 2024 @ 4:06am 
@Uryens It did work with all mods before. Last time i tried it just crashed.
Centurion Teri 29 Dec, 2023 @ 9:36am 
@DoprovodAlex try turning it on and off again.
Uryens 29 Dec, 2023 @ 9:28am 
Maybe because it´s a RADIOUS submod?
DoprovodAlex 29 Dec, 2023 @ 9:25am 
doesnt work with SFO grimhammer. my game crashes
Synthetic Man  [author] 29 Dec, 2023 @ 2:23am 
That sounds like a potential mod conflict, but i will have a look