Project Zomboid

Project Zomboid

Irvington, KY
32 Comments
✠ Gulliver ✠ 20 Nov, 2024 @ 9:40am 
Hello, I really like this map but seems outdated, can I update this by my own?
MANGAROSA 5 Oct, 2024 @ 5:33am 
Hi. Some buildings are inacessible on sec floors, they have stairs, but a dead end, and the school is missing walls on south. Nice city dude, I spend last 48h playing it.
Mad_Max_000  [author] 29 Jun, 2024 @ 9:18am 
Yes, the new town will be directly on top of this map. real shame too. This was a pretty accurate representation of the irl Irvington KY
tilarium 27 Jun, 2024 @ 12:13pm 
Won’t the new town be in that location? If so, the author would have to rebuild it somewhere else.
Mountain Dew Baja Blast™ 27 Jun, 2024 @ 11:56am 
would love to see this finished hopefully you pick it back up soon
Morgan 28 Mar, 2024 @ 5:31pm 
May I add this in my modpack?
aquelarrefox 27 Jan, 2024 @ 7:50am 
looks good for a start as nomade or insertion
Mad_Max_000  [author] 25 Jan, 2024 @ 6:54pm 
Should be. I just never got around to entirely filling out the neighborhoods. Definitely some worth while loot spots.
aquelarrefox 24 Jan, 2024 @ 1:12pm 
is it "playable"? loot, zombies, cars?
tilarium 21 Jan, 2024 @ 4:54pm 
LOL A fun scavenger hunt for sure
Mad_Max_000  [author] 21 Jan, 2024 @ 2:29pm 
@tilarium Now I may have to hide a small casino and brothel in the town somewhere... lol
Mad_Max_000  [author] 21 Jan, 2024 @ 2:29pm 
I may end up moving and finishing it, I have taken a long break from the game and from modding, but I am coming back soon.
tilarium 21 Jan, 2024 @ 10:43am 
Ha! All I could think when I read the “I think they are making their own Irvingto” was Bender from Futurama.

Screw you guys, I’m going to build my own Irvington with Blackjack and Hookers!
Viper 21 Jan, 2024 @ 10:35am 
as far as positioning, it appears that TIS is putting Brandenburg basically where you have your Irvington, and also I think they are making their own Irvington "south" of it, in B42. So it might become obsolete but you can always rename it and reposition it to some map-edge of B42, so the work that actually went into making the map won't be wasted.
Viper 21 Jan, 2024 @ 10:31am 
@mad_max_000 don't "remove" this map, just leave it abandoned. There will be plenty of people who stay on B41 for quite awhile due to the slow transition of the workshop to B42.
V 23 Oct, 2023 @ 6:26pm 
Uses cells 3x18 to 4x20 (6 cells total).
ApocTheWanderer 7 May, 2023 @ 6:59am 
What cells does it use now?
Mad_Max_000  [author] 28 Feb, 2023 @ 5:58am 
I'm looking into moving this map, but not until after B42 is released and the new vanilla town is finished.. If nothing makes sense, then I'll just be removing it all together.
Mad_Max_000  [author] 25 Aug, 2022 @ 3:27pm 
Thanks for the info guys. I've been super busy with life and work and have not had any time to play or update any maps.
Lu5ck 15 Aug, 2022 @ 3:03am 
It is in 41.73, it is unfinished but is there. You can see yourself.
tilarium 14 Aug, 2022 @ 12:38pm 
@Mad_Max was an area that the devs are adding but isn't in yet. The unfinished part got included but I don't think it was intentional.
Mad_Max_000  [author] 14 Aug, 2022 @ 10:25am 
@iEXCEDO That's awesome! Besides some of the residential stuff thats missing, how does it compare?

@Lu5ck could I get a source? I didn't see anything on vanilla map expansions
Lu5ck 9 Aug, 2022 @ 4:12am 
Warning: Conflict with an upcoming vanilla city.
iEXCEDO™ 13 Jul, 2022 @ 1:07pm 
Ha bro! i live here, well a little outside of it.
UncleLukeNukem 20 Jun, 2022 @ 6:01pm 
Maybe you could add in it's own police uniform for the small town responders mod.
tilarium 14 Jun, 2022 @ 7:01am 
Honestly, I don't think the map needs any more filling and is in good shape there.
Mad_Max_000  [author] 8 May, 2022 @ 2:35pm 
Thanks @squid
I'll get around to filling the holes soon
squid 8 May, 2022 @ 1:25pm 
Great work man!
Mad_Max_000  [author] 4 May, 2022 @ 7:11pm 
To add, I had some mix ups with some notes that I had taken and started a Paynesville map and Irvington, got the two mixed up and by the time I caught it Irvington was too far completed to change.
Later, if I get more free time, I will make some adjustments to placement but it won't be as drastic as the preexisting Irvington
Mad_Max_000  [author] 4 May, 2022 @ 7:06pm 
The PZ map is kind of twisted, in some orientations, imo. looking at the river and placement of other big maps and the distance between cities, this was the most logical placement.
DayB 4 May, 2022 @ 10:11am 
Do you have any intention of moving Irvington to its original location?
The location of Irvington in the mode on the link was more accurate.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2769372809
tilarium 4 May, 2022 @ 5:45am 
Nice. But I'm slightly confused. The satellite map put in the pics has Irvington along route 60m southwest of Ekron but on the game map on the Irvington Road map, it's Northwest of Ekron along the Ohio River past the Northwest blockade. Just trying to clear up where it is on the game map.