RimWorld

RimWorld

Docworld Vanilla Props Expended Continued
21 Comments
VelxraTV 25 Oct, 2022 @ 2:42pm 
Please update to 1.4
[XGm] XTCProbstA2_TTV 13 Aug, 2022 @ 10:50am 
Thank you Wololo, Just wanted to make sure it wasn't going to affect anything.
Wololo  [author] 11 Aug, 2022 @ 2:58am 
I have the same message. it's because I copied the mod locally with fluffy mod manager. it has no influence but yes you can always change the name yourself.
[XGm] XTCProbstA2_TTV 11 Aug, 2022 @ 1:04am 
Package Id has _copy in the id. So it comes up as wololo.docpropsfonctional_copy. I use RimPy so I understand it is the mod loader flaging it as a warning. I didn't know if it would break the mod if i changed the PackageID to wololo.docpropsfonctional from wololo.docpropsfonctional_copy
Wololo  [author] 4 Aug, 2022 @ 5:54am 
@Rime Pendragon Update Done.
Rime Pendragon 18 Jul, 2022 @ 2:06am 
OK, thanks.
Wololo  [author] 17 Jul, 2022 @ 5:44am 
@Rime Pendragon I don't play rimworld anymore due to a hardware problem and I don't have the courage to reinstall my stable 400 mod setup for the moment.

I will try to find a solution later but in the meantime, use the version from Mile.
Rime Pendragon 16 Jul, 2022 @ 12:39am 
This mod causes a conflict with Vanilla Base Generation Expanded. Here is the log:
https://gist.github.com/HugsLibRecordKeeper/c16894bebbf4c552c892cc1c0dd1cd0d

The mod author of Vanilla Base Generation Expanded says: "The other mod isn't patching the right way. They are removing the VE definition to add their own, causing the issue."
CaptArcticWolf 27 May, 2022 @ 10:29pm 
Because its a Mile's Resurrected Mod Its most likely Mile's Jurisdiction rn. (Respected Mod)
CaptArcticWolf 27 May, 2022 @ 10:28pm 
(Possibly) Not compatible with "Functional Vanilla Props" by Primus the Conquer which does the same thing your mod does.
Wololo  [author] 12 May, 2022 @ 6:00am 
Just the accessories which are containers.

It goes from the medieval wooden box to the industrial container.

Just test it.
Graczaj 11 May, 2022 @ 1:15pm 
Is this overhaul of all props ?
Wololo  [author] 10 May, 2022 @ 5:02am 
@SkeleMann : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574097280&searchtext=vanilla+props

@Morcalvin : look https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2730410892&searchtext=docworld

For what is to update the whole mod I have absolutely no level, however with vanilla UI expanded and docworld lite we find ourselves with something very close
Morcalvin 9 May, 2022 @ 2:37pm 
would you consider updating alk of docworld? obviously it’s a huge ask but i can’t believe no one else has picked it up yet
Skele₊ 9 May, 2022 @ 1:27pm 
What's the "other version" ? It's not linked :[
Wololo  [author] 7 May, 2022 @ 2:18pm 
@LUwUthice After
Lethice 7 May, 2022 @ 7:00am 
Should this be loaded before or after deep storage and vfe?
Owen 7 May, 2022 @ 5:17am 
Very nice
Wololo  [author] 5 May, 2022 @ 4:12am 
@chime. I did not change the original balancing. But I agree that some items need to be reworked a bit.

In the meantime, you can edit it yourself in the settings of LWM's deep storage mod.
Chime 4 May, 2022 @ 7:23pm 
These extra storage containers are awesome!

I'm noticing that none of the storage containers have limits on what type of items can be in each container, which is fine and the extra choice is nice, but it's a little odd that you can store a bunch of human meat in a bail of hay. Though, if given the option, maybe I would hide my human meat in a big bail of hay.

The bigger issue is that some of the items are missing storage weight limits, especially the bookshelf, which at the moment can hold 100 items with no weight limit. I'm guessing the intent was 100 items with a very low weight limit?

Please keep up the good work, It's great to have these items as storage containers. Thanks!
PrissDimmieBana 3 May, 2022 @ 7:03pm 
I love you