NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

nuclearstonk's Unbalanced Bits and Bobs!
18 Comments
W1SE 9UY 30 Jun, 2024 @ 4:14pm 
Hey all, is anyone else having difficulty with the extended radar range suddenly not working? It was working fine until yesterday (detecting enemy ships at double range), and then all of a sudden stopped working at all. Tried several different ships, with different radars installed, but nothing seems to change it. Thanks in advance!
Don Santana 5 May, 2024 @ 5:54am 
Ok, no lol anymore
nuclearstonk  [author] 10 Nov, 2023 @ 9:16pm 
no lol
McKleaver 10 Nov, 2023 @ 6:41pm 
Any chance of there being an update?
AxiumSA4 27 Sep, 2023 @ 11:56pm 
i do love the C U B E
nuclearstonk  [author] 22 Jul, 2023 @ 3:39pm 
@Ursulusparty
superenergyregulator, with an accompanying dumb description
Ursulusparty 20 Jul, 2023 @ 2:34am 
What is the Mod called in the Loading Screen? Cant find it.
ivanwan2007 1 Jun, 2023 @ 7:13am 
can you make super energy regulator also buff recycle speed
Mr. Oddly Fox 26 Apr, 2023 @ 2:14pm 
Jimmy Neutron's hypercube incarnate.
PapaBlitz™®© 1 Dec, 2022 @ 9:46am 
Any chance of getting super energy regulator with a 75 or 50% version?
K O I S H I V I B E [F2P] 15 Sep, 2022 @ 7:49pm 
thought, replating to the below

Super Regulator could definitely be a amped verson of the standard, Epstein Drive module could be an alternative engine that costs power to use, and Autonomous Repair Module could be a sort of nexus

the repair module has a large number of DC teams, and many restores, but once destroyed it causes all automated DC teams to shut down and become inactive. may also be somewhat flimsy.

AUSPICE could be reduced down to a general RADAR improvement,and like, +3-4 channels. Remember, defensive missiles need no programming!

that said, it might want to fold in the Scryer module's functions as well.
Derps with Wolves 14 Sep, 2022 @ 5:36am 
A wonderful mod, especially to explore game balance when different aspects are emphasized. I see potential for an alternate version of the mod, as more of a re-balance than a cheat mod, and no one else in the workshop to my knowledge has done that yet.

What I think could work well, is a version of the Super Regulator where the 200% movement bonus and 10000kw remain, but all other buffs in the module are brought down to say, +25~50% max. If that were a mod on its own, no one would be tempted to sneak something in like pocket dimension ammo.
Alternately, split those bonuses among different systems; A 10000kw reactor, a +200% engine module, a gun plotting centre with -25% spread/reload time, etc... That would also force players to actually fill out their ships properly, rather than just spamming energy regulators, so it should more adequately self-regulate - though that is also a lot more work, and you can choose to do what you like with your mods.

Cheers, and good job, mate.
Sergeant skittles 11 Sep, 2022 @ 10:34am 
( @Winton018 also its not a module its a compartment)
Sergeant skittles 11 Sep, 2022 @ 10:33am 
@Winton018 wut sized compartment R U using?
MarXmaniac 9 Sep, 2022 @ 9:58pm 
@nuclearstonk Yeah should have realized that sooner. Thanks a bunch really is a great mod. It totally breaks the game in the super fun way. Like being able to live Yamato or Captain Hancock
Winton036 4 Sep, 2022 @ 6:30pm 
I can't find the Auspice module. Where is it? Is it restricted to only one class of ship?
nuclearstonk  [author] 2 Sep, 2022 @ 8:38pm 
@MarXmaniac have you tried looking for the mod name "Super Energy Regulator"?
i guess i forgot to change the actual mod title
MarXmaniac 2 Sep, 2022 @ 4:03pm 
I don't see the mod in the mod manager even though it says I downloaded it.