Total War: WARHAMMER III

Total War: WARHAMMER III

Weapons for Slaanesh Marauders
48 Comments
The Rogue Roman  [author] 9 Aug, 2023 @ 8:20am 
No
Arnias 9 Aug, 2023 @ 4:31am 
Does this update the unit card as well?
Chr0n0$456 4 Aug, 2023 @ 5:16am 
Awesome mod!
Any chance for re-establishing the matched-combat-submod?
The animation-mod seems to be pretty basic for now, still variation is always nice to see.
Itharus 12 Jun, 2023 @ 5:24pm 
Thanks!
The Rogue Roman  [author] 7 Jun, 2023 @ 4:50pm 
Updated and fixed the ROR
Suckston 30 May, 2023 @ 1:04pm 
waiting for the update brother, love the mod btw
The Rogue Roman  [author] 25 May, 2023 @ 6:53pm 
I am aware that this mod causes a graphical bug with the new ROR, but I am out of town this weekend. I will fix and update as soon as possible.
The Rogue Roman  [author] 15 Apr, 2023 @ 5:22pm 
I don't make special versions of my mods, but you can do that yourself very easily by editing the variantmeshdefinition
Rewasder 15 Apr, 2023 @ 3:09pm 
Seems like a weird request but if you could add a submod that made them all use helmets instead of those horny heads it would be awesome!
The Rogue Roman  [author] 14 Apr, 2023 @ 6:36am 
Updated
The Rogue Roman  [author] 16 Feb, 2023 @ 12:32pm 
Updated for the patch
The Rogue Roman  [author] 23 Nov, 2022 @ 7:32am 
Updated for the patch
jtoetoe11 15 Nov, 2022 @ 5:01pm 
Well that sucks but I understand 👍
The Rogue Roman  [author] 15 Nov, 2022 @ 4:50pm 
No, because these models use a different skeleton.
jtoetoe11 13 Nov, 2022 @ 9:59pm 
Can you make a mod that replaces Marauders of Slaanesh in Warriors of Chaos with these models instead? They look so much better and would be more consistent. Thanks love your work here!!!
Levie 10 Oct, 2022 @ 6:41pm 
Just commenting to say that this one of my favorite mods on the workshop.
Mandras 11 Sep, 2022 @ 9:26pm 
Going by Slaanesh lore, the claws, especially on low level followers, are more likely the result of mutilation and surgical grafts.

Anyway I made a version with mixed weapons for my own use (private/unlisted):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861997927
Solaire 9 Sep, 2022 @ 7:49pm 
Yeah I think you know where this is going. Seems like for a lot of your mods the update date doesn't reflect it.
Dongles 9 Sep, 2022 @ 5:14pm 
thanks man!
The Rogue Roman  [author] 6 Sep, 2022 @ 5:32pm 
Updated for the patch
The Rogue Roman  [author] 24 Aug, 2022 @ 4:35pm 
Thanks!
NEETsoc 24 Aug, 2022 @ 4:30pm 
since warhammer 2 your mods have been straight bangers. appreciate it
Itharus 24 Aug, 2022 @ 9:00am 
Yep... they all have the same mutation... that's not particularly effective looking... in the exact same place.

At least the lance arms make sense on the mounted ones, lol.
Benk 24 Aug, 2022 @ 6:25am 
So, without this mod, right now they are the only marauders so mutated, even more than the ones of Tzeentch the great mutator, changer of ways, am i correct? Weird.
The Rogue Roman  [author] 24 Aug, 2022 @ 6:24am 
Updated - they now use the new Slaanesh Warriors of Chaos weapons.
Itharus 18 Aug, 2022 @ 8:44am 
LOL fair enough :)
The Rogue Roman  [author] 18 Aug, 2022 @ 6:29am 
It's possible but I'm not going to do it. Someone else is welcome to make a mod like that, using my assets
Itharus 17 Aug, 2022 @ 8:58pm 
Kinda wanna second FinaL's comment: is there a way to have some of the arms in on occasion? Or is it an all or nothing kind of thing? Thanks for these mods btw Rogue Roman, the aesthetic collection has some good stuff in it.
The Rogue Roman  [author] 8 Aug, 2022 @ 6:18am 
Glad you like it!
InfidelCastro 7 Aug, 2022 @ 10:04pm 
Every morning I wake up and thank the world for this mod. The "mutated arms across the board" experience was really bugging me too
FinaL 6 Aug, 2022 @ 9:52am 
I would also like a version with included mutated variants >.> is it possible ?
Chief Sitting Bear 14 Jul, 2022 @ 9:52pm 
Please add the mutated variant into the units! Great mod, ty.
Solaire 30 Jun, 2022 @ 12:12pm 
Keep up the good work king
The Rogue Roman  [author] 3 Jun, 2022 @ 8:51pm 
Glad you like it!
LiptonDI 1 Jun, 2022 @ 9:35pm 
Thanks for the mod :steamthumbsup: All of them having crab arms looked silly to me, appreciated
The Rogue Roman  [author] 17 May, 2022 @ 8:15am 
Updated for the patch
The Rogue Roman  [author] 11 May, 2022 @ 5:28pm 
Update - new spear models
The Rogue Roman  [author] 5 May, 2022 @ 7:28pm 
Updated. Alternative shields for hellstriders, to distinguish them from the infantry. Two more helmet variants.
The Rogue Roman  [author] 5 May, 2022 @ 7:06pm 
I just started a campaign as DoC and the marauders have swords, as expected. I think you must have a mod conflict
Kaybern 5 May, 2022 @ 6:50pm 
weird thing i saw, when playing as slaneesh in custom battle vs ai this mod worked fine but then i started a campaign as DoC and the maras of slaanesh that you start with have the mutated hands still. Is this another issue with DoC?
juanmacr91 4 May, 2022 @ 3:04pm 
awesome mod man!
It would be awesome if you could also see some ''mutated variant'' between this units.
Despite of the original design of CA is cool, I feel is pretty repetitive if you see that mutation in every single unit, for that, I prefer a normal design like this, anyway thanks for this mod :steamthumbsup:
Z&K 4 May, 2022 @ 2:43pm 
A lot better! Could hardly tell the difference between swords and spears when they had mutated arms.
Woizer 4 May, 2022 @ 7:30am 
Makes sense
The Rogue Roman  [author] 4 May, 2022 @ 6:12am 
It is possible, but I don't think it would look good
Kaybern 4 May, 2022 @ 5:21am 
would it be possible to give them a mix of all? Like some have hand weapons while some others have mutations?
Andrista 4 May, 2022 @ 4:45am 
Absolutely sublime
The Rogue Roman  [author] 3 May, 2022 @ 9:43pm 
Thanks!
GunKing 3 May, 2022 @ 9:32pm 
Very thoughtful mod, well done!