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The advanced ammo pack is additive. It adds specific ammo types for specific calibers. It will not cover all weapons. It will only patch VWE weapons that use the same caliber rounds. Other modded weapons will need to be manually configured.
It's all a very simple checklist, but it takes a minute when setting up.
- Ammo handling now a new work type due to removing "Task" work type
- Removed the Ammo bench. Now only craft ammo at vanilla places for simplicity.
Don't really know what to do.
This is my modlist: https://i.postimg.cc/FFqbNpLN/Screenshot-186.png
1. They have kits
2. The kit gizmos indicate the right ammo type for the equipped weapon (this itself was an adventure - turns out you have to equip the weapon, then equip the kit)
3. The kit gizmos show empty ammo and show desired ammo level as max
4. I have the appropriate ammo in both modded storage (Neat Storage on Adaptive Storage Framework) and a regular stockpile zone
5. Pawns are wandering idle with no other tasks and are NOT picking up ammo
6. RMB on stored ammo stack with pawn selected (both drafted and not) gives "Cannot prioritize: Not assigned to dealing with"
Somehow, only one colonist picked up some ammo in my early messing with this (and I'm not quite certain how), but none of the rest have followed suit.
Go to ->
AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
To access AppData in your file explorer
Type %AppData%
Delete ammo.lts.
Really sorry for the inconvenience
1. One-time gizmo/Gui Error when clicking the first pawn with a kit
2. Pawns(raiders and allies) that spawn with grenades do not spawn with kits or ammo
Hugslib [gist.github.com]
Just wanted to confirm raiders spawning with grenades, but without any kits or explosive ammunition. After testing, this happens for me during Pigskin raids using only base game/expansions, Harmony, [LTS] Systems, [LTS] Ammunition - Framework, and [LTS] Ammunition - Simple Ammo Pack. Based on Cundou's comments on an alternative to Simple Ammo Pack, seems like it might be the framework?
Thanks again for bringing this cool idea to life and hope you have a great day!
Mortars, buildings and apparel and stuff does not require my ammo and is not affected. Only weapons that are toggled in mod settings require ammo.
If you intend to use my mod with CE, then I recommend using Simple Ammo.
Thanks!
- Basic kits default sizes changed.
Small-> 2 bags 30+30 -> 1 bag 90
Medium-> 2 bags 60+60 -> 1 bag 180
Large-> 4 bags 60+60+60+60 -> 2 bag 180+180
- Large and Medium Kits affect move speed. (-0.25 & -0.1)
- Ammo work bench can now craft kits.
- Hellcat rifle and other that did not appear,
Object reference not set to an instance of an object
in debug log.