Total War: WARHAMMER III

Total War: WARHAMMER III

Aventails for Kislev Reskin
146 Comments
GunKing  [author] 24 Mar @ 2:43pm 
@BioVolck
Works fine. Your mod list probably needs to be looked over.
BioVolck 24 Mar @ 1:26pm 
The new helmets only work on lords and heroes, while the rest of the warriors only have standard helmets.
GunKing  [author] 7 Mar @ 4:59pm 
@Pasloky06
If it uses Kislev units, they will have it.
Pasloky06 7 Mar @ 4:15pm 
Does it also work on the Ursus Rivavlists?
GunKing  [author] 25 Jan @ 1:38pm 
@☬The Maharajah of Punjab☬
Very nice, looks great!
GunKing  [author] 22 Jan @ 8:46pm 
@☬The Maharajah of Punjab☬
Go ahead!
mind if I make a comatblity patch for this and my own mod daughters of kislev?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000852143
GunKing  [author] 14 Jan @ 1:44pm 
@Eldar_Nerevar
All good man, there's tutorials on YouTube for this kind of thing that will give a visual demonstration to what I'm saying.
Eldar_Nerevar 14 Jan @ 11:24am 
oh god lol ive officially gone in over my head, i was getting the first part but youve lost me now lol, thankyou anyway mate, im going to create a separate copy and have a meddle with it , for now if i want to play il just delete the Tzar Guard Model Textures and anything headed with their name and should go back to vanilla
GunKing  [author] 14 Jan @ 11:09am 
@Eldar_Nerevar
No there is no specific file for the cape. It's embedded into the body, texture and model wise. You would need to access and edit ksl_tsar_guard_male_body.rigid_model_v2, and then hit a button called 'Split Mesh into logical parts', and from there you could delete the fur cloak. Then you would have to merge the parts back into one again, then hit Generate LODs so your fur cloak changes are visible at all distances, and then save your new rigid_model and then hit generate .wsmodel.

For putting on a red cape you would have to basically drag a cape/cloak asset from another model, like say a Boyar, adjust it so it fits to the Tsar Guard model, while also editing the Boyar cape texture (I'd use Photoshop) so it has a new name and is the color scheme you want.
Eldar_Nerevar 14 Jan @ 1:33am 
which file would i need to delete to have vanilla fur but with armoured head etc? is there a specific file for the cape? if its all together (helmet cape etc) and i cant delete one without other il just leave it lol
Eldar_Nerevar 14 Jan @ 1:32am 
perfect dude thankyou for the help il get right to it , modders in this community are restoring my faith in humanity one Author reply at a time lol il
GunKing  [author] 13 Jan @ 8:05pm 
@Eldar_Nerevar
Hey man. I recommend using AssetEditor so you can find your way exactly to the files. The exact file directory is variantmeshes/wh_variantmodels/hu1c/ksl_kossar_armoured/tex although I must tell you that Tzar Guard's have bear fur capes so... if you just altered the textures it would just be red fur. You would ultimately need to do some kind of model alteration for just straight up red cloth capes which AssetEditor would also help you with.
Eldar_Nerevar 13 Jan @ 6:21pm 
hey dude , any chance of a red variant of the tzar guard cape? or could you tell me where to find to change the colour in rpfm?
Sheerkuh 28 Dec, 2024 @ 9:26am 
I don't understand why Vanilla Kislev troops don't look like this.
Veoler 8 Nov, 2024 @ 1:05am 
Indeed, it works as it should, good job :steamthumbsup:
GunKing  [author] 7 Nov, 2024 @ 1:46pm 
@Veoler
Not anymore, just fixed it and updated mod. Thank you for doing your due diligence and testing this thoroughly before saying it was broken. You may need to delete the mod from your workshop folder before re-subscribing, sometimes the game doesn't update properly.
Veoler 7 Nov, 2024 @ 12:57pm 
Hi. You have a broken squad of ROR Tzar guard, some blue scarves on your face instead of chain mail, which disappear exposing your jaws when you hover the cursor over the squad. I checked only with this mod in battle.
GunKing  [author] 5 Nov, 2024 @ 9:02am 
@archibaldmeatpants
Usually that means ABOVE The Motherland but this mod for whatever reason doesn't seem to play nice with Motherland. Haven't really had the time to investigate why. The Motherland uses the exact same aventails for troops here, it does not use them for Boyars.
archibaldmeatpants 5 Nov, 2024 @ 1:42am 
Hello! when I use with Xoudad's motherland mod I know you say before in the load order, so does that mean above or below it. I am sorry
GunKing  [author] 11 Oct, 2024 @ 11:09pm 
@밍옹
Thank you. I think Hooveric just straight up uses the assets from this mod lol not sure if he does for Boyars tho
밍옹 11 Oct, 2024 @ 11:07pm 
Thank you for your great amazing mod!
Does this work with hooveric reskin mod?
Inerael 29 Aug, 2024 @ 12:29pm 
ho sorry my bad i didn't updated my geforce x)
Thanks you
GunKing  [author] 29 Aug, 2024 @ 12:19pm 
@Inerael
Thanks! Still works for me, also with only this mod activated. Hope you figure your problem out!
Inerael 29 Aug, 2024 @ 12:02pm 
hey, amazing mod, sadly doesen't work anymore (like with only this mod the game dont start) :)
roman 29 Aug, 2024 @ 10:40am 
mandatory mod
Dair 19 Aug, 2024 @ 1:14pm 
@Gunking

Gotcha. Thanks for the reassurance! I'll take a look around and see what's causing the bug.
GunKing  [author] 12 Aug, 2024 @ 12:43pm 
@Dair
Hello! As of today this mod is still working as intended. I know this because when I test it with just this mod activated, everything displays correctly. Which means you should probably look over your mod list, one by one, activating and re-activating, and discover where your mod conflict is, because that's what you're experiencing.
Dair 12 Aug, 2024 @ 10:23am 
Hey there! As of August 12, I noticed that the aventails don't seem to be showing up on my units. The lords work fine, but some bear riders are also just missing from their mounts.
GunKing  [author] 3 Aug, 2024 @ 7:33pm 
@Snvke_3yeS
Sad to hear that, hope you sort it out!
_FinalFrog69 3 Aug, 2024 @ 4:13pm 
not workin¨for me :/
GunKing  [author] 27 Jun, 2024 @ 8:18am 
@Solo Extremo
Thankfully it works without SFO.
Solo Extremo 27 Jun, 2024 @ 6:57am 
not working at least with SFO
GunKing  [author] 2 Apr, 2024 @ 5:57am 
@Blah

Thank you!

I'm not familiar with the MCM mod. Perhaps you could link it. But yes after I take a look I could most probably post a sub-mod that includes more aventail variants.

As for the cloth removal, that's easy to do but it wouldn't look too good because of how these models were kitbashed together, the cloth and cloaks are hiding quite a bit of graphical jankyness.
Blah 31 Mar, 2024 @ 4:58pm 
Mod looks great! much better aesthetically!

Any chance to include an option to increase the ratio of aventails in the units with the MCM mod? And/or remove the cloth hanging down around the back of the helmets to see more of the aventails?
Alex7656 26 Feb, 2024 @ 7:47pm 
You are the best!:steamthumbsup:
MR.F 22 Feb, 2024 @ 11:13pm 
Thank you!
GunKing  [author] 22 Feb, 2024 @ 1:53pm 
Updated for 4.2

Added new Boyar variant, seen in preview wheel.
RagnaroK 11 Jan, 2024 @ 5:43am 
@GunKing I had to add "!!!!!" marks infront of my mod name and mod tables to overwrite Motherland for one of my mods. Maybe it helps.
GunKing  [author] 11 Jan, 2024 @ 5:37am 
@IzzyRezzy
I do not at this time. I don't know why mine doesn't overwrite the other even when the load order is changed. I'll look into it when I get home.

@Simon.3.0
Eventually, come next major update from the game devs. They all work fine right now, regardless of the 'out of date' symbol.
Odd Ball 9 Jan, 2024 @ 6:17pm 
Can you make the mods up to date?
IzzyRezzy 10 Nov, 2023 @ 9:37am 
Hi! I got a small problem over here. Im using both mods... The motherland and yours and the boyar variant with the helmet only appears when I deactivate the motherland mod and yours is activated. Do you have any solution? I want to use both mods
RagnaroK 12 Sep, 2023 @ 11:21pm 
Sweet! Thank you so much! :steamthumbsup:
GunKing  [author] 12 Sep, 2023 @ 1:36pm 
Updated for 4.0

@Mr. F, RagnaroK
Thanks guys!
MR.F 12 Sep, 2023 @ 1:28pm 
The King is back!
RagnaroK 11 Sep, 2023 @ 11:55am 
Anything to avoid touching grass huh :steammocking:

Its all good, we can wait, your mods are god tier! :steamthumbsup:
GunKing  [author] 11 Sep, 2023 @ 11:37am 
@RagnaroK
I am indeed that one. On plane now. Will be updating over the next days.
RagnaroK 2 Sep, 2023 @ 11:09am 
I am pretty sure Gunking is the one at sea all the time. He will update once he comes ashore again, just be patient.
chunderclapped 20 Aug, 2023 @ 3:10am 
oh okay it works now thanks mate