RimWorld

RimWorld

Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon
31 Comments
Broms  [author] 29 Jul @ 9:25am 
07/29/2025 Update:

Mod Settings added. You can change them mid game too, just click the Apply Settings button. There is a Apply Defaults button too if you want to go back to the values I've balanced the mod around. You can use the slider or the text input box.
Broms  [author] 26 Jul @ 6:42am 
I am now working on mod options for this. We'll have the ability to control # of deepchem input per cycle, ticks per cycle, and output per cycle.
Broms  [author] 16 Jul @ 2:31am 
Yeah it's an issue with the code inside of Vanilla Expanded Framework, I believe they are aware of it.
LokiCat 16 Jul @ 1:19am 
Just one extra thing i've noticed whilst it is doing this, it says "Cant refine: Tanks full" but the connected neutroamine tank is definitely not full
LokiCat 16 Jul @ 1:17am 
One thing I've noticed is if the deepchem tank is empty but slowly filling, using the Deepchem to Neutroamine will constantly sap a the small amounts of deepchem without producing any neutroamine, never letting the tanks actually fill. Swapping back to deepchem to chemfuel solves this. If I allow the deepchem tanks to go over 750 and then use neutroamine, it will produce a batch but then go back to the constant sapping issue. Is this some weird mod conflict ive introduced?
Broms  [author] 9 Jul @ 6:09am 
@irrelevantredundancy Yes edit the 1.6 folder file if you're in 1.6, etc.
irrelevantredundancy 8 Jul @ 12:35pm 
If I wanted to edit the values in the .xml do I only need to edit VCEDeepChemRefinery.xml in the most recent game version folder or does every version need to be changed?
Broms  [author] 7 Jul @ 1:30pm 
07/07/25 Update:
Updated for 1.6
Gaming_Ball 28 Jul, 2024 @ 7:47pm 
love the mod, really do and seeing your reasons for making the way it is (750 deepchem -> 25 neutroamine). cant wait till we can tweak the values in mod options, it just get little tedious with the cost imo.
csc001 1 May, 2024 @ 2:18am 
Light and powerful addition, great mod, thanks to the author!
Broms  [author] 23 Apr, 2024 @ 10:25am 
I'm a fan of solving problems with electricity, just making it expensive to do so (Oxygen Not Included does this often). Glad you're enjoying the mod.
Yekaterinnani 22 Apr, 2024 @ 3:21pm 
thank you very much for the mod, I used to think that adding a mod that makes vanilla uncraftable things craftable was unbalanced but playing on "New utopia" from Vanilla Races Android, I started to suffer... haha
Broms  [author] 13 Feb, 2024 @ 4:35am 
Sorry I've got no appreciable art skills, that'll have to be done by someone else.
Artemis 12 Feb, 2024 @ 5:34pm 
we need deep chem trucks with vehicle framework just take a mule and stick a deep chem tank on the back of it
Yolsos 31 Jul, 2023 @ 9:58am 
Phenomenal work!
Broms  [author] 9 May, 2023 @ 4:19am 
Yes in the xml file, no mod options unfortunately since this just a single xml file mod.
kurt 8 May, 2023 @ 10:12pm 
is there a way to manually change the values for neutroamine crafting?
Broms  [author] 6 May, 2023 @ 7:13am 
5/6/2023 Added support for Vanilla Races Expanded - Android:

The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected.
Broms  [author] 4 May, 2023 @ 5:33am 
I have a patch ready to go for the upcoming Vanilla Races Expanded - Androids. It will allow the Deepchem Refinery to output Neutroamine directly to the new Neutroamine pipe system in that mod. I'll update this mod once that mod releases.
Broms  [author] 30 Apr, 2023 @ 11:08am 
4/30/2023 Added Combat Extended patch:

Added recipe to the Deepchem Refinery that turns 30 Deepcheem into 10 FSX for Combat Extended, takes 6 hours to complete.
VelxraTV 21 Oct, 2022 @ 1:25pm 
Not at all. Thank you for the very swift update!
Broms  [author] 21 Oct, 2022 @ 1:16pm 
@Velxra updated to 1.4 ! Apologies for the delay.
Broms  [author] 21 Oct, 2022 @ 1:07pm 
I'll work on recompiling for 1.4 today.
VelxraTV 21 Oct, 2022 @ 12:34pm 
Please update to 1.4
Egalexandr 31 Aug, 2022 @ 2:26am 
Nice mod, a reason to replace Rimefeller with VCA+this mod. BUT well a strange statement about balance... 750*4=3000 silver. ~7*25=175 silver for neutroamine. Extremely inefficient(175/3000=0,0583(3)).
VonArens 22 Jul, 2022 @ 8:42am 
Ah thanks for the infomation, I'll work around that spot then :)
Broms  [author] 22 Jul, 2022 @ 4:46am 
@VonArens yeah it is fixed in the bottom left corner and I haven't been able to change it without more extensive C# knowledge unfortunately.
VonArens 21 Jul, 2022 @ 11:24am 
Is there a fixed output spot for the refinery when making neutroamine? It will output stuff if the south/bottom part of it is 'free' but not when there is a wall or something similar.
Broms  [author] 5 May, 2022 @ 1:49pm 
Good catch @Sato Monster! Thank you. Glad you both like it.
Sato Monster 5 May, 2022 @ 1:29pm 
I agree, also in the first paragraph, I believe you meant 1 deepchem - 3 chemfuel.
Scorpio 5 May, 2022 @ 10:09am 
Thanks for this