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I had the same thing happen, getting a dark crash event and deciding that I wanted my nakin noble to also be sanguophage. I eventually managed to get the xenogerm transplant and - to my horror - he had no xenogerm. I only discovered this after I had executed the sanguophage; an error on my part.
But, I looked through the program files, and nakin are not allowed have xenotypes or genes outside of the base nakin xenotype and nakin genes. It's not a bug, it is a feature. It would be (presumably, I would have to do more research myself to do it) trivial to produce a patch that makes it so nakin can have different xenotypes or genes, but I don't know if that is something the author would want.
It's a machine translation.
In my settlement, if I transplant only Nakin with Xenogerm, it will not be reflected at all, and even the xenotype will not be displayed.
No further information, especially since no logs are shown either.
I'm sorry if it's a conflict or a problem with my environment, but I'll report it for the time being.
Just wanted to know if I should unsubscribe, I'm removing mods that aren't being updated. Since yours has a soon one (1 to 2 months, which means realistically no more than 5 (Have to factor in unexpected complications)), I won't leave!
Also, a new stellaris mod? Or jsut updating your current ones, that I am about to look at?
Thanks!
THanks!
It will now forever taunt me when I forget about this fact
Heck yeah!
hmmm, it will have. I plan to write more about this race.
<ScenarioDef Name="Crashlanded">
You just need to change the attribute value there to something unique - maybe "NakinCrashlanded" to match the defName?
You can find this kind of error by using All Your Base [github.com] as that is what it was designed to do. (It works perfectly fine in 1.3 despite not being tagged for it.)
You probably want to rename the scenario's Name attribue so that it is unique to this mod.
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