RimWorld

RimWorld

NakinRace
69 Comments
Zayl  [author] 22 Aug, 2024 @ 11:30pm 
@Blake81 they can use in biotech. but they dont have genes, for avoid some unpredictable and unstable bugs.
Blake81 19 Aug, 2024 @ 6:06pm 
Do they have Biotech support? Do they have genes?
DUCKWORTH 2 Jul, 2024 @ 12:25pm 
Very nice mod! Good job! :steamthumbsup:
Zayl  [author] 28 May, 2024 @ 8:18am 
@Ychenxi 其实是把原版的基因全部强制不让娜金使用了,不是Bug(),是因为怕一些基因导致娜金出bug就全禁了,等我仔细研究一段时间看看能放出哪些基因给娜金用
Ychenxi 16 May, 2024 @ 12:12am 
生物技术dlc貌似对这个mod不起作用,我无法查看基因谱,这个能优化一下吗。
超赛神 3 May, 2024 @ 11:15pm 
nice
Zayl  [author] 3 May, 2024 @ 11:44am 
@[FIREFLY] FURINA FIXED ME no that's not ears.ears are front of their fat bags.
Zayl  [author] 3 May, 2024 @ 11:43am 
@ウラド it's 1.5 now~~~
ウラド 1 May, 2024 @ 12:26pm 
Are there any plans to update to 1.5?
FURINA FIXED ME 18 Apr, 2024 @ 11:47am 
"thick fat-bags on their heads make it possible for them to heal quickly after injury" huh... those .. aren't ears..?
Роуссеаю 28 Jun, 2023 @ 12:54pm 
I've put something together that seems to work; it was a mildly trivial adjustment once I learned that you cannot, in fact, whitelist skill aptitude grades. I could send what I have by some means - posted here, messaged, emailed - if you want to see it.
Zayl  [author] 28 Jun, 2023 @ 11:38am 
@Роуссеаю Thanks for reporting, i will fix soon
Роуссеаю 28 Jun, 2023 @ 11:05am 
It's understandable for things like yttakin and pigskin to be restricted; they have pawn-visual-altering genes that probably will break nakin pawns. I don't think sanguophage has such though, and would be most interested in allowing that.
Роуссеаю 28 Jun, 2023 @ 11:02am 
In response to no profile;
I had the same thing happen, getting a dark crash event and deciding that I wanted my nakin noble to also be sanguophage. I eventually managed to get the xenogerm transplant and - to my horror - he had no xenogerm. I only discovered this after I had executed the sanguophage; an error on my part.

But, I looked through the program files, and nakin are not allowed have xenotypes or genes outside of the base nakin xenotype and nakin genes. It's not a bug, it is a feature. It would be (presumably, I would have to do more research myself to do it) trivial to produce a patch that makes it so nakin can have different xenotypes or genes, but I don't know if that is something the author would want.
CrackerJack.beta 28 Jun, 2023 @ 8:03am 
I've had a bug report and a fix for it in the discord for a bit now, want to make sure you saw it. For any non-biotech users, generating starting colonists and rolling a Nakin will break pawn generation until you regenerate your world. To fix this, go to Races_Nakin.xml, find <ageGenerationCurve>, and edit the (14, 1) point to (14, 0).
no profile 23 Jun, 2023 @ 5:23am 
Thank you for the fun mod.
It's a machine translation.

In my settlement, if I transplant only Nakin with Xenogerm, it will not be reflected at all, and even the xenotype will not be displayed.

No further information, especially since no logs are shown either.

I'm sorry if it's a conflict or a problem with my environment, but I'll report it for the time being.
CTH2004 29 Mar, 2023 @ 9:21am 
Fair enough (:

Just wanted to know if I should unsubscribe, I'm removing mods that aren't being updated. Since yours has a soon one (1 to 2 months, which means realistically no more than 5 (Have to factor in unexpected complications)), I won't leave!

Also, a new stellaris mod? Or jsut updating your current ones, that I am about to look at?

Thanks!
Zayl  [author] 29 Mar, 2023 @ 4:10am 
@CTH2004 I'm doing with update now. Still a lot bug to fix. And sry, cause I also have a Stellaris mod to update( the code of Stellaris mod is more easier than Rimworld). So, maybe Nakin Race will be finished till mid May even late May.
CTH2004 28 Mar, 2023 @ 2:12pm 
any idea how close to an update we are? (Basically, how long till HAR is usable for this), and will the updated version have genetics?

THanks!
崩坏的豆豆 24 Jan, 2023 @ 11:50pm 
求更新
KingDomRock 11 Nov, 2022 @ 6:14am 
偷偷泄露一下,3dm有dlc破解补丁:steamhappy:
Zayl  [author] 11 Nov, 2022 @ 6:00am 
@KingDomRock 还没钱买新dlc,泪目,等买了就研究
KingDomRock 10 Nov, 2022 @ 11:15pm 
更新了
Zayl  [author] 5 Nov, 2022 @ 1:38pm 
@Laufta i‘m waiting HAR update and fixed bug
GIGAWATT 3 Nov, 2022 @ 1:00pm 
Since the game got a new expansion DLC and update, will the Nakin race mod also be updated?
SPC Dog 13 Aug, 2022 @ 8:25am 
lol gotcha
It will now forever taunt me when I forget about this fact
Zayl  [author] 13 Aug, 2022 @ 6:15am 
@SPC Dog sry,considering the tail does not affect their skill or moving or any thing. So I didnt add bionic tail. It's just a little ugly for lack a tail
SPC Dog 12 Aug, 2022 @ 4:50pm 
is there a bionic tail for these fellas? My Mr Gutsy cut off ones tail while he was trying to break out of jail and I only see the Bionic for arms and tentacles. The Ratkin tail is below it if I can use other tails
SPC Dog 12 Aug, 2022 @ 4:49pm 
@Mismagius you can sometimes get wounded ones or buy them from slavers
Zayl  [author] 24 Jul, 2022 @ 1:42am 
@toradrow777 sry no
toradrow777 18 Jul, 2022 @ 2:02am 
CE compatible?
Mismagius 7 Jul, 2022 @ 12:43pm 
so....any factions by any chance? cause, how do i encounter this race and like you know...recruit them?
GIGAWATT 5 Jun, 2022 @ 12:34pm 
@傻瓜才预购2077和2042
Heck yeah! :stimulation: :praisesun:
Zayl  [author] 5 Jun, 2022 @ 11:37am 
@Heartless #SaveTF2
hmmm, it will have. I plan to write more about this race.
GIGAWATT 4 Jun, 2022 @ 3:30am 
I'm honestly pretty curious if you have any lore and art for the Nakin species beyond this mod, I love the brief description and wanna read more.
Zayl  [author] 28 May, 2022 @ 12:31am 
@重装加特林19C 很抱歉我测试不出这个bug,这Bug似乎属于百年一遇的那种。虽然这个种族在潜行时确实会自动攻击贴身经过的敌人,但我没有遇到过永久隐身的情况,而且按照代码里写的判定,确实不应该出现这种情况……如果觉得这个bug很恼人就请读档吧。
重装加特林 27 May, 2022 @ 4:40am 
发现个小bug,征召隐身后站着不动,如果有敌人贴身经过就会自动近战攻击敌人但不会解除隐身状态。然后取消征兆后隐身取消不了了,也就是变成了永久隐身了,后面吃饭睡觉战斗全隐身,彻底无敌了
Zayl  [author] 26 May, 2022 @ 12:34pm 
@AerosAtar ok i fixed it
AerosAtar 26 May, 2022 @ 10:01am 
Far too many to list, but the issue is in the mentioned file. Specifically, line 4:

<ScenarioDef Name="Crashlanded">

You just need to change the attribute value there to something unique - maybe "NakinCrashlanded" to match the defName?

You can find this kind of error by using All Your Base [github.com] as that is what it was designed to do. (It works perfectly fine in 1.3 despite not being tagged for it.) :gs_happy:
Zayl  [author] 26 May, 2022 @ 4:04am 
@AerosAtar What mods did you enabled?
AerosAtar 25 May, 2022 @ 12:09pm 
[NakinRace] causes compatibility errors by overwriting Crashlanded in file \Defs\Scen\Scenarios_Nakin.xml

You probably want to rename the scenario's Name attribue so that it is unique to this mod.
Zayl  [author] 21 May, 2022 @ 10:30am 
@重装加特林19C 这个是Nakin版本的坚韧,在Nakin种族中替代原版的坚韧,也就是Nakin不会刷出原版的坚韧,但会刷出这个Nakin专属的坚韧;不过我不知道有没有别的种族小人出现过这个30%的坚韧,有的这种情况话和我说,我会修一下。
重装加特林 21 May, 2022 @ 7:55am 
大佬这个mod有个特性也叫坚韧,承伤30%,名字和原版重复了,希望能改成其他名字便于区分
Zayl  [author] 18 May, 2022 @ 12:32am 
@重装加特林19C 我也准备削减一下瞄准时间,这样乱开枪就算命中很低也过于破坏平衡;招募途径挺多的,有时候事件随机加入殖民者的里面就有Nakin,还有外来者商队和帝国商队里也会出现Nakin
重装加特林 17 May, 2022 @ 7:48pm 
小狐狸射击太强了,基础瞄准时间就是负10%
重装加特林 17 May, 2022 @ 7:44pm 
没有派系的话正常的招募途径只能靠挖古代人了
Zayl  [author] 17 May, 2022 @ 7:47am 
@重装加特林19C 无派系,因为我也不确定玩家是不是会喜欢强制加一个派系(其实主要是派系做起来超级麻烦,前两天才刚搓出来一个派系,仅仅只有派系,商队和任务相关的都没有做)如果你们想要派系的话我可以下次更新加上
重装加特林 17 May, 2022 @ 5:51am 
没有派系吗
Zayl  [author] 12 May, 2022 @ 12:34pm 
@KingDomRock
内带中文
KingDomRock 12 May, 2022 @ 8:31am 
支持中文吗