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these are stunning, the animations, the sounds, it's exactly how i imagined it
the only issues are the hitboxes don't always line up with the model (it is impossible to headshot a fleshpound, for example)
and one of the major problems is that damage numbers are extremely high, so much so that it's unsatisfying to fight them as you'll be oneshot by a fair amount of enemies, including some of the weaker ones. DrGbase allows for stat manipulation, but the damage modifier has no effect meaning there isn't a way to lower it.
some stat configs for health and damage would be greatly appreciated
that being said, these are great and I can't wait to see what you do with them
🟪🟪🟪🟪🟪🟪🟪Man
⬜️⬛️🟪⬜️⬛️🟪🟪behind the
🟪🟪🟪🟪🟪🟪🟪Slaughter
🟪⬛️⬛️⬛️⬛️⬛️🟪
🟪🟪⬛️⬛️⬛️🟪🟪
🟪🟪🟪🟪🟪🟪🟪