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Doesn't affect the age of vehicle the maintenance cost or/and the value of the vehicle, that's why I want to replace oldest vehicles first?
Could you make it possible to enumerate the vehicles by age? so oldest vehicle gets vehicle 1 and the newest vehicle 27 (when having 27 vehicles on line).
Thank you very much.
Second: If you go on with this work: I prefer a big one; if there are functions for vehicles and stations in it you could call it just 'Automation' or 'Phobos Automation' or 'Automation by Phobos'. Imo it's more important to have a short list of the features of the mod on top of the description and then some detailled information following, then the name.
За вариант - одного большого мода с возможностью выбора настроек.
- Auto-rename stations based on their placement
- Auto-color vehicles based on line color
- Auto-set maintenance level based on other vehicles on the line
Do you think these should be several tiny mods or bundled together in a larger mod? From development POV, it's much easier for me to work on one bigger mod than several small ones. All features will be optional of course. It's just the "marketing" aspect I'm concerned about. If players would miss this mod because it does too many different things.
Love the update, tho
Ich würde mir Wünschen, wenn auf den Fahrzeugen außen die Fahrzeugnummer angeschrieben ist.
Grüße aus Dresden.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2805982984
> end up with higher numbers than the number of vehicles on the line... dunno if that's intentional.
Yes. The way the mod works is it only renames vehicles that don't already match the desired pattern, so it is as light as possible on game's performance. This is why I didn't do automatic number of digits (only manual selection). I'd like to keep things simple and fast.
or [R:100:200] in the title to read parameters. And one of the locos with number plates is:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776534185
But there’s a bunch more with the same idea and potentially different implementation…
As for priority, I‘d try the one number per name idea first, that should knock out issues with vanilla and number plates, then I‘d try to add the removal of weird segments such as blocks designated by [].
I‘m currently stuck on mobile and can’t give better links, sry.
But if/when I get time, I'll try and do those changes myself and see if I can send them to you for updating.
- Some mods need you to put stuff into the line name that imo has no business in the vehicle name like the lineManager mod that uses [], so it'd be nice if these things didn't make it into the vehicle name.
- Some mods try to read the vehicle number out of the vehicle name in order to display it on the Vehicle, and at least a subset of them is stupid enough to take the first number in the title instead of the last number where you'd expect the distinguishable numbers, so it'd improve compatibility if there were only one number in the title and that one being in the rear, there also are issues with that feature if there are weird signs in the title like [], so not having them in the vehicle name would be great imo.
The angled brackets are for "readability", so you can distinguish between fields and normal text, dunno why I chose angled brackets here.
Why would I love for this mod to do something with that: so it plays nicely with other mods and the name sorter.
The hyphen idea was to make name less "weird" not to tailor for modded vehicles with non-standard logic.
As for the vehicle numbers, I meant other models that show custom road numbers on the side like the ones I noticed it not playing well: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776534185
Their number boards seem to look for the first number in the title and since that's the line name, they all display a 1 since they run on the A 1 line. I doubt a hyphen will do the trick for all vehicles that implement such a number.
About vehicles showing number, I thought they only show the name of the line, not vehicle name:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2805449477
Another example would be <L 1>, a lorry line, hopelessly overcrowded with 545 ish vehicles, which I'd like to name <L truck 1001> through <L truck 1545>
That way, certain vehicles that display the vehicle number on the model would have a unique number in their category, which would simulate separate "companies" running different vehicles like in one city, you'd have unique running numbers on all trams and all buses while another city has their pool of road numbers...
I'll try to muck around in the mod file to be able to give you a concrete implementation if I get around to do it..