Arma 3
[DEPRECATED!] Fire Support Plus (No Chemical Warfare)
42 Comments
Eternal Inquisitor 25 Jul, 2024 @ 3:14pm 
Thanks!
Phenosi  [author] 25 Jul, 2024 @ 6:17am 
@Eternal Inquisitor forgot to chance it back to stable, my bad!
Eternal Inquisitor 25 Jul, 2024 @ 12:55am 
This one says deprecated but fire support plus says unstable and to use this. Which is it?
Phenosi  [author] 21 Jul, 2024 @ 2:07am 
I am working on a new release, 'Chemical Warfare PLUS'! :SBpanda:
'Fire support PLUS' will have its old CW features removed and moved to a new and improved mod, 'Fire support PLUS (no chemical warfare)' will become deprecated.
Phenosi  [author] 13 Mar, 2024 @ 3:28am 
@T. Koby not at the moment.
T. Koby 12 Mar, 2024 @ 4:29pm 
is there an addition to the mod to have outfits that negate radiation damage from the nukes?
JulzPlays 8 Oct, 2023 @ 4:42am 
But of course! Thank you very much!!
Phenosi  [author] 29 Sep, 2023 @ 8:05am 
@JulzPlays Yeah go ahead, do include explicit and clear credit towards the original author and third-parties involved.
JulzPlays 28 Sep, 2023 @ 2:10am 
Hey Phenosi, Love all your Support Plus mods mate!
Was looking to make a large compilation of zeus mods and was wondering if I was able to use this and your air support plus mod (with credit of course) in my mix?
Phenosi  [author] 15 Jul, 2023 @ 4:43am 
@boberro yeah, must of been an upload gone wrong, although this version might become discontinued in the future anyway.. so not sure if there will be a fix soon.
boberro 14 Jul, 2023 @ 4:26pm 
This version still comes with CRBN units and Greystone PMC faction.
SSG 21 Mar, 2023 @ 10:14am 
Hi, your EMP_systems.pbo contains a Wentis13_Blue_Tracers that quotes from RHS without any alert, and creates a popup window of "no entry "rhsblabla" everytime a new mission is loaded.
Phenosi  [author] 26 Jan, 2023 @ 6:43am 
@Wardogleader59 Thanks for mentioning it, it has been fixed!
Wardogleader59 25 Jan, 2023 @ 6:50pm 
Hello, after the latest update I've been unable to use any modules in Zeus. Looked through my addon options and don't see anything. Just thought I'd bring it to your attention.
Kaung Htet 15 Jan, 2023 @ 4:37am 
Hello,
How to use it Arma3 Editor?
C. Eagle 7 Jan, 2023 @ 9:13pm 
Have asked those who had it for footage and rpts.
I couldnt reproduce the issue either.
Phenosi  [author] 7 Jan, 2023 @ 1:32pm 
@[CTG] Maj. Eagle If you could send me any kind of debug information that would be great, I have checked and tested in any way possible and we cannot recreate it.

More information would be appreciated.
C. Eagle 7 Jan, 2023 @ 11:41am 
As in, they cannot stop running without being uncon'd

Literally this mod caused it. I have no idea how.
But like i said backdating it, fixed the issue
Phenosi  [author] 7 Jan, 2023 @ 11:23am 
@[CTG] Maj. Eagle how would that even happen?! it's just CBA functions... can you elaborate on 'stuck running', like desync or something?
C. Eagle 7 Jan, 2023 @ 11:01am 
Cheers however another issue now; some players (60%) are stuck running; we backdated this mod to the previous version and they no longer have this issue.
Phenosi  [author] 7 Jan, 2023 @ 7:52am 
@[CTG] Maj. Eagle standby, updating it with a hotfix in a bit.
C. Eagle 7 Jan, 2023 @ 7:43am 
That error stops the game from loading..
C. Eagle 7 Jan, 2023 @ 7:38am 
File PHAN\config.cpp, line 40: /CfgFunctions/PHAN_addon/FireSupport/: '-' encountered instead of '{'
Phenosi  [author] 5 Aug, 2022 @ 11:31am 
@akashki the features of FS+ are only useable through a zeus interface as of right now.
akashki 5 Aug, 2022 @ 11:03am 
what do you mean by currently zeus only
Max Shadow 5 Aug, 2022 @ 5:04am 
I managed to "fix" it by removing the addons from this mod a second after the player opens the zeus menu, so I guess that's when they get added to the list. For some reason, only the modules from this mod get added automatically after I use removeCuratorAddons.
Phenosi  [author] 5 Aug, 2022 @ 1:16am 
@Max Shadow I am afraid that is just how arma 3 zeus and/or Zeus enhanced works
Max Shadow 4 Aug, 2022 @ 4:26pm 
Is there a way to stop this mod from adding all the included Fire Support modules to every newly created curator? I'm creating curators on the fly to allow players to build in specific areas, but these modules get added to the Zeus menu even after deleting all curator addons and adding specific ones.
Phenosi  [author] 4 Aug, 2022 @ 6:01am 
@akashki Currently Zeus only!

@jkellgren7 Air support PLUS
akashki 3 Aug, 2022 @ 7:19pm 
where do i find this in editor
76561198040606770 1 Jul, 2022 @ 2:08pm 
The "Arsenal-plane " would a different option. A C-130 with SDBs or Cruise Missiles. If we can drop RIB from C-130s to SOF at sea would be cool.From helicopters too? Maybe ,SDVs would look awsome. Could UGVs be air droped and search for players and retrive them laying on top of them,would be some actuall use of them.
76561198040606770 1 Jul, 2022 @ 2:01pm 
Could I get a "Saturate Area Helicopter Attack,pick up the downed pilot in the mean time"-option I will be happy. A beacon attached to pilots to find them and maybe a count down timer to make them ,move ass to Pick-up Zone would be nice.
Ace 1 Jun, 2022 @ 3:02pm 
I thought this only added the extra fire support options via Zeus but this actually adds nuclear weapons to all aircraft. That feels like a bit much. Is there a version of this which forgoes the aircraft loadouts?
Basipek  [author] 25 May, 2022 @ 10:49am 
Several comments detailed how it was impacting performance especially in dedicated servers, and several others asked for it to be removed for similar reasons; so we made a different version where it's removed while keeping the other for others.
Church 25 May, 2022 @ 10:04am 
Why was Chem Weapons removed?
Phenosi  [author] 19 May, 2022 @ 4:42am 
@USS Nimitz I don't understand your question?
USS Nimitz 18 May, 2022 @ 6:39pm 
what do you connect the support to to launch stuff?
Phenosi  [author] 14 May, 2022 @ 2:17am 
@jkellgren7 The same as any other Fire support modules you might of used before. a big explosion like one huge or multiple bomb from an A-10 would cause a dip in FPS for 2/3 seconds but that is about it (this Heavily depends on your VFX mods though, with vanilla it's basically none).
76561198040606770 13 May, 2022 @ 8:56pm 
Fps impact on this?
minhduc-dev 11 May, 2022 @ 12:09pm 
thanks
Phenosi  [author] 9 May, 2022 @ 6:19am 
@Ben Dover no, no plans for that either.
Ben Dover 8 May, 2022 @ 11:42pm 
Eden editor?