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I BEG YOU!!!
cheers ;)
the game dosent download the map when i join a game but it keeps downloading or updating the maps i already have over and over and over again...one day i let it download for 4 houers and the next day the same thing over again please help me
I was specifically trying to hold the line at my own side's mortar checkpoint, so I wasn't advancing or attacking. It was a really long game (2 hours) since I was trying to see if I could beat four expert AI while using as little popcap as possible.
Since it was a long game, the AI would have had tons of excess manpower, but appeared to have run out of fuel. I say this because they built up to high tier vehicles as normal, but after half an hour they pretty much sent only infantry and the occasional light tank. That's probably why it resorted to spamming AT & MG paradrops.
It would be nice to see more fuel points at the center area to help prolong the higher tier attacks. This probably wouldn't unbalance the game too much since the chokepoints at the center would still prevent tanks from outflanking AT or MG teams easily, thus negating lots of the advantage of having extra vehicles.
Also the AI seems to run out of fuel pretty fast, most so on this map than any other maps I play. So normal armor buildup for 20 minutes or so, then basically infantry only attacks for the rest of the game.
This also causes a second bug: American airforce AI just spams anti-tank gun drops over and over and over, to the point I find piles of 5-20 anti-tank guns at the capture points they use as staging grounds. This can further clog up chokepoints when the crew is killed and they block the path.
I'd suggest using the trenches that the germans construct in place of the concrete bunkers that you have placed (mind this is just a suggestion, not a request).
That being said, making sharp turns also increases bottlenecking since tanks have to completely stop before making sharp turns, so I suspect removing the mortar bunkers *could* reduce traffic jams, as getting past them usually requires two seperate 90 degree turns.
-Ai can't deal with center choke point (they just block everything).
-2nd Fuel(in the center) slightly favours the north starting point(easier to get to).
I don't think a further pop-cap increase is necessary. I mean, even with 4v1 Expert AI I only used about 200 pop cap to win, though I'm sure if I tried I could get that down to 150 or lower.
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