Company of Heroes 2

Company of Heroes 2

(1 - 8) Verdun, Frontline Edition
48 Comments
m1h4ru5zn4 26 Sep, 2015 @ 3:31pm 
please make a winter version of this map
I BEG YOU!!!
Xeonzs 20 Jun, 2015 @ 3:04pm 
Omg yes a winter version of this would be amazing!
Exterminus 6 Apr, 2015 @ 12:14pm 
play this map with droppoint. its brutal.
m1h4ru5zn4 20 Feb, 2015 @ 5:15am 
hi, can you make the same map like this (the same resources etc.) but diffrent land? (i mean for example: trees from WFA etc.) I have 500+ skirmishes on this map and i'm getting bored of this autumn
cheers ;)
tytanium 11 Nov, 2014 @ 1:46am 
Hey. Fun map. One suggestion. Space out the base positions. Tanks can get stuck if you have both base positions used with US forces. I took screenshot.
Cheetah (Star wing) 29 Oct, 2014 @ 2:16am 
hey i have a problem with my game and i need help please
the game dosent download the map when i join a game but it keeps downloading or updating the maps i already have over and over and over again...one day i let it download for 4 houers and the next day the same thing over again please help me
Epsilon 20 Sep, 2014 @ 2:02pm 
im playing the map but the resources and the pop cap are as if im playing a normal game. please help

BlacKcuD  [author] 18 Sep, 2014 @ 6:52am 
What you mean you can't download it? What happens if you click subscribe? Have you tried deleting and redownloading via the in-game workshop menu (on the left)?
dtate120 13 Sep, 2014 @ 12:28pm 
for some reason i cant download it..any sugestions
JadeChen6868 21 Aug, 2014 @ 12:53pm 
Excellent map! I really enjoyed playing this one.
DoomTrooper 4 Aug, 2014 @ 5:01pm 
Dude this is some awesome work! I also tried to make map, and it takes days to decorate a map before it is ready to go, to be honest I gave it up in 2 days already because it took to long for me. And it also needs a lot of creativity to make the map playable and aceptable for other players in COH 2.
BlacKcuD  [author] 22 Jul, 2014 @ 7:10pm 
Another map is in development. It is far from finished, but if you want to take a sneak peak, find it in my other workshop files.
MCProuty 22 Jul, 2014 @ 5:09pm 
Omg I love this map! theres something magical about singlehandedly holding off four Enemy armies with a high pop cap! PLEASE make some more maps with this adaptive pop cap!
BlacKcuD  [author] 13 Jul, 2014 @ 11:40am 
Thanks for the report. One other possibility would be that they capped out with their AT gun drops and had only little supply left. Most heavy vehicles cost around 20 supply, but jeah, that could have only been a follow-up effect from too few fuel in combination with multiple US-opponents. There is multiple ways to solve this problem (asymetric map, more control points, different control point types, scripting, etc). I'll have to think about this for a while, before I change anything.
Regularity 13 Jul, 2014 @ 11:11am 
@BlacKCud: I usually play OKW (solo) vs 4 expert AI, mixed Soviet and USA.

I was specifically trying to hold the line at my own side's mortar checkpoint, so I wasn't advancing or attacking. It was a really long game (2 hours) since I was trying to see if I could beat four expert AI while using as little popcap as possible.

Since it was a long game, the AI would have had tons of excess manpower, but appeared to have run out of fuel. I say this because they built up to high tier vehicles as normal, but after half an hour they pretty much sent only infantry and the occasional light tank. That's probably why it resorted to spamming AT & MG paradrops.

It would be nice to see more fuel points at the center area to help prolong the higher tier attacks. This probably wouldn't unbalance the game too much since the chokepoints at the center would still prevent tanks from outflanking AT or MG teams easily, thus negating lots of the advantage of having extra vehicles.

BlacKcuD  [author] 12 Jul, 2014 @ 4:53pm 
@Regularity: There is some problems with pathfinding and narrow maps, but that is a) hardly my fault but a general problem, especially since the addon. b) You seemd to have a real crazy game. I won this map with and without friends countless times and we always play against 4x Expert AI (with all 4 different races) and never noticed any major AI problems like you are reporting. I hope this was a freak accident and won't repeat itself. Usually the AI can handle the map. What was your ally/opponent setup for that round?
Regularity 12 Jul, 2014 @ 4:03pm 
Tanks tend to get stuck in the center checkpoints (obviously, they're checkpoints). But also at the mortar bunkers, since tanks require a complete stop to make sharp turns, so no tanks can proceed if one is blocking the U-shaped path around the mortar bunker.

Also the AI seems to run out of fuel pretty fast, most so on this map than any other maps I play. So normal armor buildup for 20 minutes or so, then basically infantry only attacks for the rest of the game.

This also causes a second bug: American airforce AI just spams anti-tank gun drops over and over and over, to the point I find piles of 5-20 anti-tank guns at the capture points they use as staging grounds. This can further clog up chokepoints when the crew is killed and they block the path.
xiso kann garn!x 11 Jul, 2014 @ 5:17pm 
Nette idee aber die Panzer bleiben ständig stecken.
STaRk1LL3r 11 Jul, 2014 @ 11:15am 
Nice die will ich Haben juhuuu
BHammer 9 Jul, 2014 @ 1:29pm 
It's not a very good map. Tanks keep getting stuck. My friends loved it but for me it's one of the worst maps out there. Also it doesn't look very good, just meh.
Cura 9 Jul, 2014 @ 12:50pm 
A lot of the defensive positions like bunkers and such do not work correctly. I had plenty of HMG troops garrison them and the heavy machine gun doesn't appear nor fire, thus just having all the troops just die in the bunker.

I'd suggest using the trenches that the germans construct in place of the concrete bunkers that you have placed (mind this is just a suggestion, not a request).
Kaiserhawk 8 Jul, 2014 @ 5:19pm 
This map is awful to play on
addictedtotanks 8 Jul, 2014 @ 2:29pm 
Oh man this was tons of fun, both this and the other version. I cant wait to see what you make next.
Luftwaffles 8 Jul, 2014 @ 11:36am 
this map. oh my dear god. two thumbs up man well done.
BlacKcuD  [author] 8 Jul, 2014 @ 7:02am 
@Pride of Lenin: already working on a new map. No details, yet, but I am narrowing down the exact widths for good chokepoints and there will be twice as many of them and a lot more objects to blow up for maximum carnage. Basically, I am taking what you all, my friends, and I love about Verdun and reshape it around a pool of blood. Stay tuned :)
[WCCT] xxHellburnerxx 8 Jul, 2014 @ 5:52am 
WoW! Awesome Map! One of the best ive ever played!
Dracses 8 Jul, 2014 @ 2:43am 
This was a really fun map. So much chaos in a 1v4 game I couldnt believe it. If you continue mapping add this script in there for good fun. My only suggestion would be a more 'flat' map next time so vehicles could move around easier. Rated+ and Favorited!
OneEighthSac 7 Jul, 2014 @ 6:22pm 
this it a bit of a lie
dries.strydom 7 Jul, 2014 @ 1:09pm 
can someone please tell me how to start playing a single player game as soon as i ask captain purchase nothing happen
Regularity 7 Jul, 2014 @ 11:48am 
@Alka, Blackcud The problem with getting stuck is primarily the vehicle pathfinding, which isn't the author's fault. I've seen too many vehicles simply get stuck behind a parked tank for an hour rather than take a 10 second detour to reverse and go around. The only way to really reduce this would be to widen the paths to be large enough for multiple tanks, which could radically reshape the map.

That being said, making sharp turns also increases bottlenecking since tanks have to completely stop before making sharp turns, so I suspect removing the mortar bunkers *could* reduce traffic jams, as getting past them usually requires two seperate 90 degree turns.
BlacKcuD  [author] 7 Jul, 2014 @ 10:37am 
@Alka: Valid concerns and believe me that I am aware of them since the beginning. The map was designed to be played solo (or with some friends) vs 4x AI and nothing else hence I won't change anything about it :) I even believe the map would be almost no fun to play human vs human (in a competetive sense).
Tuinkabouter 7 Jul, 2014 @ 8:38am 
Two things i noticed after playing this map:
-Ai can't deal with center choke point (they just block everything).
-2nd Fuel(in the center) slightly favours the north starting point(easier to get to).
CfX 7 Jul, 2014 @ 6:25am 
Another option for a more WW1 feeling despite restricting vehicles would be to more heavily limit the available fuel. Then you had to really think about using what vehicle where. WW1 did have some tanks after all. This way transports and the like (necessary or not) would also stay available.
AxFluffyxMuffin 7 Jul, 2014 @ 1:27am 
Just played the first verdun you did, took me two hours with to finish against medium difficulty, tanks are useless in the middle, only can work with infantry and anti tank guns, along with mortors and howitzers, great map if you like choke points and slow games that take time and patience.
BlacKcuD  [author] 6 Jul, 2014 @ 10:49pm 
@cl4b: This is the first I ever heard of something like that so I have to guess as well. If you go to the in-game Workshop menu. Does it show up there? If nothing helps, you could try to delete all downloaded workshop maps from C:\Users\YourUserName\Documents\My Games\Company of Heroes 2\mods\scenarios\subscriptions. Maybe it's a faulty download?
Cl4b 6 Jul, 2014 @ 10:32pm 
hi i can't seem to get this map to work the less pop varient showes up but this one does not any advice?
Shenannergans 6 Jul, 2014 @ 7:04pm 
Huh, shame. I haven't got a clue. I just finished a game on this map though and it was absolutely great. 2v4 enemies on hard. Shit got chaotic fast. Finally broke through their lines and by then it was all over for them :Uranium:
BlacKcuD  [author] 6 Jul, 2014 @ 7:01pm 
Unfortunately, there is a lot of buggy stuff floating around since the expansion hit (you might have noticed bugged Infantry bridges and stuff). Sadly, the only up-to-date infantry-only script is among the victims, too. If you know of a working script post it in the discussion section and I'll have a look.
Greuzer 6 Jul, 2014 @ 6:44pm 
Thought the same. Infantry only would be much better
Shenannergans 6 Jul, 2014 @ 5:27pm 
Infantry only would bring a VERY World War 1 style which I can't entirely say I'd be against. It'd bring a great new aspect of human wave attacks. I know I've played a few games against friends that have been just infantry only and we had tons of fun, though said games weren't on this map.
Pacal 6 Jul, 2014 @ 2:08pm 
very nice map , had a realy good time on it. Would be one to play often.
BlacKcuD  [author] 6 Jul, 2014 @ 12:06pm 
I'll have a look at the infantry-only thing, but no promises, yet.
CfX 6 Jul, 2014 @ 10:11am 
Very nice. Playing this in coop with a friend against the AI and having one build loads of field artillery and mortars sure gives a good WW1 feeling. I also vote for a variant that restricts the use of (heavy) tanks or vehicles. Even though, a few halftracks and the like should be available.
[It's Ya Boi] Pet Russian 5 Jul, 2014 @ 11:59pm 
what'd be even better would be an infantry only version, no vehicles would make it even harder and fun
Regularity 5 Jul, 2014 @ 2:27pm 
@Enforcer

I don't think a further pop-cap increase is necessary. I mean, even with 4v1 Expert AI I only used about 200 pop cap to win, though I'm sure if I tried I could get that down to 150 or lower.
MyNamesCam 5 Jul, 2014 @ 1:59pm 
Would love to see a futher pop-cap increase
Some goofi dummi 3 Jul, 2014 @ 3:46pm 
gonna test this out right now, good job making a alt version on demand.
BlacKcuD  [author] 3 Jul, 2014 @ 1:21pm 
If you like this kind of map, please have a go at it and tell me what you (reasonably!) think the TEAM-pop-cap should be. Regular games is 400, this map is 500. A slight increase (to the 600-800 area) is in discussion. Since the Frontline Edition is a more fun/arcady approach to the map, we can be a bit more liberal.
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