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@Axeface thanks for catching that. @Axeface if your ok with it, I think it would be better if you updated the mods here on Steam and/or else where. I quit modding back in the X3TC days and do not fully understand the new architecture and would not have known any of this if not for you.
Unfortunately I can neither play the game nor change anything on the mods at the moment. If anybody wants to republish them for 6.0, feel free to do so. I can even link to it in the description. Otherwise it will take quite a while until I get to it myself
Thank you for the information. I feared something like this with the introduction of the new physics engine. The mod must be completely revised with the new version 6.0. Unfortunately I don't have the time to do that at the moment. I have therefore adjusted the titles of my mods so that it is clear that they only work up to version 5.
[] 51429.74 Could not create collision shapes for assets\props\weaponsystems\standard\turret_par_l_laser_01_mk1_data\part_socket-collision
[] 51429.74 Could not process collision mesh assets\props\weaponsystems\standard\turret_par_l_laser_01_mk1_data\part_socket-collision.xmf for octree generation (index buffer is corrupt)
[] 51429.74 Error creating collision mesh shape for assets\props\weaponsystems\standard\turret_par_l_laser_01_mk1_data\part_socket-collision:
Need triangles to create a mesh shape!