Tales of Maj'Eyal

Tales of Maj'Eyal

Audiomancy
18 Comments
theclawhorn  [author] 3 Aug, 2024 @ 1:51pm 
Sent you a request, was hoping you could provide a recorded example of what you're describing.

P.S.: I've been very busy and haven't had much time to work on this but improve it when I can. A new version is finally coming soon.
Gokudera ElPsyCongroo 7 Jul, 2024 @ 6:10am 
Bug? I'm not able to hear custom critical hit sounds or general gong. Audiomancy sounds play fine. If you have pointers on how I can test further or if there is a log file I could share please let me know
theclawhorn  [author] 23 Sep, 2023 @ 12:45pm 
I received a similar complaint in an email from who I think may be you (@higgs boson testicle). Please check your email if so.

To answer your question about shared sounds - there are multiple spells that share sounds, only so many spells have been individualized thus far and others fallback to a more generic selection.
beauxner 4 Sep, 2023 @ 4:45pm 
I have used this a lot and want to give thanks. Though correct me if I'm mistaken, but the corruptor's spells all pretty much sound the same, which is that "croaky squish" kinda sound. Can I replace it myself somehow?
theclawhorn  [author] 16 Jan, 2023 @ 5:59pm 
The below issue has been fixed. Sorry for the long wait.
mannendake 6 Nov, 2022 @ 1:57pm 
I don't think I can edit my comment below, the reason this happens appears to be Combat:attackTarget returning two values in vanilla, but you only assigned one value for it to return afterwards in the superload.
mannendake 6 Nov, 2022 @ 1:51pm 
I'm not sure why, but Audiomancy will break Wing Buffet from Wilder Balance, making it not apply wet. It'll also break Biograph from Heartstalker's Biorhythm causing it to error.
theclawhorn  [author] 7 Aug, 2022 @ 2:14pm 
Version 1.2.0 released. An options menu has been added where you can now disable the "gong sound" and the other unique crits.
theclawhorn  [author] 6 Aug, 2022 @ 4:56pm 
Duly noted. I haven't had the time to resolve this yet but will release a new version once able.
toyfriend 3 Aug, 2022 @ 3:47pm 
I like how the crit-gong sounds but it is farrrr louder than every other sound the game produces. Otherwise really like this mod.
theclawhorn  [author] 13 Jul, 2022 @ 12:01pm 
Oh, are you referring to the sound that plays for any weapon when critting? So not the sword/dagger crit? That sound has been in there since release, I think it may just be more noticeable now.
Vulpes_Inculta 13 Jul, 2022 @ 6:56am 
The coolness of your mod sir is in added immersiveness of realistic impact sounds. I don't think there is a need for a distinct and universal crit sound that basically overrides the immersive ones.
theclawhorn  [author] 13 Jul, 2022 @ 2:48am 
Thanks Vulpes_Inculta. It's meant to be like resonating metal. I experimented a lot before finding something that I thought sounded good, but I am wondering if others feel the same as you? I'll see about changing/removing it, or implementing an options menu.
Vulpes_Inculta 12 Jul, 2022 @ 4:41am 
The one that sounds like a gong.
Vulpes_Inculta 12 Jul, 2022 @ 4:33am 
Great mod and an absolute must have, but.. can you remove the crit sound introduced in the last update? It's rather out of place and annoying.
theclawhorn  [author] 11 Jul, 2022 @ 2:16pm 
Version 1.1.0 released
theclawhorn  [author] 14 Jun, 2022 @ 4:31pm 
Thanks for letting me know, I'll look into.
Innocent 8 Jun, 2022 @ 3:42am 
some sounds are extremely loud, for example attacking a shivgoroth with a steamsaw (I didn't check with other weapons).