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In order to have a decently challenging gameplay, I implemented the snipers as follow.
The bullet spawns from a location interpolated between the player and the sniper (quite close to the player).
If I don't do that, bullets are very easy to dodge.
This might be the cuase of those "wall shots", however, it should not happen that often, and also should happen only if you've been visible like less than half a second ago.
I think the speed of their bullets might be the cause why they can shoot trough walls for me ;/
Do you think you could do a version with machine gunners that fire in bursts?
Just so the enviroment gets torn up faster
☭ god of weird ☭ take you sniper riffle, aim in direction of the redlines and shoot the small box that you see in the skies.
kill them back