RimWorld

RimWorld

Augmented Vanilla - Weapons
59 Comments
QuASS 25 Oct, 2022 @ 2:10am 
Будет мод на версию 1.4?
17 23 Oct, 2022 @ 3:36pm 
any chance for 1.4?
5150 10 Oct, 2022 @ 11:02am 
여러가지 무기모드 다 깔아서 해봤는데 일단 바익ce 뺴고 야요컴뱃 기준 현대무기 모드 중에선 이게 제일 적당한거 같음 다른거 ce기반 모드들은 진짜 성능이 너무 말도 안됨 무기 가짓수도 이게 제일 적당함 다른건 종류만 많지 알맹이 없는것도 많음. 사운드도 너무 크지도 않고 바닐라 처럼 밑밑한 타격감도 아니고 적당히 좋음


I think this is the most balanced weapon mode There are so many other modes where the performance is absurd :steamthumbsup:
索科尔 17 Sep, 2022 @ 4:06pm 
Эта функция уже реализована модами
Dallt  [author] 17 Sep, 2022 @ 10:05am 
Пока такой функции нет
索科尔 17 Sep, 2022 @ 3:09am 
Можно ли установить ГП-25 на АК?
товарищ
Dallt  [author] 15 Aug, 2022 @ 4:02am 
Perhaps you are right. I'll try to change the ID
Sylvartas 14 Aug, 2022 @ 9:10am 
@Dallt idk anything about the rimworld API but maybe the other mod ID's metals as "MX" (X being an integer) and chromium is M9, and somehow your M9 item has the same ID ? Just my programmers 2 cents
Denmonari 10 Aug, 2022 @ 11:31am 
0/10 No Garand ping.
Jokes aside, excellent job.
Art and balance are perfectly in line with CE's guns, and the sounds are nice too.
Max Havoc 9 Aug, 2022 @ 12:20am 
@Dallt It's all good man, I wish I even had an error log to show you but nothing pops up related to it.
Dallt  [author] 8 Aug, 2022 @ 11:13pm 
@CopsBrokeMyBong A really strange mistake. I don't really understand how to fix it yet.
Max Havoc 8 Aug, 2022 @ 11:06pm 
So I have a bit of an odd bug. Whenever I enable the mod with expanded materials: metals loaded, all underground chromium deposits become M9s, like my colonists are drilling for underground pockets of Italian handguns. It's not really a problem, its honestly kinda funny. Just mentioning it
Dallt  [author] 29 Jul, 2022 @ 5:18am 
@Agent_Orange Yes, I was planning to do something similar. Maybe I'll do it after I finish the main mod
Dallt  [author] 29 Jul, 2022 @ 5:16am 
@Senso I can't say for sure
Agent_Orange 28 Jul, 2022 @ 1:30pm 
@Dallt please replace the vanilla weapon textures as well, to unify overall look . pretty please
Senso 28 Jul, 2022 @ 1:12pm 
When will the release be approximately?
Orbit 28 Jul, 2022 @ 4:55am 
that is too much
Dallt  [author] 28 Jul, 2022 @ 2:00am 
At the moment I am creating a mod that will have 87 types of weapons (including those that were already in my mods). I'll improve the textures and balance a bit. This, we can say, will be the final collection of weapons.
Orbit 20 Jul, 2022 @ 9:06am 
i think its ak-101 mod i wiped out whole colony with it
Dallt  [author] 20 Jul, 2022 @ 8:42am 
@Orbit in my opinion, this is MG-3
Orbit 20 Jul, 2022 @ 7:26am 
@Dallt
Orbit 20 Jul, 2022 @ 4:13am 
what is the current best weapon on this mod?
Dallt  [author] 9 Jul, 2022 @ 1:15pm 
@Lollri It may indeed be necessary to adjust the balance a bit, but I'm not entirely sure about that.
Dallt  [author] 9 Jul, 2022 @ 1:11pm 
@Lollri In theory, there should be no problems with old saves, since the mod just adds new weapons, no more.
Dallt  [author] 7 Jul, 2022 @ 11:48am 
@Foxxys856 I am very glad that you like my mod :)
Foxxys856 7 Jul, 2022 @ 8:34am 
there well balanced and honestly they sound phenomenal you have certainly done a fantastic job i wont ever play without these guns :) ur the only weapon mod i actually use now
Dallt  [author] 7 Jul, 2022 @ 7:59am 
@Maille Man mod weapons are slightly stronger than vanilla
Maille Man 6 Jul, 2022 @ 12:55pm 
Sprites look great! How is the balance on these two Augmented Vanilla - Weapons mods?
deathsand12 22 May, 2022 @ 2:43pm 
@Jakoporeeno Check out the Cherry Picker mod, it will let you disable items ingame.
Dallt  [author] 21 May, 2022 @ 8:55am 
@Jakoporeeno There is no such function yet
Jakoporeeno 21 May, 2022 @ 7:53am 
Is it possible to disable weapons I don't want? Some might be too similar to other guns from other mods I have
PatchWork 16 May, 2022 @ 12:04pm 
But these look so clean in game. So good.
Dallt  [author] 14 May, 2022 @ 11:27pm 
@Dmitry6 not yet
Dallt  [author] 14 May, 2022 @ 11:26pm 
@Frettzo Yes, I will add it someday
Frettzo 14 May, 2022 @ 3:38pm 
Plans to add Proper Shotguns compat?
Dmitry6 14 May, 2022 @ 2:48am 
Is it possible to add a Russian translation [1drv.ms] to the mod?
Foxxys856 14 May, 2022 @ 12:04am 
ok i need to say well done on the weapons love the variation you have and 2nd thing they sound great honestly this is the perfect mod ive wanted just to add that little bit more in weapons without adding a ton of stuff with them
Jesse 13 May, 2022 @ 10:45am 
Gonna give this mod a shot. Rimmunation guns are a bit too broken.
Jirnu 12 May, 2022 @ 4:48pm 
show the p90 model pls, is it green, please be OD green
Luviam 12 May, 2022 @ 2:05pm 
This looks very very nice.
Kyzer 12 May, 2022 @ 3:15am 
there are multiple duplicates with CE
ْ 11 May, 2022 @ 3:04am 
Thank you for your prompt attention! I love your mods and look forward to future updates! I'm rooting for you!
Scout Gaming 10 May, 2022 @ 9:55am 
I love how the M16 still has a 30 round magazine, yesss!!
Agent_Orange 10 May, 2022 @ 8:50am 
Correction: The M16 in the mod is a Vietnam-era M16A1 not the 80s/90s M16A2

In any case still a great mod, had a minor heart attack after Rimpy not detecting Rim Guns lmao
Scout Gaming 10 May, 2022 @ 6:27am 
god tier mod maker, ly
Dallt  [author] 10 May, 2022 @ 6:10am 
@Scout Gaming I will add this tag in the next update. Thank you for paying attention to this, as I didn't notice it right away.
Scout Gaming 10 May, 2022 @ 6:06am 
BTW idk how familiar you are with CE patching but pistols and small smgs like P90 for example, should have a tag that makes them usable with shields. It's an CE tradition at this point to allow usage of P90 with shields, although it's debatlabe if it's actually practical irl
Scout Gaming 10 May, 2022 @ 6:05am 
yayyy ty