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I have not a lot of time theses days, but stg_ilamas is really helping. I'll fix it and upload as a new steam mod as soon as possible
I see it differently: it’s about not letting your years of work fade into oblivion. By keeping your creations alive, we make sure your name echoes while we’re still here.
It’s common knowledge that many stop updating their work, and we often don’t know why.
Fate wanted us to know about his passing. Just like KI5 is to Zomboid,Ronivan was to us in Oxygen Not Included.
If I had known, I would have kept your work alive.
But I’m grateful to those who stepped up — I know he would’ve agreed.He was passionate about what he did.Keeping his work alive means keeping him alive in our memories.
Thank you, Ronivan. Rest in peace, my friend.
Just FYI, Also been randomly getting a crash ever hour or so from the same exception as below V
Does it support translation ? I would like to translate it to french if possible
So just straight up having radiant variants of these pipes feels like a bit too much : ))
https://pastebin.com/ahWXQnfV
Exception while loading mod Ronivan.HighPressureApplications at C:/Users/dcass/Documents/Klei/OxygenNotIncluded/mods/Steam/2806200110.
HarmonyLib.HarmonyException: Patching exception in method virtual System.Void ConduitMode::Update() ---> System.FormatException: Method virtual System.Void ConduitMode::Update() cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) OverlayModes/ConduitMode:OverlayModes+ConduitMode.Update_Patch0 (OverlayModes/ConduitMode): IL_018e: call 0x00000055
Build: U54-644454-SCR
MissingMethodException: !4 StateMachine`4/Parameter`1.Set(!4,!1)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <42a58da1d7eb4994b452d944564c213e>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <42a58da1d7eb4994b452d944564c213e>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <42a58da1d7eb4994b452d944564c213e>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <42a58da1d7eb4994b452d944564c213e>:0)
Game.SimEveryTick (System.Single dt) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
(wrapper dynamic-method) Game.Game.Update_Patch1(Game)
Build: U52-626616-S
And to answer my own question, yes it is compatible with big storage, it's just a new type of piping.
https://pastebin.com/qAi8JiuH