RimWorld

RimWorld

MakaiTech
259 Comments
Sentry coming up 8 Jul @ 10:03am 
Hey I just wanted to say that the update you pushed actually worked, both techs are now perfectly researchable
FarmerJoe  [author] 7 Jul @ 11:25am 
I push a change, try force update and see if the research cost from SNS has been excluded now.
Espiovvv 7 Jul @ 11:21am 
A Techprof Persona Core should do the trick even if it requires א0 research points.
Sentry coming up 7 Jul @ 10:46am 
@Espiovvv The thing is, for me its not a big number, its literally infinite. Like I could have the best researcher ever or a subpersona core and I still would not be able to research it. The problem is caused by a project called "beyond our understanding" added by ambition of the cosmic that is literally infinity research points and since its considered an archotech level project and the essence of knowledge tech just adds infinity to whatever total it would have.
Espiovvv 7 Jul @ 6:33am 
@Sentry I had the same problem, research requirement was E + a massive number, so I used a Techprof Persona Core, try to get your hands on one.

Alternatively, you can use Rimmsqol to change the research requirement of the essence of knowledge, or simply use debug mode to complete the research.
Sentry coming up 6 Jul @ 10:51pm 
this is 1.5
FarmerJoe  [author] 6 Jul @ 9:34pm 
ambition of the cosmic?
is this 1.5 or 1.6?
Sentry coming up 6 Jul @ 10:50am 
I am having an issue in that the essence of knowledge technologycant be researched because I am also using ambition of the cosmic and therefore the essence of knowledge tech and the primordial forge tech can´t be researched
Radiosity 2 Jul @ 4:34am 
@Rokuna - Unless Joe changed it, the normal way to get started is to sacrifice 1000 each of steel, plasteel, and... silver? I forget, it's been a while since I last played, but either way, you use those two get 10 celestial steel (via the fabrication bench iirc), which lets you build the first structure which then lets you start making the steel and kickstarts everything else.

Or buy it from an orbital trader, as Joe said.
FarmerJoe  [author] 1 Jul @ 3:24pm 
Orbital Trade Ship has a chance to sell Celestial Steel, Exotic Goods Trader or Makai Salemans
Rokuna 1 Jul @ 1:56pm 
@FarmerJoe, Oh thank you, but how do you initially get it than?
FarmerJoe  [author] 30 Jun @ 6:34pm 
@Rokuna it was changed to Makai Fabrication Altar, my bad I forgot to update the description
Rokuna 30 Jun @ 5:39pm 
Dumb question (sorry in advance) How do I make the steel? I know the description says craft at fabrication but I can't find it on the list of things to make.
Espiovvv 25 Jun @ 12:30pm 
You absolute legend, thank you!!!
FarmerJoe  [author] 25 Jun @ 12:20pm 
initial update to 1.6
if there a bug let me know
ゆきんこ 25 Jun @ 6:12am 
1.6 pls
Espiovvv 15 May @ 12:00pm 
You were right to ask me to try that, seems to be a mod conflict, it's not bugged and seems to work perfectly fine.
FarmerJoe  [author] 15 May @ 11:42am 
@Espiovvv can you try with just this mod and it requirement? to confirm that it really bugged and not mod conflict?
Espiovvv 15 May @ 11:33am 
One of the recent bugged out the Sun Cradle, it no longer affects temperature at all.
Espiovvv 24 Apr @ 9:06am 
Reinstalling the Sun Cradle gets rid of the Sun Cradle's effect on map temperature, if I want to relocate it and keep the effect then I need to deconstruct it and construct it elsewhere which is less convenient.
Radiosity 22 Apr @ 6:05pm 
I remember Mister Streamer having an issue with the heart in his last series, it was an issue with the wings he was using on his pawn. I don't have wings, but I do realise now that my pawn had a psychic levitator, so yeah, that must've been the cause of the issue.
FarmerJoe  [author] 19 Apr @ 7:13am 
@Radiosity
there should be a gizmo to toggle phasing on and off, make sure your mods is updated.
also make sure your pawn doesn't have other method of path cost ignoring(usually wings) since that conflict with phasing.
Radiosity 19 Apr @ 7:07am 
The Celestial Heart is great in principal, but I have the same issue as Clairdren, my OP pawn is too busy walking along inside walls at 1% move speed to ever actually get anything done. She'll actively go for the walls so she's as slow as possible, only breaking away when she reaches the end of the current segment, where she'll zoom at 400% speed to the next wall she can find and proceed to once again move like a snail.

Thankfully removing the heart again fixed her pathing, but that's a pretty big waste of $20k silver :(
Espiovvv 19 Apr @ 12:25am 
The Sun Cradle now affecting map temperature is so nice, I moved to an ice sea tile and it's completely liveable now for everyone
FarmerJoe  [author] 10 Apr @ 7:17pm 
@Clairden the walk through wall and pathfinding are part of VE feature that I use,
next update I'll add an option to toggle the phasing
Clairdren 10 Apr @ 4:03pm 
Is there a way to edit the pathfinding when using the Celestial Heart? My pawns prefer to walk in the walls rather than open air
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461668521 as example of what i mean
Espiovvv 10 Apr @ 11:18am 
If you add a bionic visual effect, please add a setting to disable that, I use the mod "Integrated Implants" and it has visual bionics and they look awful on HAR pawns
Ros[É] 10 Apr @ 11:06am 
Can I also suggest adding something like a visual effect for the celestial arm when drafted like the altered carbon mod? Bionics like the arm make me want to have unarmed pawns, but it looks weird without having any visuals to show they have the bionic.
FarmerJoe  [author] 9 Apr @ 11:51pm 
it is intended feature yes, I'll look into adding a toggle button for it
Demonlord09 9 Apr @ 10:02pm 
I was just about to report the same thing Ros[E] did.

When you install a Celestial Heart in a pawn, that pawn gains the ability to walk through solid objects. This includes mountains. It's hilarious and kind of useful, but probably not a good thing to keep around.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461230774 <--- Screenshot of... bug? Feature? Sillyness.

An off switch would be helpful if you could manage it.
Ros[É] 9 Apr @ 6:19pm 
Is there a way to disable the Celestial heart's phase through was ability?
FarmerJoe  [author] 7 Apr @ 10:14am 
try unsub/ wait a bit/ then resub.
sometime steam don't automatically download update
AUV 7 Apr @ 8:30am 
Repair failure....

mod list:
core ,makaitech

error print:

1.Can't find a WorkGiver for a BillGiver Makai_PrimoForge_DrugModule10174

2.Generating pawn restrictions for a BillGiver without a Workgiver
FarmerJoe  [author] 7 Apr @ 3:40am 
fixed
AUV 7 Apr @ 2:11am 
drug module cannot create item,
error print :
Can't find a WorkGiver for a BillGiver Makai_PrimoForge_DrugModule23620
FarmerJoe  [author] 4 Apr @ 5:40pm 
@Demonlord09 pushed a quick fix for that, try destroy and rebuild that building and it should fix
Demonlord09 4 Apr @ 4:02pm 
You've certainly been busy. I like how much fancy stuff you've added to this mod. I'll try to make time to spellcheck all the new stuff later.

For now, we have a mod animal that has a custom electric stun melee trying to kill one of your buildings.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458083525 <--- Red Error spam

https://gist.github.com/HugsLibRecordKeeper/9d7d6f3653d7119997b5a42c34020f16 <--- Hugslib_Log
Espiovvv 27 Mar @ 11:22am 
@Tabu2684
There used to be a very good wiki on the mod's github page but the developer deleted it 💀

Check out the second page of the change notes https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2806324251?p=2
Tabu2684 27 Mar @ 11:11am 
hello, do you have a wiki by any chance? Im kinda scared to put random seeds in my pawns without knowing what they do, especially after the essence of fate
FarmerJoe  [author] 20 Mar @ 10:17am 
are you sure you don't have other mod affecting it, it look fine on my end
A Snail Riding a Snake 9 Mar @ 1:15am 
So I don't know if it's been asked before, but is it intentional that the ranges for a lot of the weaponry is set to... 5? Or 2? The LMG says it has a range of 5, to be specific.
Dark Reunion 27 Feb @ 2:16pm 
Gotcha Thank you very much!
FarmerJoe  [author] 27 Feb @ 11:35am 
@MrHB23 untick research compatibility patch for now, that should fix it.
I'll try to implement a fix next update to make it take other research project cost into account without having to use patch.
Dark Reunion 27 Feb @ 11:17am 
How do we unlocked the essence of knowledge? my research is saying it's infinity like the primordial forge. Maybe I misread
Espiovvv 6 Feb @ 1:03pm 
Holy shit thank you so much!!!
FarmerJoe  [author] 6 Feb @ 1:03pm 
added a paintable version of Celestial Wall and Floor
Espiovvv 6 Feb @ 7:55am 
Also, please make the celestial floors and walls paintable, this mod made me hate purple lol
Espiovvv 6 Feb @ 7:54am 
Dubs' Performance Analyzer shows that there's a slight performance impact from the Fate hediff that constantly refills the food and sleep meters, consider making it get rid of the needs instead of constantly filling them to have better performance with the same result?
Espiovvv 25 Jan @ 1:18am 
You fixed it, thank you! :D
FarmerJoe  [author] 25 Jan @ 12:10am 
@Espiovvv push a fix, try force update, see if it still error?