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(I'm using VFE Empire , VFE Deserters)
The only weapon spawning is charge rifle, the other spawn without weapons.
You can also see the amount of negative traits they get.
Hope it helps.
Thanks!
https://imgur.com/DQ9ozrM
Reloading the fight to see if the same happens. (also there was a janissary without weapon)
Ex:
[Royalty Empire Rework (Continued) - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/ThingDef[defName="Gun_ChargeLance"]/recipeMaker"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\steam\steamapps\workshop\content\294100\2806440089\1.4\Patches\ChargeLance_Patch.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FactionDef Empire must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Royalty.
it sucks.
uh yes it works and i am doing it too but it makes everyone from that faction become balding, not just the trooper even those stupid nobler.
so its this mean you don't know how to "only locking specifically pawnkind" too, sir?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2709041269
Specifically, I use a hairDef and CultureDef. I set the hairDef to have a styleTag (in this case, "EVA"), and in the CultureDef under "StyleItemTags" I use the EVA styleTag. Make sure there are no other hair-related styleTags in there (in this case I also use NoBeard and NoTattoo, but no Urban, Rural etc or it will use those hairs as well).
Then, in the FactionDef, set <allowedCultures> to your new CultureDef and any pawns generated from that faction will use whatever styleTags you specified.
but 1.3 change hair to style so it doesn't working and looks like your patch didn't add any style change, do you know how to lock their style in pawnkind to balding?