Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Celestialray This map was tested on and designed for Serious and is balanced for Serious. That said, it is designed to be played with checkpoints on, as are all the maps I make. This is a map intended to be difficult where you bang your head against the wall until you succeed.
Even in fly mode I can't see it. It just isn't there. I even tried the totem itself.
First map? Good job!
I liked the gimmick where you have to run against various rockets. But I didn't exactly understand that part. Sometimes, as I got closer, the Biomechs would start to disappear until there were fewer of them left. I then used the black hole and then the drone to kill the reploids. I don't know if I used the right strategy, but I didn't have much of a choice due to lack of heavy weapons.
Finally, I did what you intended in the last battle and used the time thing and killed all the Khnuns as fast as possible. Then I had to use a kind of lame strategy of sprinting in big circles and eventually turning around to kill some enemies, then repeat the procedure. The feeling of winning the battle was good because it's hard, but the process of winning is not exactly the most engaging gameplay in the world.
Anyway, I had fun with the map. I hope you create others, they will surely get better and better.
Hi, I played it again. I think the map has improved considerably after the adjustments you made.
The first battle without getting the three skulls is much better. I think you made the right choice in preventing the player from unlocking everything at once because even if it was harder before, it wasn't the fun kind of difficulty.
The castle part now makes more sense. Maybe to keep the other players from being stuck outside, you can put in a teleport that throws them inside the arena. That battle is still insane and I could only win after some trial and error until I found a part in the arena where I forced all enemies to come from the front. I personally prefer battles that don't force me to look for ways to "cheese" it, but well, it's Serious Sam and there's always room for that.
(2/2)
(1/2)
In fact, the last battle was too easy because I did that and killed all the Khnuns from a distance. However, I don't know if your intention was for the player to stand in the middle of the Khnuns, in which case I think the level again becomes unbalanced if played in Serious.
I had fun with the map, but I think you can improve a lot of things on it. Maybe trying to force the player to stay in the arenas is more interesting than making him run backwards, but you need to balance the monsters better because the way it is, at least for my skill (I consider myself a little above average, but not a great player) the arenas are too chaotic and unfair..
The second part after the bridge is pretty unbalanced too, in my opinion, especially if you try to stay inside the arena. But if you just go back to the gate you will have ample room to deal with everything without too much difficulty.
After that, the map gets pretty easy because you have ample room to run backwards while doing crowd control with the shotgun grenades, ak and eventually two pistols.