Total War: WARHAMMER III

Total War: WARHAMMER III

Cho's Daemons of Chaos Post Battle Loot Improvements
21 Comments
Choyi  [author] 24 Feb @ 9:44am 
@glospey you can turn it on mid campaign
glospey 24 Feb @ 9:30am 
FINALLY got around to trying Daniel again BUT forgot to actually turn this mod on :P Is it save-game compatible or should we start a new campaign?
glospey 9 May, 2024 @ 6:25pm 
NICE! Can't wait to try this!
sigmars_disciple 1 Aug, 2023 @ 4:35am 
Does AI use this? Or I guess in other words, does it make any sense from your POV to run this if you're not playing Chaos, maybe just to see if it makes 'em a bit stronger?
TheHippoAtYourWindow 25 Jun, 2023 @ 12:47am 
does this mod work still?
Gleen Cross 20 Jan, 2023 @ 3:49pm 
How about you set the numbers to resemble the "lore" so to speak. For example, Tzeentch gives you +9 magic reserve and 9% movement campaign... Nurgle replenish 7%, etc.. I know this is a dumb detail, but I think it's charming
Choyi  [author] 27 Nov, 2022 @ 12:54pm 
@Suckston No, I haven't updated it since the CA changes in 2.2.
I plan on reworking this mod in future to find a solution that works well.
Suckston 27 Nov, 2022 @ 7:06am 
does it still work?
Choyi  [author] 18 Oct, 2022 @ 7:51pm 
This mod is in progress of a possible rework.
Choyi  [author] 15 Sep, 2022 @ 12:50pm 
@Lyedo Sure, no problem.
Lyedo 15 Sep, 2022 @ 10:17am 
Hello @Choyi, I am going to post a mod which gives to the Daemon prince changes in campaign, and I would like to post a link to your mod for those who wants post battle rewards. Are you ok with it ?
Myxameno 27 Aug, 2022 @ 1:17pm 
Hi @Choyi, thank you for this great mod!

As some already mentioned, Slaanesh leadership buff seems a bit underwhelming. May I suggest you to consider moving campaign movement buff form Tzeentch to Slaanesh and giving Tzeentch something like magic item drop chance instead?

Also what do you think about adding unit experience buff to Khorne, like the one general Execute Captives post-battle option has?
Total War-Hamster 26 Jun, 2022 @ 9:50am 
Great mod, i was looking for a more balanced, less OP version of this
GlowingRobot 26 May, 2022 @ 2:16pm 
The replenishment option alone makes this a fantastic mod, especially since the Glory options are completely useless past ~turn 60. Also save game compatible.
Choyi  [author] 21 May, 2022 @ 8:48am 
@Deviant
All other corruption has several other means for spreading(buildings, traits, skills, followers), Undivided had very limited ways to spread so it's one reason it was added to the post battle option.
Deviant 20 May, 2022 @ 10:36pm 
Spreading corruption after a sacrifice is a good idea. Why does this mechanic exist only in Undivided chaos?
akeean 19 May, 2022 @ 6:57am 
Thanks for the reply!

I've thought about it. Leadership IS useful. But +4 leadership's value diminishes in late campaign when you have maxed glory and access to higher tier units.

Disintegration mostly hits chaos furies and other low tier chaff daemons that have like 40 base leadership, but in that case +4 is a ~10% buff and not enough to prevent them disintegrating or even delay it in bad matchups.

Unranked furies go to -11 and lower in no time and in a lot of matchups. Tzeench's debuff does -16 leadership. The faster, stronger enemies penalty is also huge compared to the buff but is mostly a risk for unranked units with ~55 base leadership.

High leadership daemons don't need this ~<5% buff most of the time, even without ranks unless you yeet a lone Soulgrinders into a 8 stack jade halberds. But even then speed would be more useful to disengage and recover leadership in-between charges.
akeean 19 May, 2022 @ 6:57am 
Once you have ranked troops (or Slaanesh chaos realm rank buff) you really don't need such a minuscule leadership buff anymore. I can only see myself taking this buff when I want to level Slaanesh glory and literally never once Slaanesh glory is maxed.

Speed and AP are always useful and AP becomes more valuable in late game, when you will not need glory anymore, a small leadership buff diminishes in value.

Just my 5 cents, anyway great job on the mod. This really should become part of vanilla in one way or another.

Will check out your other creations!
Choyi  [author] 19 May, 2022 @ 6:08am 
@akeean
All the post battle buff stack in duration but not in effect.

I have considered to change the Slaanesh buff.
However Leadership bonus should also not be undervalued, especially for a faction that use mostly Daemonic troops, gives them more time before they start to disintegrate from low morale.

Unit Speed Buff or Enemy Leadership Penalty are both options I've been considering, will have to test and see what feels both balanced and overall usefull.
akeean 19 May, 2022 @ 5:18am 
Nice mod!

Slaanesh's buff seems pretty weak compared to the other gods. Does it stack with multiple battles?

If not, maybe unit speed or bonus AP/melee attack could be more useful and also more thematic?
Vaxar Kun 11 May, 2022 @ 7:29am 
i think movement bonus should be for slaanesh not the bird god