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x3 for era a buildings
x6 for era b buildings
x9 for era c buildings
I nerfed it and I also changed the residential buildings rule, now only 50% of them will demand sorted mail and output waste and unsorted mail; 25% will output only unsorted mail without any input and the last 25% will output only waste without any input. I like it better, but I didn't upload it since I don't know if others here would like to see such a change.
Maybe find extractors in interesting locations, decide which chains to use according to towns, their demands and those extractor locations, and then place processing industries to make the chain as profitable as possible?
That is how I play it. Starting 1850 is very very challenging because of the extra cost to buy industries, tho also because you pick where industries are, you can become richer sooner from perfectly optimized lines.
Thanks
Lua exception
X
Exception type: Lua exception
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2161255998/mod.lua:6: attempt to index field 'availability' (a
stack traceback:
=[C](-1):_index @C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2161255998/mod.lua(6): v @res/scripts/mod.lua (102): origApply Modifiers
@C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2608733885/res/scripts/eatglobal/eat mod.lua(298): ?
File name: C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2807170957/res/construction/industry/bakery.con
Could the author please fix it. Many thanks in advance.
I just hoped I could open a new map, select this mod and have a go with it...This mod seems to have a lot of potential ;)
Only processed food industry will demand FOOD after era_b and no towns will demand processed food until era_c
Fixed it locally for now, but i just wanted you to know or explain your reasoning.
- Made some minor changes to some industries and its cargo
- Fixed the bug that didn't allow some of the industries to properly level up
- Added 8 submenus in the industry build menu to better organize the 70 buildings
- Added a script so that the game will choose the corresponding rules depending on the climate during map generation (thanks doug)
- Added a script so that custom vehicles should all be compatible (thanks doug)
- Updated the accompanying guide to reflect the changes made, this includes updating the several tables.
- Added icons for the build submenus and for recycling and electricty
* Industries that are already placed will still not change their demand so everything is in its 2000 values regardless of the year, including the material recovery efficiency.
* Still to get more than 6 cargo items per town sandbox mode is needed; or the limitation can be used to make more challenging games
just copy all the .WAV files from install directory /res/audio/effects/construction/industry.
and paste them to res/audio/effects
Exception type: Error reading file
File name: res/audio/effects/coal_mine.wav
this happened when i clicked on a iron ore mine.
Error Reading FIle, res/audio/effects/goods_factory.wav