tModLoader

tModLoader

Start with base
175 Comments
Gh 6 Jul @ 4:14am 
very good mod
breh 27 Jun @ 9:01am 
just use fargo :steamsad:
Unftf  [author] 8 Apr @ 3:59pm 
@∞Dontar∞ Size should be equal. Does it persist if you close the GUI (right click) and open it again?
∞Dontar∞ 8 Apr @ 3:56pm 
GUI on newest version waaay too big
HKhornet 8 Mar @ 10:06am 
finally i can create the ugliest yet most majestic starter base off rip:steamthumbsup:
★katik★ 4 Feb @ 9:05am 
Хуйня полная☠️
♠ SPADE ♠ 27 Jan @ 1:32pm 
w mod i love the biggest one for a decoration collector like me, THANK YOU FOR MAKING THIS:lunar2020contentgoat:
SilverColt31292 10 Jan @ 2:22pm 
Nice building materials you have got there
Unftf  [author] 29 Sep, 2024 @ 4:37am 
@mertgaplan hu?
Did you changed something?
Some screen shot would be good.
You could either link one of your steam screenshots or upload one at the forum page:
https://forums.terraria.org/index.php?threads/start-with-base.69608/
Kundokaru v.2 22 Sep, 2024 @ 2:56pm 
the first type was bigger but now its small ( my npcs cannot spawn :( )
LazerDickMcCheese 19 Sep, 2024 @ 7:42pm 
@unftf thank you! Mind blown, you really thought of everything
Unftf  [author] 13 Sep, 2024 @ 11:02am 
@LazerDickMcCheese It is possible but will need some parameter look up.
The normal UI shows some house code at the bottom of the UI.
Something like: "ba5opyobetsbwwoddylstpbo"
For server with console access we can add this base config at the end of the world name upon world generation.

See "Config your base:" in above description: "Or for e.g. servers you can add ‘$’ .... "

You can also load configs by adding $Cx1 for config1 $Cx2 and so on.
If this config does not exist already it gets stored as this. It reads the config from left to write. If all settings should be stored the name of the not existing file need to be at the very end.

Check out the Spoiler 'more advanced options' in https://forums.terraria.org/index.php?threads/start-with-base.69608/ for more details about the parameters.
LazerDickMcCheese 11 Sep, 2024 @ 6:34am 
Is it possible to change the settings when generating a world through a headless server? Currently running as a docker container, so I can't see world gen
Unftf  [author] 24 Aug, 2024 @ 2:06pm 
@KrakkenXL was the UI shown during world generation? Which other mods did you had running?
KrakenXL 24 Aug, 2024 @ 1:58pm 
base not spawning
Unftf  [author] 22 Aug, 2024 @ 11:05am 
@G4MM3RF3L1PE Thanks for posting will have a look. Discord name is also unftf
G4MM3RF3L1PE 1 Aug, 2024 @ 6:15pm 
thats what it says in the logs @Unftf
G4MM3RF3L1PE 1 Aug, 2024 @ 6:15pm 
tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 51
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 14042
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 6254
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2495
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2484
G4MM3RF3L1PE 1 Aug, 2024 @ 6:15pm 
A problem was encountered during world generation
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StartWithBase.Builder.AnalyzedWorldForGotSpots()
at StartWithBase.Builder.PylonOutposts() in StartWithBase/Builder.cs:line 2837
at StartWithBase.Builder.Build() in StartWithBase/Builder.cs:line 353
at StartWithBase.BuildBase.<>c__DisplayClass1_0.<ModifyWorldGenTasks>b__4(GenerationProgress progress, GameConfiguration passConfig) in StartWithBase/BuildBase.cs:line 84
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in +
G4MM3RF3L1PE 1 Aug, 2024 @ 4:17pm 
@Unftf it always shows this error, if you have discord i can show you footage of what is happening
G4MM3RF3L1PE 1 Aug, 2024 @ 3:56pm 
when it shows the message "building microbiomes" the game freezes the world gen, only happens when mod is active
Mint 31 Jul, 2024 @ 10:58pm 
works perfectly and exactly what i needed, thank you
ThiccSpaget 30 Jul, 2024 @ 12:16pm 
any shot you might collab with a builder to make some more bases? (im a bad (lazy) builder) but still appreciate the cool builds ppl have done.
Fimmy 23 Jul, 2024 @ 1:41pm 
@Niellity

it was. sadly I then had to move back to the older version of tmodloader (for apachiis oldschool classes) and the version of this mod for that version of tmodloader doesn't have as many awesome features.
SlowMotion 18 Jul, 2024 @ 1:59am 
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░░
Niellity 13 Jul, 2024 @ 11:10pm 
@Fimmy And we'll never know...
Unftf  [author] 8 Jul, 2024 @ 9:17pm 
@Breadform I can't reproduce the error. It scales with the internal resolution variables. Do you use some other mods? If yes, does it also happen if it is the only mod?
Does the client.log show some errors? File located in game folder inside folder tModLoader-Logs.
Or do you have some image scaling active (e.g. the graphic card computes a different resolution and scales it down/up to the screen resolution. e.g Nvidia DLSS)
Breadform 8 Jul, 2024 @ 6:00pm 
to fix the display error, I set it to fullscreen and the lowest possible resolution. otherwise the GUI doesn't display correctly.
Fimmy 5 Jul, 2024 @ 6:00am 
If this works it'll be EXACTLY what I've been looking for. I'll let you know.
Unftf  [author] 25 Jun, 2024 @ 11:00am 
@G4MM3RF3L1PE which other mods do you have running? And what kind of error? Does it always not work? Or just once?
The steam tModloader dictionary has a dictionary 'tModLoader-Logs' with a client.log inside.
It should contain some lines with 'error' inside.
Could you please share the error message?
G4MM3RF3L1PE 24 Jun, 2024 @ 10:55am 
it shows an world generation error
G4MM3RF3L1PE 24 Jun, 2024 @ 10:55am 
mod doesnt work
Unftf  [author] 24 Jun, 2024 @ 10:38am 
@pumpernickle Did some update to the next update (v2024.05 if you like to try out). I could not find something related to the UI window but something else was broken. It might work now.
Does it work if you change the screen resolution to 1920x1080?
Unftf  [author] 23 Jun, 2024 @ 1:50pm 
@pumpernickle thanks for reporting. Hard to fix if I can't reproduce it. Which other mods do you use? Does it also happen without any mods? Did it only occurred recently? Did it work before?
If nothing works the world name can also be modified by adding e.g. '$Ba3' at the end of the world name to get base 3 (more details on forum page (spoilers tab) )
flapjack 23 Jun, 2024 @ 10:40am 
i also have the issue using a 2560x1440p monitor, the GUI is basically halfway off the screen which makes the mod practically unusable. would be nice to see some sort of fix for this bug!

i have two monitors, tried running in fullscreen and in windowed neither resolved the issue
Unftf  [author] 15 Jun, 2024 @ 4:34am 
@J0RD0N__ also have this resolution and it's working fine for me. Do you have a 2nd screen? Does it always happen? Does restarting tModloader work? Do you use some uncommon hardware?
J0RD0N 5 Jun, 2024 @ 12:00pm 
the gui while creating a world does not fit for me im on 2560x1440 and it just take to much space up
прикольно 12 May, 2024 @ 2:32am 
боже да:pasternack:
Booie32 26 Feb, 2024 @ 8:47am 
thx, i managed to find it on my own, it was being blocked by the worldgen steps list from that one mod that lets you see worldgen in real time
Unftf  [author] 26 Feb, 2024 @ 2:46am 
@Booie32 during world gen there should be a GUI to the top right. Click on it to enter the GUI.
If you use some other mod which changes the UI during world gen it might not appear.
If that's the case you can also modify the world name:
“MyWorldName$Ba3FdyTssWdi” (without quotes) will select base 3 with dynasty wood furniture (Fdy), stone slab for houses (Tss) and dirt as wall behind (Wdi)
More details about this in linked forum post. -> spoiler at the bottom "More advanced options"
Booie32 13 Feb, 2024 @ 5:50pm 
where is the gui in 1.4.4
Unftf  [author] 5 Feb, 2024 @ 11:40pm 
@Sprite No. They will be generated at world generation. This mod does not add any items or NPC's.
Make sure all mods you want to use (with NPC) are active during that.
During world gen this mod icon should show up at the top left, click on it to configure your base.
If it does not show up the mod itself might not be active or another mod is changing the world gen UI. If that's the case you can config the base with the world name. For details see the linked forum thread.
The Kid With A PHD in history 5 Feb, 2024 @ 8:54am 
do you need to craft them?
Unftf  [author] 17 Jan, 2024 @ 4:10pm 
@cheesenuggets
'compatible' means containing a big room for all those boxes? Not all but some base styles should work for that (with small modifications).
I don't about already placing them, Only works for some bases, some need modifications or won't work at all. Placing many of them would be too strong.
How about the mod 'Magic storage starter kit'? Looks like it adds the basic elements to the player starting equipment.
cheesenuggets 16 Jan, 2024 @ 1:22pm 
@Unftf yo!
could you make this mod compatible with magic storage and stuff like that? itd be cool to get a small amount of storage early game since chests are annoying.
Unftf  [author] 15 Jan, 2024 @ 3:33pm 
@Chrome on 1.4.4.9? It should work. It only generates the base during world gen. All mods you want to play need to be active during that (to count all NPC).
If it is still not working which other mod do you use?
cheesenuggets 21 Dec, 2023 @ 6:37am 
ohhhh dude
i used to love using this mod but then completely forgot about it
so glad i found it again :D
Chrome 12 Dec, 2023 @ 12:00am 
for somereason, on 1.4.4. It wont make the base bigger for the modded npcs. Anyone know why?
alexolecuta 26 Oct, 2023 @ 9:54am 
VERY helpful for lazy guys like me. I hate these boring building phase of the game so thank you very much.
ottoman armoured train 12 Sep, 2023 @ 12:50am 
oh well for me i like thorium like i see calamity as not interseting and for me I just think calamity is unbalanced and unfair and not much enemies and biomes