Stellaris

Stellaris

Tradable Relics
19 Comments
Quagmüller 16 Jan @ 4:00pm 
outdated
EvilAragon 18 Feb, 2024 @ 1:45am 
Are there plans to add the Astral relics from the Astral Planes DLC?
MuffinTop 6 Oct, 2023 @ 11:35am 
Is this still working?
Past The Future  [author] 25 May, 2023 @ 5:00pm 
@CommanderZhora NP whatsoever.
CommanderZhora 25 May, 2023 @ 2:24pm 
I made a mod that adds the relics of a few other mods, is it ok if I post that and credit you?
PersonHumanThing 3 Apr, 2023 @ 10:48pm 
The option isn't showing up in my save, I can confirm that is is installed and enabled in my playset
ClassiestBus 5 Mar, 2023 @ 8:37am 
When I try to trade a relic with any empire they usually reject me, no matter how many I offer to them, I even have offered of all the resourses that I had but still being unable to trade them, more than 50k alloys and CG, 100k Enegery, Food and Mins, nothing
One ♥♥♥♥♥♥♥ hammer 9 Oct, 2022 @ 8:25am 
The game states it as incompatible.
Is it?
Or is it just a superficial issue?
Past The Future  [author] 11 Jun, 2022 @ 9:15am 
@Keith Colt, Shouldnt require a new game. Are you playing with Guilli's Planetary Features? Guilliman implemented his own relic trading, might be getting mixed up. It does require both the giving and receiving empire to be empire type default (normal playable empires) so you can't trade it to a fallen empire or crisis. If you have a mod that messes with that it would prevent it but most mods wouldnt mess with your empire type though so I doubt its that.

Otherwise I can only recommend you make sure the mod is correctly installed and enabled because it's a dead simple mod and there isn't really much to go wrong here.
BingBadaCOOM 11 Jun, 2022 @ 5:01am 
Does this require a new game? Doesn't seem to have an option on my current save
Shyco 23 May, 2022 @ 5:58am 
I've been after this mod for a long time, I appreciate you publishing it
The24thDS 14 May, 2022 @ 11:54pm 
Gave you a dino award for this :) Good job!
Past The Future  [author] 13 May, 2022 @ 10:41am 
@Boy McFacto, Absolutely. The code is so simple it could hardly be considered a framework anyways. If you understand regex, I even added a regex string at the top of the tradable_actions file that makes it really simple to auto generate the trade actions from a list of relic keys.
Ro 13 May, 2022 @ 10:38am 
Are people allowed to use your framework to create tradable relics for specific mods provided we give you full credit?
Past The Future  [author] 13 May, 2022 @ 9:45am 
@Uthur I've already added a few weight modifiers where some empires will value certain relics more than others. I don't think the AI ever use the trade window between each other but I could be wrong.
Chastity the Celibate 13 May, 2022 @ 5:47am 
This was impossible before 3.4, glad someone did it so soon
Past The Future  [author] 13 May, 2022 @ 12:34am 
@Striker These actions are coded per relic, so modded ones will have to add their own trade actions. The code is remarkably simple, any mod author adding relics could easily add their own trade actions.
Striker 13 May, 2022 @ 12:30am 
Out of curiosity, how does this work with modded relics? I'd be interested in adding compatibility on some of the mods I work on.