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Map 1-3 are fine
Map 4 is scavenge 9 gas cans, I suggest get the gas cans IN THE SEWERS first because its far and scavenge the gas cans near you. Once youre done, way to Safe Room is open.
Map 5 is hold the line: HORDE > TANK > HORDE > TANK > HELICOPTER
Optional: Since this has multiple Add-Ons, I suggest do this guide before you play this Map to avoid conflicts or crashes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3294748023
CONGRATULATIONS, I GIVE YOU 10/10 ON THIS MAP! XD
Chapter 4 becomes tedious at the final part.
Chapter 5 is just plain boring, it doesn't stand out as a final chapter.
There was lack of resource through my playthrough, at one point I had to fight the tank alone using only a crowbar and a boomer bile (which was really funny).
Overall, hardly decent, the most outstanding thing is that I play in the black mesa facility.
5.5/10
用心的地圖 場景做的不錯 但地圖的引導很糟糕
Оредактированное прохождение на «Реализм — Эксперт» с текстовым комментированием (русские субтитры)
Low FPS
- surprisingly not laggy considering the file sizes of many custom content
- as others have mentioned campaign pacing are way off between maps, but still doable solo even on higher difficulty
- props used from Black Mesa have wierd shader / light baked / not sure the term, most noticeable on finale cars
- missing textures of what seems to be bullet holes sprinkled throughout first few maps
- and finally, messed up intro camera placement, noclipped through ground
7/10
It's well made, quite thorough, lots of unique terrain. The chapters aren't too long, and there's a decent variety in gameplay. Looks very nice, and it's quite different from practically all the other maps.
The only drawback is that it uses a lot of curved geometries in the final chapter. Source engine handles this very poorly, as it prefers squares and straight lines. So making curved arches, pits, etc. with just eg. curved concrete (instead of using props) makes it drop framerates like crazy.
Hence, on the final map, you get stuttering and low framerate everywhere, p much regardless of your rig and GPU power. Fixing this would involve a bit of work, but it would make it quite flawless.
map3
no Stringtable