Left 4 Dead 2

Left 4 Dead 2

Unforeseen Consequences Megapack
10 Comments
``~Scre@m~`` 21 Aug, 2024 @ 7:20pm 
@gabusan
from my own experience, theres a 'somewhat' easier method.
Load a stock campaign, make a screenshot, upload it to steam cloud.
Open the screenshot and check "mods included" listing on the bottom right.
The tricky part, is to not have more than 20 mods that will overflow the list..
Gab 21 Aug, 2024 @ 4:26pm 
PSA for server owners that may want to host this map to their servers. The contents of this map replaces the game's default `models/props_junk/dumpster.mdl` with a completely different one, it may seem like a small thing but since this model is used in a lot of maps it might affect every one since it will change the model hitbox. Players reported me the dumpster prop in other maps was acting strange (the hitbox didn't match what they were seeing) so I scanned every custom vpk installed and found Unforeseen Consequences to be the culprit.

There might be other model conflicts, but since I only searched for the dumpster model I cannot confirm this.

Before adding it to your server you might wait for it to be fixed (either by the author or a 3rd party) first.
호진117 3 Oct, 2023 @ 2:03pm 
Pacing of the campaign could be better. Maps 2 and 5 were easy, whereas Maps 1 and 4 were significantly more difficult. However, there were plenty of resources provided to counter to the endless horde events. Moreover, I wasn't a big fan of the invisible walls used to block off parts of the map. But the overall campaign was VERY beautiful, especially the final level. I could tell a lot of work was put into making this a very aesthetically pleasing map. Did a great job capturing the magic of Black Mesa. Overall decent campaign

7/10
星空下的小森林 24 Aug, 2023 @ 10:26am 
nice map ~ ~3.5/5
Blinkz 9 May, 2023 @ 11:41am 
for some reason this breaks the intro camera for dead center for me. no idea why lol
Alonso1581 5 Jun, 2022 @ 9:48pm 
map 3 - the elevator is dissapear in the final part of this map. i trying to fixed this bug re-starting, but it's nt fix.
Otnis420 5 Jun, 2022 @ 6:14am 
Tang inang mapa to, puro ERROR!
``~Scre@m~`` 23 May, 2022 @ 6:45am 
map 1 - bots are getting stuck at times, annoying constant respawn for infected
map 2 - errorland. dropped my playthrough here
The Mafia  [author] 15 May, 2022 @ 9:48pm 
I know most of these exist. I just left them in for now because I had such a painful time even uploading this pack to the workshop I figured I’d fix them later. Most don’t really take away from gameplay. Doors being backwards and such, however the doors being less descriptive on which can be opened can’t can definitely be tweaked.
Nai 15 May, 2022 @ 9:06pm 
this campaign is plagued with bugs and issues preventing it from being a great campaign. mainly the missing prefabs and the doors that dont look like openable doors. i think it would be useful to give them 3d knobs rather than just the flat doors that appear in the original black mesa game. sometimes the safehouse exit doors are orientated in the wrong direction making the safedoor bar appear from outside. hopefully most of these issues are fixed in a later update