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time for give up..because my eyes is very painful..
good luck ..
This is what I like: great assets, cool designs (the torch enemies were really interesting how they lit up the room), very creative, awesome level design, great easter eggs, unique bosses.
The bad: unavoidable damage, not optimized for all classes, encounter design is haphazard and nonsensical, game breaking glitches, poor telegraphing of attacks with bosses, damage increase combined with insane amount of enmies leads to frustrating and unfair difficulty (especially when playing lower health classes), completely botched difficulty curve, Overall, difficulty feels more frustrating and obnoxious rather than interesting. A lot of the game feels broken due to bizarre decisions in design, specifically when it comes to encounter design. Much of the game seems to be more about a battle of attrition than strategy and skill.
also Javi, if you mean how to play this mod, all you have to is subscribe in steam, then you'll find the dungeon in the custom game tab
@Monstro: sup bro, the enemies are supposed to deal a lot of damage, that's why there aren't many at once (mostly, if I remember well). About getting lost after the Dragon, It's probably due to killing it before getting the plank. Sorry, it is a bug.
@Illidan_Tempesfúria: Thanks man, I really apreciate that!
@Zook: Sorry
Known bugs are:
1) boss colisions blocking players;
2) plank not placing if Havel is killed after the Drake;
3) a couple of decals in wrong layers.
@Defetysta and dennis: yeah, I was able to reproduce this bug just now.
@Solar: the session in which I reproduced the bug mentioned above was done solo and with 2 deaths. Do you know how to moonwalk/strafe? Are you trying the hardest map in Hammerwatch on hard straight away? (Easy difficulty has no archer camping the start, just the spawners.)
Thx for all the support!
With starting health and no health upgrades available, this map isn't doable without at least the infinite lives crutch. If you like Dark Souls, this is a novel experience for the visuals, but it will probably wear on your nerves extremely quickly.
The author seems to have missed that the core of Dark Souls isn't its difficulty -- it isn't that hard of a game -- but the exploration and atmosphere. Vanilla Hammerwatch is more Souls-like than this map. I wanted to like the map going in, and the "Undead Burg" pop-up got me excited, but unfortunately I ended up disappointed.
was gud
Other than that- super solid map. Loved it. As a DS fan, this was insanely cool and I hope you continue to make more. 11/10
What we have to do know with the plank?