Stellaris

Stellaris

More Starbase Slots for Expanded Starbases
104 Comments
Eru Illuvatar 29 Jun @ 7:16am 
Understood, I kinda figured there was a glitch reason. Thank you for responding, i appreciate you taking the time. cheers mate
Skogen  [author] 26 Jun @ 3:03am 
@Eru Illuvatar I've actually tried that with another mod of mine at some point. However by adding module/building slots to outposts it somehow prevented the AI from upgrading their starbases for some reason. Though its been quite some time since i tried it.
Eru Illuvatar 25 Jun @ 6:08pm 
Love this mod but i have a small request
Is there anyway you could update this to give outposts a little something?
Like 1 building and 2 modules ? or 1 building and no modules? thank you
Evanduril 17 May @ 1:35am 
Please, always add legacy version.Now i have to overwrite files from smods.
PLMMJ 13 May @ 9:54am 
yey
Skogen  [author] 13 May @ 6:12am 
Now updated to 4.0

@Dekent Just updated it.
Dekent 12 May @ 7:51pm 
Hate to be that guy, but is this going to be updated?
PLMMJ 24 Apr @ 10:37pm 
Probably increase the number of shipyards the Mega Shipyard gives? As of now a Stellar Bastion with full shipyards will do the same and more for a fraction of the price.
PLMMJ 23 Apr @ 8:29pm 
Updated to current version
OUAAAAAAAA
(I love this mod)
Mael 17 May, 2024 @ 7:38pm 
@Borris the Conqueror I've played a couple games with the latest update and have encountered no issues myself, what have you run into?
Borris the Conqueror 17 May, 2024 @ 5:43pm 
update plz
Mael 27 Apr, 2024 @ 11:48am 
I already do load both after, so I'm not sure why it doesn't work properly. Just thought I'd ask, if you don't want to that's fine. Thanks for the response though.
Skogen  [author] 27 Apr, 2024 @ 8:05am 
It might also be fixed by just loading this mod and Expanded Starbases after Expanded Gestalt: Forgotten Queens in your modlist.
Skogen  [author] 27 Apr, 2024 @ 8:04am 
@Mael I would need to make a seperate patch for that, and i don't use Expanded Gestalt: Forgotten Queens, so i most likely won't do that.
Mael 26 Apr, 2024 @ 6:40pm 
Is it possible for you to fix the issue caused by running Expanded Gestalt: Forgotten Queens where this mods effects don't work?
Comrade Phoenix 19 Apr, 2024 @ 3:51am 
Fair enough, and thanks for answering my questions.
Skogen  [author] 19 Apr, 2024 @ 3:43am 
And when it comes to why:
With the modlists i usually run expanded starbases just didn't cut it anymore.
Skogen  [author] 19 Apr, 2024 @ 3:41am 
@Comrade Phoenix Im using one i made myself, its currently unlisted on the workshop. Its not at all balanced for any modlist that is remotely close to vanilla when it comes to balance. (It has 40 module slots and adds a bunch of modules for resource production.)
Comrade Phoenix 19 Apr, 2024 @ 3:34am 
If you don't mind me asking, did you switch to an alternative mod, or are you just using vanilla starbases, and regardless, why?
Skogen  [author] 19 Apr, 2024 @ 3:29am 
@Comrade Phoenix I would make a version that supports the no bastions patch, but i don't use Expanded Starbases anymore, so i have no insentive to actually make it.
Comrade Phoenix 19 Apr, 2024 @ 3:24am 
FTR, I only asked because I'm using designable starbases, which doesn't support anything beyond citadels, but I also don't want to lose the extra building and module slots.
Comrade Phoenix 19 Apr, 2024 @ 3:09am 
Damn. Well, thanks for the swift response at least.
Skogen  [author] 19 Apr, 2024 @ 3:03am 
@Comrade Phoenix No, this mod doesn't support the no bastions patch.
Comrade Phoenix 19 Apr, 2024 @ 2:00am 
If I use this alongside the no bastions patch, will the citadels get the extra slots that were intended for the bastions?
Skogen  [author] 29 Jan, 2024 @ 2:19am 
@Just a person ?
From what it sounds like, it seems like you are encountering fleet power overflow, which is a vanilla issue, and something i can't do anything about.
just a person ? 28 Jan, 2024 @ 8:45pm 
Hi there author, can you fix the problem when the stellar bastion reach around 700k BR it only show 1 BR?
Skogen  [author] 13 Jan, 2024 @ 7:17pm 
@Mask of Humble
Why would anyone use this with !-Starbase Extended-! 2.0, this mod is pretty clearly made for Expanded Starbases. The two mods are also made by two completely different authors, the only thing they really have in common is that they affect starbases in similar, though slightly different, ways, otherwise there is no connection between them.
Mask of Humble 13 Jan, 2024 @ 3:50pm 
To anyone that is having problems with getting all the slots, you have to have them below any large mod like Stellaris Evolved and such and use just the normal Starbase expanded not the !-Starbase - Extended-! 2.0
Skogen  [author] 2 Dec, 2023 @ 2:40pm 
@son-goku None of those should conflict at all to my knowledge, this mod only needs to be under Expanded Starbases . Note that you also need UI Overhaul, which is also mentioned on Expanded Starbases page.
son-goku 2 Dec, 2023 @ 2:12pm 
What is the mod order? Should this one be before or after Real Space? Or ACOT?
Skogen  [author] 2 Dec, 2023 @ 1:35pm 
The mod should now be updated to 3.10.

@son-goku That is most likely a conflict or load order issue on your end.
son-goku 2 Dec, 2023 @ 12:45pm 
Still conflicts with something, probably Real Space (at least that's what Irony is showing). Even when building the Stellar Bastion, I still have closed module and building slots...
Skogen  [author] 25 Nov, 2023 @ 3:47pm 
@Satanic Nightmare It should still work to my knowledge, but i might be wrong, ill check if there are any issues.
Satanic Nightmare 25 Nov, 2023 @ 3:22pm 
Take your time but can you update this to work with the newest version of the game?
raw666 29 Sep, 2023 @ 2:27pm 
Can we have a version that reduce the module slots numbers to 4 each level instead of 5 (4/8/12/16/20) and T4 Orbital Ring to 16/8 instead 18/9?
Mainly a OCD issue and reduce the power of Stabases a bit.
Halcyon 12 Jun, 2023 @ 11:20am 
Whats the possibility of splitting the orbital ring mod out to be by itself?
Running nsc2 the starbases conflict.

I can't find a mod that JUST has the orbital ring enhancement. :/
Lord Gaben 27 May, 2023 @ 11:20am 
Starbases cant produce starships
Slots are closed
Sigerian 4 May, 2023 @ 12:28am 
Is it possible to increase the amount of space for the T4 Orbital Ring for modules from 18 to 20, and for buildings from 9 to 10?
Skogen  [author] 30 Apr, 2023 @ 4:52am 
@deanchen0927 Do you have UI Overhaul active in your modlist?
deanchen0927 30 Apr, 2023 @ 4:36am 
So I have encountered a problem that there is no scroll button for the modules, playing with acot and gigastructure and some mini mod that does not interfere with the starbases
Human_me 31 Mar, 2023 @ 1:08pm 
Thank you Logan for reporting that, I was about to start a playthrough with Forgotten Queens. I'm going to disable it.
Hope that conflict gets fixed in the future.
Logan Deathrage 30 Mar, 2023 @ 12:52pm 
Just a heads up but I ran into a Mod Conflict with Forgotten Queens which doesn't allow the extra slots no matter the load order.
Naraxa 19 Mar, 2023 @ 4:46pm 
Thanks for the update!
Skogen  [author] 16 Mar, 2023 @ 6:22am 
@Noxara I'll be updating it today.
Naraxa 15 Mar, 2023 @ 5:13pm 
does this work for the new version or need an update?
Zak 3 Feb, 2023 @ 7:30am 
thank you been hunting for a mod like this <3
Zabese 10 Jan, 2023 @ 7:11pm 
found the issue and fixed it it looks like if you have any of the extra tradition slots mods also above it that is what causes the issue. I didn't realize I had both 48 and 64 slots enabled and one of them was above the starbase mods.
Zabese 10 Jan, 2023 @ 6:44pm 
I can confirm that I have the exact same issue as Hutin and that at least in the modlist I use no matter where I put it when the slots appear the trade button overlaps the bottom rows of the starbases.
HUTIN PUILO 3 Jan, 2023 @ 10:35pm 
Thanks, in my case it was "Lots of Traditions - 64 Slots" that was to blame.
Skogen  [author] 3 Jan, 2023 @ 4:11am 
@HUITO PUILO I did a bit of testing, and lm only able to replicate the issue when having UI Overhaul above Expanded Starbases and this mod, when placed underneath this mod, it works fine. Do you have any other UI mods in your load order?