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Curious, there's only five colors? Where's orange and indigo?
Crushing Canvas needs a buff to include any exhausted paintings 🎨
Satanic Surge should prevent Curse from going down permanently ⛧
Please create a few relics for this character:
The first time per combat you create a painting, gain 1 energy
The first time per combat you play a painting, draw 1 card
The first time per combat you exhaust a painting, discard it instead
For every five times you Paint a color, Paint one more randomly
Every 10th Painting you play plays twice [retain count after combat]
I would perhaps like for other decks to be viable, some cards i have never even touched because of how much better the other options are
New card : Many Minds
Glorious Galery back with a better effect
Base deck Darken Drawing replaced by Neo-Neutralize
Super schooling now is a Block giving Skill
Buffs : Crushing Canvas+
Double Draw
Iconis Idea
Colored Collision
Ending Effort
Innovating Ink (previous update)
Rainbow Razor
Safe Space
Soft Stimulation
One quality of life feature that would elevate this mod is making the card preview visible without needing to click twice.
Imagine just hovering over the canvas to see what this fruit salad does, or you could make the canvas smaller so the preview can sit beside it like how Downfall's Automaton does it. You might find helpful code in the Spell Scribe mod too.
I know it sounds negligible, but those 2 clicks do add up over time.
cards buffed
2 rare cards temporarly removed
Few cards already have been changed and one being removed.
I set the base HP at 85 for an easier time for you all to figure out what's strong or not.
After some balancing feedback I will have another look on the content and will release other updates
New cards
Balancing
Cards improved
Bug fixes
UI / UX improvements
Mysterious Masterpiece was temporarily removed due to bugs
upgrades don't cost 0 anymore
Cursed clash : dmg 7(8) -> 7(9)
Prismatic Puncture : dmg 3(4) -> 4(6)
New card : Helping Harsh
Pollock's Potluck : first color Painted is now Red
Sweeping Sadness : Block 11(13) -> 12(15)
Known bug not fixed yet : Mysterious Masterpiece's card will be replaced by Madness if you save & reload
Love the balance change (though I have a gut feeling that 2 paintings per turn will be just fine). Keep up the great work!
Also I'd like to be able to still preview the painting after I reach the painting per turn limit; sometimes it's hard to tell just by looking at the canvas.
Limited to only one Painting per turn.
Buffed some cards with Clear to compensate (however some powers might need buffs as well)
Palette Pick Exhausts itself if you chose Yellow.
Iconic Idea paints 1 less Green but give +3 Block
if you want to communicate further reach me on discord for quicker responses and avoidinf flooding this, if you don't have discord or want to, open a thread
About Grey gloom, I thought I'd do my own Wound but for the artist, that follows the line of some other cards which are basically "Do what the color does instantly twice and paint one of that color" (Red Rage, Purple Pain,...)
Here the problem that you put your finger on is, how clear to the player is that statement.
Usually painting colors is nice, and usually a card that you can play (Gray Gloom for instance) should give you positive outcome. However here it is not the case, as mentionned, it's my intent. I compared it to Ironclad and it wasn't the smartest move, where Defect's Overclock & TURBO would have been more speaking (maybe not proper english idk) : There is not major synergies with burn or void in Defect.
Ironclad actually has synergies with wounds, where the artist doesn't. Ironclad has cards which exhaust (which can be used on statuses like wounds), as well as powers like Evolve and Fire Breathing, which trigger when drawing wounds (and Evolve actually eliminates the largest downside of status cards, clog), both of which make taking cards which wound you interesting deckbuilding challenges, instead of just deterrents to play the cards.
I really feel the descision to cut pink. Makes her much more likely to actually die over the course of a run, even if it was fun.
I don't really understand Grey? There doesn't seem to be any easily obtainable synergy with wounds which makes me wonder why i'd ever want to paint it.
Thanks for current and upcoming comments !
Anyway it's a super fun mod and I hope this mod succeed!
Yellow i just instantly dump any time i get it in order to play the non-0 costs that sit in my hand (one palette pick translating into a +1 energy since it can paint 2 yellow)
Not sure how you'd go about balancing that, yellow by itself is ok thanks to auto exhaust, but green probably needs some kind of counterweight, maybe raise the energy cost every two green or so ? Just a thought, would need playtesting
rose feel free to tell me how u feel it is unballanced, it can't be 100% balanced but i'd like to push the balancing as muc has possible.
Can get super powerful when chaining a bunch of 0 cost paintings together though.
Also, would be nice to see some support for gameplay revolving around making a big painting, most of the painting synergies seem to be directed towards "Just spam tons of 0 cost paintings" with stuff like painting based on the number of paintings played, drawing extra cards when you draw a painting, dealing damage when you draw a painting, dealing more damage the more paintings you have etc...
Seems like a bit of a shame to have things like Darken the Canvas as a mechanic only to ignore it because everything just wants you to spam 0 cost paintings with 1-2 colours on them.
if you need a card name, how about one called "van cough"... where it adds a debuff to the enemy making them cough (frail/weak) for 2 turns) :)