Slay the Spire

Slay the Spire

The Artist
52 Comments
SkylarkGSH 25 Feb, 2023 @ 8:11pm 
Would like to see more colors. Otherwise it is amazing.
AvangionQ 19 Feb, 2023 @ 2:17pm 
Frost Prime ran this mod: https://www.youtube.com/watch?v=9bsf_l5XJuA

Curious, there's only five colors? Where's orange and indigo?

Crushing Canvas needs a buff to include any exhausted paintings 🎨
Satanic Surge should prevent Curse from going down permanently ⛧

Please create a few relics for this character:
The first time per combat you create a painting, gain 1 energy
The first time per combat you play a painting, draw 1 card
The first time per combat you exhaust a painting, discard it instead
For every five times you Paint a color, Paint one more randomly
Every 10th Painting you play plays twice [retain count after combat]
jukesy1992 14 Dec, 2022 @ 7:24am 
Can you play this mod with a controller? If so, what are the controls? I use an accessibility mod called Say The Spire, but this mod does not support tutorials or what button does what. It also uses keyboard input to simulate controller buttons, so as an example, the proceed button is e, the confirm button is enter etc. So, if I were to try this mod, how would I paint or put the resulting thing in my hand?
BarbedShoelace 14 Aug, 2022 @ 5:53am 
Really enjoyed this mod, however i feel like the card pool ends up being narrower than it actually is. Chromatic red/blue is too strong, it's the most consistent deck with extremely high win ratio, the other viable deck being random painting + curse which scales ultra exponentially through turns.

I would perhaps like for other decks to be viable, some cards i have never even touched because of how much better the other options are
Sy 7 Aug, 2022 @ 9:19am 
Missed this mod!
Diamsword  [author] 6 Aug, 2022 @ 6:21pm 
New art for Neo-Neutralize
New card : Many Minds
Glorious Galery back with a better effect
Diamsword  [author] 1 Aug, 2022 @ 9:51am 
Painting preview just by hovering the Canvas

Base deck Darken Drawing replaced by Neo-Neutralize

Super schooling now is a Block giving Skill
Buffs : Crushing Canvas+
Double Draw
Iconis Idea
Colored Collision
Ending Effort
Innovating Ink (previous update)
Rainbow Razor
Safe Space
Soft Stimulation
Zu 30 Jul, 2022 @ 8:28am 
Interesting how different people implement the same core concept in their own way. Among the mods where you stitch together custom cards, I particularly like that you have access to your patchwork any time but can't create more than 1 each turn. Mixed with how yellow adds exhaust, it makes for compelling play order.

One quality of life feature that would elevate this mod is making the card preview visible without needing to click twice.
Imagine just hovering over the canvas to see what this fruit salad does, or you could make the canvas smaller so the preview can sit beside it like how Downfall's Automaton does it. You might find helpful code in the Spell Scribe mod too.
I know it sounds negligible, but those 2 clicks do add up over time.
Diamsword  [author] 29 Jul, 2022 @ 3:58pm 
base deck buffed slightly to fit bettter the early game.
cards buffed
2 rare cards temporarly removed
Diamsword  [author] 29 Jul, 2022 @ 6:42am 
Updated the mod for paintings to have a base cost of 1, this change will create balance issues, but it's hard to tell where they are so far.
Few cards already have been changed and one being removed.
I set the base HP at 85 for an easier time for you all to figure out what's strong or not.
After some balancing feedback I will have another look on the content and will release other updates
Lord Cat II 5 Jul, 2022 @ 5:55pm 
This is a really great mod. However, I did notice something. It is incredibly easy to create an infinite. By making non-darkened paintings with green, in a few turns you can make a full loop, even in act 1. This does seem a bit broken. Maybe I just got lucky. If I were to suggest something to fix it, maybe make it so that paintings cost 1, but have better effects, as if they were darkened once. This should fix the infinite easily. Don't get me wrong, this is still a great and unique mod! I'm having a lot of fun with it
Diamsword  [author] 1 Jul, 2022 @ 6:16am 
it's true, had no tags, now it does ty
Quintessence 律 1 Jul, 2022 @ 1:09am 
Is the mod not tagged as character? If you go to the workshop and filter mods by the tag character you can't find this mod in it.
Diamsword  [author] 19 Jun, 2022 @ 6:47am 
Base relic buff : effect resets on deck shuffle
Diamsword  [author] 12 Jun, 2022 @ 6:22pm 
BIG UPDATE :

New cards
Balancing
Cards improved
Bug fixes
UI / UX improvements

Mysterious Masterpiece was temporarily removed due to bugs
Diamsword  [author] 3 Jun, 2022 @ 6:18am 
Grumpy grafiti was changed as well
Diamsword  [author] 2 Jun, 2022 @ 12:55pm 
Contrasting common cards : additional effects for a better base card
upgrades don't cost 0 anymore

Cursed clash : dmg 7(8) -> 7(9)

Prismatic Puncture : dmg 3(4) -> 4(6)

New card : Helping Harsh

Pollock's Potluck : first color Painted is now Red

Sweeping Sadness : Block 11(13) -> 12(15)

Known bug not fixed yet : Mysterious Masterpiece's card will be replaced by Madness if you save & reload
Quintessence 律 24 May, 2022 @ 4:27am 
Also can we make Pollock's Potluck paint something that's non-grey as the first colour? The upgraded version of this card combined with starter relic makes one of the most frustrating anti-synergy I've ever experienced:y why do I get punished for playing an innate card as the first card of the fight? Not to mention that I'll get punished further by darken the canvas with grey on it.

Love the balance change (though I have a gut feeling that 2 paintings per turn will be just fine). Keep up the great work!
Quintessence 律 24 May, 2022 @ 4:17am 
Does anyone else struggle with Act 1 on higher ascension? The starting deck feels underpowered, the character struggles against group of slimes and gremlins due to lack of cheap AoE, and most painting cards being skills makes gremlin nob a pain.

Also I'd like to be able to still preview the painting after I reach the painting per turn limit; sometimes it's hard to tell just by looking at the canvas.
Diamsword  [author] 23 May, 2022 @ 2:55am 
Ah yes we also have 3 potions now
turretboi 22 May, 2022 @ 11:01pm 
my sts main, who was removed from steam workshop X years ago, just sent me this page saying "I lived bitch"
Dungeon Explorer Levender 22 May, 2022 @ 11:43am 
SHE'S BACK :D
Diamsword  [author] 22 May, 2022 @ 10:19am 
Update :
Limited to only one Painting per turn.
Buffed some cards with Clear to compensate (however some powers might need buffs as well)

Palette Pick Exhausts itself if you chose Yellow.
Iconic Idea paints 1 less Green but give +3 Block
Diamsword  [author] 20 May, 2022 @ 7:53pm 
In the end what I understand from your feedback is, either the mod poorly communicates gray's intent, or you just don't enjoy it in its current state. Please let me know,
if you want to communicate further reach me on discord for quicker responses and avoidinf flooding this, if you don't have discord or want to, open a thread
Diamsword  [author] 20 May, 2022 @ 7:50pm 
(1) : Let's not forget that even if gray seems useless, as mentionned it can sometimes be optimised to get something out of it, even if it doesn't happen much. Cursed, get chromatic procs, etc. Same for gray gloom, you most likely never will play it until that one time comes, allowing you for a nice lethal which would otherwise have been impossible
Diamsword  [author] 20 May, 2022 @ 7:48pm 
On top of that, finding exemples or not isn't really a way to properly justify a decision, it can help understand it, but in game design the real justification is : is it fun or not ? Or I would say, does it serve fun ? In which case I think it does, but would be glad to hear if you find it's not now that you know the point of it.
About Grey gloom, I thought I'd do my own Wound but for the artist, that follows the line of some other cards which are basically "Do what the color does instantly twice and paint one of that color" (Red Rage, Purple Pain,...)
Diamsword  [author] 20 May, 2022 @ 7:47pm 
Here to me, you adress an issue I was worried about, which isn't how valuable is grey in itself or anything related to it, because in its design it is supposed to be bad, something you should avoid, that's how I want the color to be and that's how it is in the actual state (1).
Here the problem that you put your finger on is, how clear to the player is that statement.
Usually painting colors is nice, and usually a card that you can play (Gray Gloom for instance) should give you positive outcome. However here it is not the case, as mentionned, it's my intent. I compared it to Ironclad and it wasn't the smartest move, where Defect's Overclock & TURBO would have been more speaking (maybe not proper english idk) : There is not major synergies with burn or void in Defect.
Jezzared 20 May, 2022 @ 6:17pm 
As it stands i'd rather follow Blank Bane up with any of the rare cards that paint a lot, or a couple of the commons that paint two, or Palette Pick, or really, anything over the card that it gives me to use the synergy, because it's too damaging for how little i recieve. Even if you don't take any of my suggestions, i do think it needs looking at in some form.
Jezzared 20 May, 2022 @ 6:17pm 
I think they key balance points for gray are more closely tied with the balance of the overall class. How much painting a color costs should go up depending on how many of that color your are painting en masse, and should go down if that color actively hurts you. Cards like the "Constrasting" group (you may have meant "Contrasting") indicate that painting two different colors at once is about one energy, so each would be priced at about half an energy. Gray, then, should be priced waaaaay lower, to encourage actually buying into the idea that this is something you can do a lot, because it will come back to bite you later. The price isn't paid in energy, but in wounds. I personally would argue painting three gray could be priced at zero. Few other cards in this version of the artist allow you to paint in bulk, aside from rainbow paintings (which are very fun), and that could be its niche, the ability to paint a lot of it very cheaply.
Jezzared 20 May, 2022 @ 6:16pm 
And then there's the Gray Gloom added by Sweeping Sadness and Blank Bane.This card is actually just better to have in hand than it is to play. On its own, Gray Gloom is one card, but using it splits it into three wounds (maybe even more depending on if you need to cast that painting again). I'd rather have one dead card than three dead cards. I understand that the intent is to use it to paint Gray to hurt them with the curse effect of the cards that give it to you, but that's simply easier to do with actual paint , with none of the downside. If you want to go this route, i'd recommend changing it from two wounds and one gray, to just painting three gray, maybe more. This changes it from actually worthless to a burst damage option on a cursed target, and actually synergizes with the cards it is meant to synergize with, at the risk of filling your deck with garbage that the artist has no way to remove.
Jezzared 20 May, 2022 @ 6:16pm 
Grumpy Graffiti can be compared to Wild Strike, both are 1 energy high damage cards which can wound you, but GG is either strictly better if you have anything other than two paint colors, or strictly worse if you have two colors on the canvas at the moment (and means you can never pick it in a chromatic deck). They are different classes with different balance environments. Where the Ironclad can actively use wounds to his advantage(or at least mitigate their harm), making cards like WS an interesting option, Artist doesn't, making cards like GG a hard sell.
Jezzared 20 May, 2022 @ 6:16pm 
(Incoming wall, read bottom-to-top)

Ironclad actually has synergies with wounds, where the artist doesn't. Ironclad has cards which exhaust (which can be used on statuses like wounds), as well as powers like Evolve and Fire Breathing, which trigger when drawing wounds (and Evolve actually eliminates the largest downside of status cards, clog), both of which make taking cards which wound you interesting deckbuilding challenges, instead of just deterrents to play the cards.
Diamsword  [author] 20 May, 2022 @ 3:29am 
Just like Ironclad creates Wounds and other status, The Artist gray color isn't something you want. The most likely scenario that makes you want to paint gray is to deal damage with Cursed, and even then you should think twice before doing it.
Jezzared 19 May, 2022 @ 6:57pm 
I'm glad this is back!

I really feel the descision to cut pink. Makes her much more likely to actually die over the course of a run, even if it was fun.

I don't really understand Grey? There doesn't seem to be any easily obtainable synergy with wounds which makes me wonder why i'd ever want to paint it.
Diamsword  [author] 19 May, 2022 @ 3:47am 
I will leave the mod be for few days, checking feedbacks. After that I'll try to update the mod.
Thanks for current and upcoming comments !
C-Vale 18 May, 2022 @ 8:35pm 
I think Hue Huffer is bugged to not stack properly, even if you play it multiple times, it will only give 1 paint for each painting. Also, I like the changes made but I think it is a bit too easy to get an infinite combo in this current state.
C-Vale 18 May, 2022 @ 7:05pm 
AW YEAH, this was honestly my favorite character on the workshop, I am so glad that this is finally back!
Quintessence 律 18 May, 2022 @ 4:13pm 
Yellow requires exhaust yes, but not all cards that create yellow (palette pick for example) exhaust, which means you can still create an infinite number of yellow paintings. Also when your deck is thin enough, two 0-cost paintings that draw each other will make infinity, even if they each draw only one card.

Anyway it's a super fun mod and I hope this mod succeed!
APurpleApple 18 May, 2022 @ 4:58am 
Aight so after some more infinitying, i think the issue is either the possibility of creating any amount of painting per turn, or the amount of cards that add colors to the canva and costs 0 once upgraded
APurpleApple 18 May, 2022 @ 4:38am 
I mostly spam 0 costs draw 2+ thanks to palette pick, and most of my other paintings comes with at least 1 green anyway, so turn 2 onward my deck is mostly 0 costs cards that do a thing + draw

Yellow i just instantly dump any time i get it in order to play the non-0 costs that sit in my hand (one palette pick translating into a +1 energy since it can paint 2 yellow)
APurpleApple 18 May, 2022 @ 4:35am 
Or limiting the amount of painting you can transform into card per turn ? Then this limit could be raised thanks to cards/relics, allowing yet another build direction
Diamsword  [author] 18 May, 2022 @ 4:35am 
What's so strong about green ? do you manage to get some sort of infinite with insane draw amounts ? Since yellow requires exhaust I don't really see how, lmk.
APurpleApple 18 May, 2022 @ 4:26am 
Incredibly fun ! A bit too strong tho (really easy to go infinite, with the painting costing 0 and spamming green and yellow)
Not sure how you'd go about balancing that, yellow by itself is ok thanks to auto exhaust, but green probably needs some kind of counterweight, maybe raise the energy cost every two green or so ? Just a thought, would need playtesting
trelian5 17 May, 2022 @ 10:42am 
So glad this character is back, easily one of my favorites
Diamsword  [author] 17 May, 2022 @ 8:14am 
Taril you would be surprised, there are in fact tools for big paintings, and that's actually how i play it most of the time

rose feel free to tell me how u feel it is unballanced, it can't be 100% balanced but i'd like to push the balancing as muc has possible.
rose.mark 17 May, 2022 @ 7:36am 
Glad you brought this back. It may be unbalanced, but it's unbalanced in a fun way.
Taril 17 May, 2022 @ 5:10am 
Interesting character for sure.

Can get super powerful when chaining a bunch of 0 cost paintings together though.

Also, would be nice to see some support for gameplay revolving around making a big painting, most of the painting synergies seem to be directed towards "Just spam tons of 0 cost paintings" with stuff like painting based on the number of paintings played, drawing extra cards when you draw a painting, dealing damage when you draw a painting, dealing more damage the more paintings you have etc...

Seems like a bit of a shame to have things like Darken the Canvas as a mechanic only to ignore it because everything just wants you to spam 0 cost paintings with 1-2 colours on them.
bkerns2 17 May, 2022 @ 3:12am 
Glad to see its back. I thought the original was pretty fun, even if it was unbalanced. Could you please add an option to reduce the size of the canvas? It is a bit much.
Rance 16 May, 2022 @ 9:46pm 
hi my brother,we need chinese:steamhappy:
pgames-food 16 May, 2022 @ 8:33pm 
interesting mechanics ;)

if you need a card name, how about one called "van cough"... where it adds a debuff to the enemy making them cough (frail/weak) for 2 turns) :)