Total War: WARHAMMER II

Total War: WARHAMMER II

No More Yeeted Units
19 Comments
Satoru Gojō 19 Nov, 2022 @ 10:47am 
What a yeetable experience I got from this.:steamthis:
scehr  [author] 10 Jul, 2022 @ 10:05am 
Jolly cooperation! :praisesun:
BattleAxe1980_NL 10 Jul, 2022 @ 9:34am 
You sir, are a hero. Fixing a peeve of mine.
scehr  [author] 12 Jun, 2022 @ 7:48am 
Gloria! :praisesun:
Mosley was right 11 Jun, 2022 @ 9:15pm 
Glory to our yeetlord!
scehr  [author] 26 May, 2022 @ 5:42pm 
Praise. :praisesun:
Purge8642 26 May, 2022 @ 5:39pm 
Let the yeet live on!
scehr  [author] 25 May, 2022 @ 5:45pm 
Yes. :steamthumbsup:
BliVru 25 May, 2022 @ 5:27pm 
Does this mod affect units added by mods or or mods that already overhaul combat?
scehr  [author] 24 May, 2022 @ 6:16am 
There are no statistical changes. Cavalry and high mass units are engaged in fights with more entities sooner than if they flew away.
thaygiaomap2000 24 May, 2022 @ 4:11am 
do this mod make cavalry and high mass units weaker ?
scehr  [author] 21 May, 2022 @ 10:24am 
Yes. :knockdown:
scehr  [author] 21 May, 2022 @ 5:27am 
It is done. :VBCOOL:
Sergej 21 May, 2022 @ 1:51am 
I feel that the description is hurting the mod a bit.
It evokes the feeling that you disabled flying units. Not that you reduced the comical flinging of units by charging cavalry.
It should be No More Yeeted Units
scehr  [author] 17 May, 2022 @ 4:26am 
It's not the extensive charge we tested before. Still want that to done properly. :steamthumbsup: But yeah, Warhammer 2, Warhammer 3, same series and all soon to be one game. :Toxic_Geralt:
kelstr 16 May, 2022 @ 11:09pm 
... your pics are from wh3?
kelstr 16 May, 2022 @ 11:08pm 
lol finally decided to post this? :P
scehr  [author] 16 May, 2022 @ 8:44am 
Pleasure! :dsfist:
Einherjar 16 May, 2022 @ 6:24am 
thank you so much for this mod