RimWorld

RimWorld

Yet another prosthetic expansion mod - Core
339 kommentarer
narotiedu3 For 5 timer siden 
could you make a version or a option in the mod configs to make ultra-tech craftable?
MrKociak  [ophavsmand] 14. juli kl. 7:18 
@Callistron Released the update just now. The skin implants and lung replacements should now give vacuum resistance [the higher the tier, the higher the amount].
A pair of archotech lungs [+28% each] and archotech skin [+45%] will be enough to reach 101% vacuum resistane and therefore be safe in space without a suit.
MrKociak  [ophavsmand] 13. juli kl. 14:24 
@NuanKi I don't have one for this mod sadly. Tho, they all follow the same pattern pretty much, all important/losable body parts are covered and their strenght level is explained in the description.

Ig the only interesting parts would be stuff like bionic noses boosting breathing, for example.
NuanKi 13. juli kl. 13:59 
Do you have something like a spreadsheet or list with all the bionics and their bonuses? So we can compare with other bionics mods?
Btw, this one looks really interesting.
Callistron 13. juli kl. 11:23 
@MrKociak Yaaaaay :D
MrKociak  [ophavsmand] 13. juli kl. 10:49 
@Callistron I can prob throw that in now that the DLC's out
Callistron 13. juli kl. 1:56 
Hey first off i just wanna say this mod is amazing.
I was wondering tho if there is a way to add vacuum resistance to the archotech skin since the flavour text says it should do. (I know it would be op but i guess archotech is supposed to be op)
lloki 11. juli kl. 11:52 
yaaay my favorite bionics mod :) thanks for the update
Knuti 11. juli kl. 11:41 
@MrKociak Many thanks for the quick reply and the even quicker fix!
MrKociak  [ophavsmand] 11. juli kl. 11:32 
@Knuti oh yeah, that patch. I removed it just now. I wasn't getting the same error as you , but the way jaw replacements deal with tongues appears to have been changed somewhat, cuz pawn's weren't getting the "disfigured" opinion from having a jaw replacement even withouth the patch.
TLDR: at BEST the patch was doing nothing, so I removed it
Knuti 11. juli kl. 11:19 
Thanks for the update. There seems to be an issue with "tongues"...

'[Yet another prosthetic expansion mod - Core] Patch operation Verse.PatchOperationReplace(Defs/BodyPartDef[defName="Tongue"]/beautyRelated) failed
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run'
turkler 6. juli kl. 16:34 
no xml extensions requirement is huge. thank you!!
Kokorocodon 6. juli kl. 12:49 
good stuff
MrKociak  [ophavsmand] 6. juli kl. 2:50 
@Has Pusspuss probably yeah, at some point
Has Pusspuss 5. juli kl. 16:29 
Hey! just asking if there will be graphical updates to pawns when they have prosthetic, advanced bionic and ultratech eyes?
MrKociak  [ophavsmand] 5. juli kl. 8:38 
Updated the mod to 1.6
Changes:
-Removed the biological body part replacements, I was honestly waiting for 1.6 just for a chance to get rid of them. Also because of that, the VE framework mod is no longer required for this mos.
-Added mod settings, for now just 2 checkboxes that are off by default. They're basically just two ways of making ultratech bionics craftable. XML Extensions isn't required anymore.

I think everything should be functional
Kokorocodon 2. juli kl. 7:48 
hell yeah mah dudes
MrKociak  [ophavsmand] 2. juli kl. 4:47 
Just started working on updating my mods, I'm also gonna use this opportunity to make proper settings for this once since I learned how to make those a while ago [basically, xml extensions might not be required for the 1.6 version of the mod]
MrKociak  [ophavsmand] 29. juni kl. 5:03 
@pyrobladeich yes, just gotta take care of some irl stuff, but it'll happen
pyrobladeich 28. juni kl. 14:14 
Will this one be updating for 1.6?
Kokorocodon 26. maj kl. 15:14 
As a fellow student I can understand
MrKociak  [ophavsmand] 26. maj kl. 10:28 
@Kokorocodon yeah, but sadly life and college happened so I ain't doing it 'till the semester's done lel
Kokorocodon 26. maj kl. 0:21 
Were you planning a new update for this mod or I'm tripping?
Xyllisa Meem Paradox Station 17. jan. kl. 13:21 
A small detail, but the research project for ultra implants is.. spacer. Also, I doubt you could do much, but would versions like fsf advanced bionics be possible, such as power or production arms?
Xyllisa Meem Paradox Station 17. jan. kl. 2:43 
Oh, I am dumb, thank you.
MrKociak  [ophavsmand] 15. jan. kl. 6:03 
@Xyllisa Meem Paradox Station aren't they already? There should be the option to make it so in the mod settings at least.
I might be wrong cuz it's been ages since I've touched this mod, but do check the mod options
Xyllisa Meem Paradox Station 15. jan. kl. 6:00 
Any way ultratech implants could be craftable? Trading with the empire requires progressing half way through their honor system or using mods to disable it, so I would rather sink techprints and a ton of spacer components.
Has Pusspuss 17. dec. 2024 kl. 19:34 
Hey! I wanted to ask about the possibility of Prosthetic, Advanced Bionic and Ultratech eyes having different graphics like how Bionic and Archotech eyes do. I have had this mod for YEARS and I think that's the one thing that's really missing.

It's been so long I feel like I have asked this question in this thread already multiple times, But i just want to make sure I am heard
MrKociak  [ophavsmand] 16. okt. 2024 kl. 14:04 
@BlackSparrow in some form, yes.
It kinda evolved into a massive mod with, at the time of me writing this, 300+ implants. The main gimmick/features is that said implants can be installed on bionics, so a gun arm implant and a bionic arm can be both installed on the same arm.

I'm trying to shove it a bit to the side cuz it has been eating up my time and I'd like to actually release some small mods too hah
RamboTurkey 14. okt. 2024 kl. 12:22 
how do i install bionics
BlackSparrow 13. okt. 2024 kl. 0:47 
Is the misc module still being developed? (not trying to pressure, I just geuninley don't know)
Crimson Shadow 21. aug. 2024 kl. 13:51 
small mistake i found on the ultra tech leg it says it it replicated a biological arm
MrKociak  [ophavsmand] 21. aug. 2024 kl. 10:47 
@GeckoBoyer it's not gonna be a heavy one, it's just that I plan on removing some items [mainly the advanced bionic tier, cuz I think that one's unnecessary] during the process.
Tho before I get around to doing it, I wanna finish up my cyberpsychosis mod cuz it's like 85% done
Resistance Band. 21. aug. 2024 kl. 1:47 
Is it a heavy remake? Will you need a good amount of time to get it ready without burning yourself out?

I still see a lot of people holding out a wait for certain mods to update/come out before starting mega-playthroughs
MrKociak  [ophavsmand] 20. aug. 2024 kl. 7:32 
@「Brainiac」I'll prooobably just fix that in the remake of this mod.
There are some changes I wanna do which would probably break people's saves or cause bugs if I were to release it as an update.
I had an opportunity for that when 1.5 came out but it's kinda too late now :/
MrKociak  [ophavsmand] 20. aug. 2024 kl. 7:31 
@Argus von Stein ask Tynan, that's just how body part replacement work in vanilla.
There are mods that change that, if you'd prefer if this did not happen [if for example it prevents the pawn from wearing certain clothes]. I sadly do not remember what mods those are
Argus von Stein 20. aug. 2024 kl. 7:11 
It removes all the body parts except the installed title (like toes on a leg, when installing a leg). Is it an intended functionality?
「Brainiac」 19. aug. 2024 kl. 10:05 
@MrKociak
issue with Ultratech Jaw still here :(
Resistance Band. 10. aug. 2024 kl. 7:42 
Looking forward to it! I’ll be checking the new releases every once in a while then
MrKociak  [ophavsmand] 10. aug. 2024 kl. 5:12 
@GeckoBoyer that's good to hear, I'm aiming to wrap it up and prepare to actually release it somewhat soon and then add whatever other ideas I have left via updates, cuz otherwise I think I'll need like a year more :Y
Resistance Band. 8. aug. 2024 kl. 21:14 
I’m so excited for your implants module, best design concepts I’ve seen for bionics so far (based on discussion thread)
Yoko Taro >= GOD 18. juli 2024 kl. 2:57 
How do I install archotech skin? It's not in the Health menu.
Cringefinder General 1. juli 2024 kl. 3:49 
tysm im sick of my shooting pawns guys missing noses and so many fingers they cant pull a trigger anymore
Tal'Raziid 23. juni 2024 kl. 10:47 
Cool, thanks!
MrKociak  [ophavsmand] 23. juni 2024 kl. 4:19 
@Tal'Raziid a quick fix to the issue mentioned below
Tal'Raziid 22. juni 2024 kl. 21:32 
What was the updoot?
MrKociak  [ophavsmand] 16. juni 2024 kl. 11:40 
@「Brainiac」 I think this comment may have allowed me to find the source of the issue...and it's a typo :I
I'll try to finish up whatever I'm doing and release the fix
「Brainiac」 6. juni 2024 kl. 19:58 
@FelipeGames2000
seems like you also installed Yet another prosthetic expansion mod - Animals. If you unsubscribe from it, problem would solve.
FelipeGames2000 6. juni 2024 kl. 13:38 
When the craftable Ultratech bionics settings are enabled, the Ultratech Jaw doesn't appear on the crafting menu, but every other Ultratech bionic does
SonicPaladin 5. juni 2024 kl. 21:53 
I love this mod. any chance you'll get around to updating the mech upgrader mod to 1.5?