RimWorld

RimWorld

Yet another prosthetic expansion mod - Core
338 Comments
MrKociak  [author] 22 hours ago 
@Callistron Released the update just now. The skin implants and lung replacements should now give vacuum resistance [the higher the tier, the higher the amount].
A pair of archotech lungs [+28% each] and archotech skin [+45%] will be enough to reach 101% vacuum resistane and therefore be safe in space without a suit.
MrKociak  [author] 13 Jul @ 2:24pm 
@NuanKi I don't have one for this mod sadly. Tho, they all follow the same pattern pretty much, all important/losable body parts are covered and their strenght level is explained in the description.

Ig the only interesting parts would be stuff like bionic noses boosting breathing, for example.
NuanKi 13 Jul @ 1:59pm 
Do you have something like a spreadsheet or list with all the bionics and their bonuses? So we can compare with other bionics mods?
Btw, this one looks really interesting.
Callistron 13 Jul @ 11:23am 
@MrKociak Yaaaaay :D
MrKociak  [author] 13 Jul @ 10:49am 
@Callistron I can prob throw that in now that the DLC's out
Callistron 13 Jul @ 1:56am 
Hey first off i just wanna say this mod is amazing.
I was wondering tho if there is a way to add vacuum resistance to the archotech skin since the flavour text says it should do. (I know it would be op but i guess archotech is supposed to be op)
lloki 11 Jul @ 11:52am 
yaaay my favorite bionics mod :) thanks for the update
Knuti 11 Jul @ 11:41am 
@MrKociak Many thanks for the quick reply and the even quicker fix!
MrKociak  [author] 11 Jul @ 11:32am 
@Knuti oh yeah, that patch. I removed it just now. I wasn't getting the same error as you , but the way jaw replacements deal with tongues appears to have been changed somewhat, cuz pawn's weren't getting the "disfigured" opinion from having a jaw replacement even withouth the patch.
TLDR: at BEST the patch was doing nothing, so I removed it
Knuti 11 Jul @ 11:19am 
Thanks for the update. There seems to be an issue with "tongues"...

'[Yet another prosthetic expansion mod - Core] Patch operation Verse.PatchOperationReplace(Defs/BodyPartDef[defName="Tongue"]/beautyRelated) failed
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run'
turkler 6 Jul @ 4:34pm 
no xml extensions requirement is huge. thank you!!
Kokorocodon 6 Jul @ 12:49pm 
good stuff
MrKociak  [author] 6 Jul @ 2:50am 
@Has Pusspuss probably yeah, at some point
Has Pusspuss 5 Jul @ 4:29pm 
Hey! just asking if there will be graphical updates to pawns when they have prosthetic, advanced bionic and ultratech eyes?
MrKociak  [author] 5 Jul @ 8:38am 
Updated the mod to 1.6
Changes:
-Removed the biological body part replacements, I was honestly waiting for 1.6 just for a chance to get rid of them. Also because of that, the VE framework mod is no longer required for this mos.
-Added mod settings, for now just 2 checkboxes that are off by default. They're basically just two ways of making ultratech bionics craftable. XML Extensions isn't required anymore.

I think everything should be functional
Kokorocodon 2 Jul @ 7:48am 
hell yeah mah dudes
MrKociak  [author] 2 Jul @ 4:47am 
Just started working on updating my mods, I'm also gonna use this opportunity to make proper settings for this once since I learned how to make those a while ago [basically, xml extensions might not be required for the 1.6 version of the mod]
MrKociak  [author] 29 Jun @ 5:03am 
@pyrobladeich yes, just gotta take care of some irl stuff, but it'll happen
pyrobladeich 28 Jun @ 2:14pm 
Will this one be updating for 1.6?
Kokorocodon 26 May @ 3:14pm 
As a fellow student I can understand
MrKociak  [author] 26 May @ 10:28am 
@Kokorocodon yeah, but sadly life and college happened so I ain't doing it 'till the semester's done lel
Kokorocodon 26 May @ 12:21am 
Were you planning a new update for this mod or I'm tripping?
A small detail, but the research project for ultra implants is.. spacer. Also, I doubt you could do much, but would versions like fsf advanced bionics be possible, such as power or production arms?
Oh, I am dumb, thank you.
MrKociak  [author] 15 Jan @ 6:03am 
@Xyllisa Meem Paradox Station aren't they already? There should be the option to make it so in the mod settings at least.
I might be wrong cuz it's been ages since I've touched this mod, but do check the mod options
Any way ultratech implants could be craftable? Trading with the empire requires progressing half way through their honor system or using mods to disable it, so I would rather sink techprints and a ton of spacer components.
Has Pusspuss 17 Dec, 2024 @ 7:34pm 
Hey! I wanted to ask about the possibility of Prosthetic, Advanced Bionic and Ultratech eyes having different graphics like how Bionic and Archotech eyes do. I have had this mod for YEARS and I think that's the one thing that's really missing.

It's been so long I feel like I have asked this question in this thread already multiple times, But i just want to make sure I am heard
MrKociak  [author] 16 Oct, 2024 @ 2:04pm 
@BlackSparrow in some form, yes.
It kinda evolved into a massive mod with, at the time of me writing this, 300+ implants. The main gimmick/features is that said implants can be installed on bionics, so a gun arm implant and a bionic arm can be both installed on the same arm.

I'm trying to shove it a bit to the side cuz it has been eating up my time and I'd like to actually release some small mods too hah
RamboTurkey 14 Oct, 2024 @ 12:22pm 
how do i install bionics
BlackSparrow 13 Oct, 2024 @ 12:47am 
Is the misc module still being developed? (not trying to pressure, I just geuninley don't know)
Crimson Shadow 21 Aug, 2024 @ 1:51pm 
small mistake i found on the ultra tech leg it says it it replicated a biological arm
MrKociak  [author] 21 Aug, 2024 @ 10:47am 
@GeckoBoyer it's not gonna be a heavy one, it's just that I plan on removing some items [mainly the advanced bionic tier, cuz I think that one's unnecessary] during the process.
Tho before I get around to doing it, I wanna finish up my cyberpsychosis mod cuz it's like 85% done
Resistance Band. 21 Aug, 2024 @ 1:47am 
Is it a heavy remake? Will you need a good amount of time to get it ready without burning yourself out?

I still see a lot of people holding out a wait for certain mods to update/come out before starting mega-playthroughs
MrKociak  [author] 20 Aug, 2024 @ 7:32am 
@「Brainiac」I'll prooobably just fix that in the remake of this mod.
There are some changes I wanna do which would probably break people's saves or cause bugs if I were to release it as an update.
I had an opportunity for that when 1.5 came out but it's kinda too late now :/
MrKociak  [author] 20 Aug, 2024 @ 7:31am 
@Argus von Stein ask Tynan, that's just how body part replacement work in vanilla.
There are mods that change that, if you'd prefer if this did not happen [if for example it prevents the pawn from wearing certain clothes]. I sadly do not remember what mods those are
Argus von Stein 20 Aug, 2024 @ 7:11am 
It removes all the body parts except the installed title (like toes on a leg, when installing a leg). Is it an intended functionality?
「Brainiac」 19 Aug, 2024 @ 10:05am 
@MrKociak
issue with Ultratech Jaw still here :(
Resistance Band. 10 Aug, 2024 @ 7:42am 
Looking forward to it! I’ll be checking the new releases every once in a while then
MrKociak  [author] 10 Aug, 2024 @ 5:12am 
@GeckoBoyer that's good to hear, I'm aiming to wrap it up and prepare to actually release it somewhat soon and then add whatever other ideas I have left via updates, cuz otherwise I think I'll need like a year more :Y
Resistance Band. 8 Aug, 2024 @ 9:14pm 
I’m so excited for your implants module, best design concepts I’ve seen for bionics so far (based on discussion thread)
Yoko Taro >= GOD 18 Jul, 2024 @ 2:57am 
How do I install archotech skin? It's not in the Health menu.
Cringefinder General 1 Jul, 2024 @ 3:49am 
tysm im sick of my shooting pawns guys missing noses and so many fingers they cant pull a trigger anymore
Tal'Raziid 23 Jun, 2024 @ 10:47am 
Cool, thanks!
MrKociak  [author] 23 Jun, 2024 @ 4:19am 
@Tal'Raziid a quick fix to the issue mentioned below
Tal'Raziid 22 Jun, 2024 @ 9:32pm 
What was the updoot?
MrKociak  [author] 16 Jun, 2024 @ 11:40am 
@「Brainiac」 I think this comment may have allowed me to find the source of the issue...and it's a typo :I
I'll try to finish up whatever I'm doing and release the fix
「Brainiac」 6 Jun, 2024 @ 7:58pm 
@FelipeGames2000
seems like you also installed Yet another prosthetic expansion mod - Animals. If you unsubscribe from it, problem would solve.
FelipeGames2000 6 Jun, 2024 @ 1:38pm 
When the craftable Ultratech bionics settings are enabled, the Ultratech Jaw doesn't appear on the crafting menu, but every other Ultratech bionic does
SonicPaladin 5 Jun, 2024 @ 9:53pm 
I love this mod. any chance you'll get around to updating the mech upgrader mod to 1.5?
Has Pusspuss 30 May, 2024 @ 8:55am 
https://rimworldwiki.com/wiki/Rot_stink

Also the article of rot stink, the cloud that causes lung rot