Stormworks: Build and Rescue

Stormworks: Build and Rescue

3D Raytracing Render V0.4
13 Comments
Z0ctb0x 2 May, 2024 @ 5:52am 
wut! +1
Justyourchamp 3 Dec, 2023 @ 10:04pm 
Hey I would like to get in contact in relation to my upcoming project of a 3d stormworks game engine about lighting
shaddywoohooman 23 Jun, 2022 @ 4:42pm 
dude thats amazing
Walker75842 7 Jun, 2022 @ 4:47pm 
@random_potato25 we already do, search rabbit os pro, it is a fully functional computer
tomwashere 26 May, 2022 @ 6:19pm 
this is quick. nicely optimized!
Nezyu 22 May, 2022 @ 11:01pm 
so you can code RTX into a game but my rtx graphics card cant run raytracing
kak the protogen 21 May, 2022 @ 1:21pm 
my computer: BOOM
incriptonic 20 May, 2022 @ 9:55am 
pretty awesome, works great and takes half a second to render
random_potato25 19 May, 2022 @ 5:09pm 
it wont be long before we have functioning computers
󠀡󠀡  [author] 19 May, 2022 @ 9:35am 
working on the scene editor rn ( <To Be Continued| )
󠀡󠀡  [author] 18 May, 2022 @ 11:51am 
But it may be possible to split the rendering process into several modules :seriousboss:
󠀡󠀡  [author] 18 May, 2022 @ 11:47am 
Thanks, I'm thinking of adding a Lambert reflectance calculation, but I'm afraid I won't have enough code space. Also the code already supports multiple objects so i can add a scene editor but the problem is the same.
Mr Lennyn 18 May, 2022 @ 9:27am 
Damn! That's cool