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Put it to "\Half-Life Alyx\game\hlvr\cfg\sprint_config.cfg"
sprint_drain_speed "0.01"
sprint_regen_speed "0.10"
sprint_max_stamina "10"
sprint_low_stamina_warning_disabled "1"
sprint_control_disable_armgrenade "0"
sprint_control_disable_weaponswitch "1"
sprint_control_disable_grip "1"
sprint_activation_sound_disabled "1"
sprint_hud_scale "0"
I'm subscribed to both the testing and the other workshop sprint mod could that be giving me issues?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2808938697/3382778848120099494/
Keep in mind that some of those actions are always specific to a certain hand (e.g. gun related are usually on your dominant), so experiment to see which works for you. The most common are: 4, 16 and 27, which are already included as aforementioned presets.
Hey,
the commands you want to be using are in the "Customisation" section on this page. At the bottom, there's the file-path where you should save your config file.
It should be named exactly "sprint_config.cfg", and make sure it's truly a ".cfg" file and not "sprint_config.cfg.txt", if you have file extensions disabled.
Inside of the file, you put one command to a line separately. Like in this example:
https://imgur.com/a/muJ5U85
Hey!
Generally, the actions you want to try are "Use", "Use Grip", "Arm Grenade", "Adjust Height" or "Show inventory" and perhaps "Toggle Burst Fire" (though explore other options if necessary).
If you want to bind the action to the primary hand, you can use the "sprint_custom_control_hand" convar, though mind that the same actions on one hand might not get triggered on the opposite hand (refer to what in-game actions the buttons trigger on your device).
Also note that if you want to keep some of the changes even after reloading, you should put them to the "sprint_config.cfg" file, as described in the Customisation section.
You can download only this "Internal Speedbutton Testing" version, and have only it enabled in-game, with the other version disabled.
Since both of these addons share the same script files, one of them would be overriden if both were enabled at the same time (the one that was enabled last would be the one working).
Also, make sure to start a new save for the campaign/custom map you want to be playing with this mod, as Alyx doesn't natively support loading new addons mid-playthrough.
You can create a regular empty .txt file in the directory mentioned above(it should be the same directory as the other .cfg files), and change it's file extension to ".cfg". The name of the file should always be "sprint_config.cfg". Then inside of the file, there should be only one command per line, in this exact format: "sprint_speed_multiplier 100". Restart the game, and it should get automatically activated.
I'm not an owner of Valve Index and I don't know what their control scheme is, but the links above will tell you, which number refers to what button function so you can set it as desired.
If it says that "4" is "Use Grip", then the button on your controller that activates this function will be represented by the number "4".
It's the first option you mentioned - "sprint_control_disable_grip 1"
If you type just the command without any value - "sprint_control_disable_grip" - then it will tell you what it's currently set to.
If your config file is called "spring_config.cfg" then I'm sorry for the inconvenience. It's a typo, as it's supposed to be "sprint_config.cfg" - it was already fixed on the main page, but here I accidentally reverted it.
If you're unsure whether the addon loaded, open console and look for a Vscript message telling you that the Sprint Script is running.
Also make sure that there's no mods that could cause compatibility issues enabled.
Thank you for ensuring me that it's so far stable. I'm glad you're enjoying it!
Hey, I added an option to disable the sound through "sprint_activation_sound_disabled" convar(console variable). Try it and let me know if everything works fine.
It's also important to know that if you use these commands outside of the session you're currently in(for instance you use them in the startup menu and then load a map), they will get reverted to the default values. So either test those commands in a map you're already playing, or create the custom "sprint_config.cfg" file as described in the mod's description to have this automatically done for you.
At the very least, I'd use just the commands "sprint_control_disable_weaponswitch 1" and "sprint_control_disable_armgrenade 0" to stop the crouch button from activating the sprint, and for the armgrenade button to activate it instead.
Hey,
It seems the screenshot you sent me doesn't exist, so I sadly can't see what commands you used.
Nevertheless, I will ask you about few things that could be the cause of it.
Firstly, does the Sprint Mod work normally(can you use the regular controls to activate the sprint)?
If so, do you see the new commands ( "sprint_control_disable_grip" for instance) suggested by the console upon writing "sprint"? (It should display all commands starting or including this word).
If it shows some commands, but not the new ones, I'd make sure you have subscribed to the test version of the mod and that you have it enabled in the menu, while also having the public version disabled.
As for the fully custom controls, you can change the value of "sprint_custom_control_button" during runtime, so if you have "sprint_custom_control_disabled 0" and the correct hand set, you can try going through the inputs availalbe on the HLA wiki and try pressing all the buttons on that hand to see if it works(some of the inputs are hand-specific, like "Eject Magazine" works only on your dominant hand), as I'm sadly not aware of any other method of figuring out the control scheme.
There's sadly not an Oculus Control Layout as far as I'm concerned, and I can't test which button is which myself, because I don't own an Oculus device.
I think the "Arm Grenade" button might be fairly easy to find on the controller, because it should be same on both of your hands. You can try using the command "sprint_control_disable_armgrenade 0" to enable the arm grenade while also changing "sprint_control_disable_grip 1" and "sprint_control_disable_weaponswitch 1" to disable the default inputs.
If you have any insight on the button layout numbers let me know might help. I will post if I can figure it out.
- sprint_control_disable_armgrenade - Has checks for whether the player is holding a grenade(so the sprint wouldn't get activated/deactivated when player arms a nade)
Button Customisation Commands
-------------------------------------------------
- sprint_custom_control_disabled
- sprint_custom_control_hand
- sprint_custom_control_button