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@浪子天涯 hi. I´ve updated the description with the link to the newest version of AN.
You might have to use NC in order to close gaps at certain angles ...
Cheers! :)
@neOn hi. I'll consider it ... but it then would have to be a new asset.
I ofc could add different widths to this one, but that wouldn't change the width of the area, which the cims are actually using (this can't be done "on the fly" in game)... in other words, these changes/additions would only be visual ones ...
There is an "easier" way to communicate ... I've set up a little discord server for all these matters (issues, suggestions etc.).
If you're using discord and are interested, then you could join and "repost" this or directly communicate with me ... I'll add the link later today.
Hey clus, you were looking for some road type suggestions. As I've been working on a city that uses roads all the way up to a 12 Lane arterial with dedicated tram, bus, and bike lanes, I've realized a few things in the process. We do not have enough "special transport" type of roads with varied lane positioning for the dedicated special transport lane.
When AN first came out, I always felt like it was to glitchy to justify using for the few networks that benefited, but your networks and the mod becoming more stable really pushed that feeling away. That is all to say that I hope this doesn't deter you to much, because these are really awesome networks. I was actually just thinking how amazing a modern glass wall network would be since making custom stations and buildings is sooo much easier now. Anyways thank you so much!
I've experienced that move it - issue as well and I think it has to do with the fact, that this network contains a lot (!) of different 3d models, which are "hidden/ activated" via the AN Mod.... the game just isn t designed for that, sadly. :/ Therefore there isn't anything I can do about that. :/ The only "advice" I can give is, that you use move it "slowly/with caution". Saving and restarting the game also "fixes" this "freezing/slowing down" of the game.
Due to this issue, I am currently not sure, whether I should release more "heavy" AN networks in the future or not ...
@Citadino sry ... I totally forgot about that ... you can use https://imgur.com/ for example.
I also think that I could at the "building - explanation" to this description ... there should be same space left .. the description lengths of the elevated stations is maxed out ... didn t know, that there is a limit on how long these steam descriptions can be ... now I do. ;)
Thanks for the suggestion !
https://steamuserimages-a.akamaihd.net/ugc/1816651453665955255/3235F03EF76DA0CDEC72B81854775508FD639DDE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
It took me more than a day to get this sorted, since i approached the path connection incorrectly.
Eventually i noticed, that you described the trick for the path connection at the bottom of the description in the Station's steam page. May i ask to copy/paste that description into this page as well? Or at least reference it.
Anyway - really awesome stuff. Works great on the ground as well as elevated. Many thanks, mate.
@「 LiTe Em uP 」 I am not aware of any incompatibilities ... This mod basically just unlocks the games own "light options" ... sry Idk how I could that explain better ...
@Citadino Could you pls upload a pic to steam ? I am currently a bit cautious regarding any non steam links ... nothing personal :)
@BierPizzaChips That sounds like a strange behavior :/ I haven't had experienced it any time in my game ... therefore idk what's the reason for that. Sry
This tram networks and your FTPS metro stations are game changers!!
Here's a picture. I marked where people are going down from the path.
https://1drv.ms/u/s!AvFBWjJPbqX7gewVSTGb-MlxpVUhrw?e=gS5lsh