Barotrauma

Barotrauma

[RH] Lethan
75 Comments
JackBing 2 Dec, 2024 @ 5:27pm 
Theres a problem with the storage label because the bots save everything on the locker under the med fabrication, when its full, they just let everything on the floor and its impossible to play single player this way. Ammo and diving suit they save well though. Another point is that it says Tier II in the description but it appears in Tier I. If its really Tier II its super cheap, 8k...
Rehex  [author] 7 Nov, 2024 @ 8:59am 
I went to fix this only to see that the fabricator and decon are absolutely linked to the storage cabinet, so i dont know what you mean
Robbrcca 7 Nov, 2024 @ 5:20am 
the Fabricator & Deconstructor is not connected to the storage and it's a major flaw of this ship.
C'mon man. It's just a simple toggle in the editor.
LimeTreeSnake 2 Nov, 2024 @ 4:33am 
I wonder, the spot where you stored the SMG, there are three overlapping storages. I wonder, how do I access those?
Defrost40kSMAH 11 Oct, 2024 @ 2:32pm 
Wow thanks
Rehex  [author] 11 Oct, 2024 @ 7:51am 
Updated it to be tier 2, with the right mechanic skill tree you can now take it to the end if you wanna, also updated some of the tags on containers because those have been quite outdated, cheers
Defrost40kSMAH 11 Oct, 2024 @ 3:49am 
hello, my faw sub for sure. Can it finish campaign late depth with current subs tier system? It was ok years ago but idk as of now.
Cryptic_Steel 24 Aug, 2024 @ 2:01am 
Brother these subs are like the Hiluxs of the sea. Durable, neverendingly reliable, and simply cool. It's hard to go back to the EK subs now.
nanÓg 7 Dec, 2023 @ 2:23pm 
I did just that! Thanks :))
Rehex  [author] 4 Dec, 2023 @ 9:57am 
sure you can share your version, but depending on if youre just sending it to buds steam also lets you unlist it, if you want to. Either way i dont mind
nanÓg 3 Dec, 2023 @ 12:00pm 
Hey man, I really love this ship, the layout/design is my favourite. Thanks a lot. I play with my little brother and I have changed it a bit and made it OP since we enjoy this. I uploaded to the workshop for easy sharing. Is that OK with you? Or should I remove it? Thanks!
nanÓg 22 May, 2023 @ 7:27am 
Hey, you were right, works like a charm. Thanks!
Rehex  [author] 7 May, 2023 @ 6:48am 
Oh it should, unless there was any sort of electrical changes which may have messed it up, which i dont think there is
nanÓg 7 May, 2023 @ 4:40am 
Hey does this work in 1.0? With any luck I'll be able to answer that myself today but I figured I'd ask haha
Eris Vizierre 21 Mar, 2023 @ 3:12pm 
ah. well, uh, the only other problem I can find is that the bottom slanted hull wall in the oxy room doesn't leak, doesn't get detected as a leak, but if fully damaged, still loses collision. found this out when a friend and i had our npc medic fall through it and pop.
Rehex  [author] 21 Mar, 2023 @ 6:25am 
technically there is no pump in the oxygen room
the only reason there is one is to make sure the room drains fully even after opening the door
Eris Vizierre 21 Mar, 2023 @ 1:29am 
the pump in the oxygen room is nonfunctional because it lacks power
Rehex  [author] 20 Feb, 2023 @ 1:17pm 
right, i switched over to the stable branch and updated it from there, give it a try, everything works fine on my end, maybe theres some mod going rouge on subs though
Gimpanzee 20 Feb, 2023 @ 12:43pm 
hi we updated the mod and started a new save with the updated version and it appears to be more broken than it used to be, when docked to a ship we cant enter or exit when docked as well as all the levers and buttons seem to be misaligned or not changing visually. not sure if these are because of any mods or the game version being different.
darkmouse 19 Feb, 2023 @ 4:27pm 
ah okay thatll be the problem then as we were using it before the updates
Rehex  [author] 19 Feb, 2023 @ 3:54pm 
also you can hop in and out the docked port, just make sure the sub is updated, because if youre using it during the same campaign, it wont be
Rehex  [author] 19 Feb, 2023 @ 3:49pm 
I swear to god, this better not be a 1.0 branch related issue, because whenever i try it, it works and looks as it should, buttons and all, i suppose some update mightve messed with it, id kinda wait till 1.0 gets released, since apparently theres some issues in the translation to stable for some reason
darkmouse 19 Feb, 2023 @ 3:19pm 
also the docking port we can exit the docked ship but cant get back in
Gimpanzee 19 Feb, 2023 @ 2:55pm 
the levers on the deconstructors and fabs dont switch like they used, they function but the visual change doesnt change if you get me
darkmouse 19 Feb, 2023 @ 2:53pm 
they are slightly off alignment with the motion sensors and the buttons no longer overlapping
Rehex  [author] 19 Feb, 2023 @ 2:05pm 
also railgun works fine, though in recent updates occasionally shells will impact the second theyre fired
Rehex  [author] 19 Feb, 2023 @ 2:05pm 
@gimpanzee wdym, i havent touched the buttons
darkmouse 19 Feb, 2023 @ 1:03pm 
i also think the railgun maybe broken
but that could be due to our mods
Gimpanzee 19 Feb, 2023 @ 11:07am 
@Rehex hey since your update, all the buttons and levers dont move/change and have moved away from where they were before the update, not sure if its an issue with the update or something else causing it, thought id just mention it here
darkmouse 19 Feb, 2023 @ 7:40am 
just wondering is there any secret compartments or stashes on the ship that can be used to hide stuff in?
darkmouse 19 Feb, 2023 @ 7:39am 
ah ok
Rehex  [author] 17 Feb, 2023 @ 8:25am 
the docking port was not placed far out enough, so it connected to the inside hull on the moonpool, instead of the furthest out one, leading it to be a "dead end" of a hull
darkmouse 16 Feb, 2023 @ 3:48pm 
what was the issue with it?
Rehex  [author] 16 Feb, 2023 @ 2:29pm 
Well ill be damned, i fixed it, that was incredibly easier than i though
darkmouse 16 Feb, 2023 @ 12:01pm 
ah okay
Rehex  [author] 16 Feb, 2023 @ 10:55am 
oh the docking port, yeah it should work, though at some point it broke, where it wont let you in anymore, though id rather keep it for gameplay sake/movable wrecks
darkmouse 16 Feb, 2023 @ 2:34am 
is the moonpools docking port just for looks or is it bugged for me?
Rehex  [author] 30 Jan, 2023 @ 11:47am 
Its actually just a neat trick made using the way hulls work, if you open it in the editor you can check it out. Since hulls only transfer water if they are touching other hulls and a gap between them, you can set it up so that a tiny hull gets flooded below using gaps, and lets players in. And this hull is then touching a main hull without any gaps, so that the water doesnt go any further, but itll still allow players to get in
Repulse 30 Jan, 2023 @ 6:38am 
In the lower airlock access, how did you manage to keep the water out of the sub?
Kaito 30 Dec, 2022 @ 11:46am 
So much fancy stuff to... erm... definitely not steal for my subs :D
Defrost40kSMAH 9 Aug, 2022 @ 5:43pm 
great sub. I have some issues with frontal upper fat nose part, sometimes ppl and creeps got stuck inside. Too many elements? decorative drawn above visual part and i misdj something?

In my very first try on this one my mech bot got washed away from oxy room cause cravlers broke thin wall there, he died from barotrauma and i watched how he got eaten piece by piece by the swarm. What a great way to start campaign run (:
Elf 29 Jul, 2022 @ 5:57am 
Very nice looking sub and I really enjoyed the moonpool and backup power. That said my campaign with this sub was cut short as the ai would often just start ignoring repairs and start idling around in the sub for some reason.
Mantha 12 Jul, 2022 @ 5:08pm 
I wish the interior lights were brighter. It's so damn hard to see stuff, and I don't want to go around and manually adjust every single light lol
♡//Princess//♡ 28 Jun, 2022 @ 3:47am 
Love the sub. I'm having troubles getting AI to pass through the top docking hatch (entering the sub from a docked outpost) which has been a little annoying.
Agitatio 27 Jun, 2022 @ 4:39pm 
You could mirror one of the custom hatches in the moonpool so that the opening looks better.
Rehex  [author] 27 Jun, 2022 @ 2:50pm 
Might have fixed it, this shouldve fixed it, assumed the update would take care of it
Shelf Stable Meatloaf 27 Jun, 2022 @ 12:41pm 
Same issue happened here. Any way to fix that?
Rehex  [author] 13 Jun, 2022 @ 8:17am 
Ah, i guess all components being invounerable isnt a thing in the current release yet, either that or you accidentally turned it off with a light switch, although i am aware that specifically relays have had damage vounerability still
Niela 13 Jun, 2022 @ 5:33am 
Thanks for getting to the bugs I mentioned earlier. Found another one :-P

A lot of the components hidden in the walls are damageable. I had a lamp out for the whole game because the nuke that exploded near my sub, damaging the relay component and I couldn't repair it. I'd imagine making the components invul would fix it.
JamCom 11 Jun, 2022 @ 4:31pm 
this ship is amazing the only problem i have had with it was that you cant use the moon pool as a docking port for shuttles and boarding but its amazing otherwize