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2417532098 thank you! Yes, we have some ideas for bigger weapons and some prototypes, it's just right now we want to do focus on different kind of blocks :)
Also, since I'm here I figure I might as well make sure. The "Painting" mode, I assume works with the "Camera Channel" right? If so, can it be used to simultaneously multi-crew a ship based on weapon groups matching that camera channel, from multiple control seats on the same grid?
thanks for the Hint. But its the change only in Weaponcore, or can my players also see that in the Info Panel in the Buildmenu?
RVB that highly possible, yes, but would depends on what would we see in the coming months
Echo_4089_Raven Oko allows you to see targets with radar scripts, lock targets via RMB click on a greater distance than weapons allows and it also stores targets for other weapons on the grid
Only issue I have is target detector TR100 which do not share targets with default radar scripts. I found solution: edit "StoreTargets" to true. So I'm asking if it's possible to add that into mod or better ad option in config to broadcast targets?
OPC_TEB101L_DisplayName_LID - yeah it's a localization ID for the weapon name. Keen aware of this problem and as far as we know are working on the solution. So we are waiting for fix. You can manually rename weapons (just copy/paste the name from the field when the weapons is installed), it's the only workaround at this moment :(
and the string name = OPC_TEB101L_DisplayName_LID
I've also noticed that after placing it. the name seems fine. but out of nowhere a bit later maybe after a server restart the name changes to a weird one that looks more like a string in a piece of code. with lots of _
But I’ll check it
Airplane ;), as McCloud Jr suggested, try to redownload the mod
Very stupid question but do you have WeaponCore installed on your world?
If not make sure it is since its required for this mod to work
If you do, then chances are you may have a corrupted download. This is fairly common and easiest way is to delete the mod and have Steam auto download it again. The path to get to the mod list is here:
[Drive Letter] :\SteamLibrary\steamapps\workshop\content\244850
[Drive Letter] is wherever Space Engineers is installed, I have several HDD's so my letter will be different than others.
after that scroll until you find 2809355711, this is the mod number, simply Shift+Del (or Shift-Command-Delete on MAC), this is just a way to skip the Recycle bin altogether.
Steam will download the mod again, once its complete try again.
Hope it helps, I have done this several times with other mods and have a VERY high success rate of fixing the issue
The Energy weapons do very little damage to armor but work very well against shields
The Kinetic weapons are the reverse of that.
Missiles seem to on equal footing for Shield and Armor damage.
Good luck out there!