Total War: WARHAMMER III

Total War: WARHAMMER III

Cho's Basic Traits Rebalanced
130 Comments
Choyi  [author] 27 Jun @ 5:45pm 
@Demonmercer correct, there was no real changes to traits in the 6.2 patch
Demonmercer 27 Jun @ 5:36pm 
I assume this mod works with 6.2 right?
Mumm-Ra 1 May @ 10:13pm 
The Herald of Nurgle Cunning Trait isn't working. It's working with the Cultist of Nurgle though. If I remember correctly, there's something bugged with hero traits and CA never fixed it. Something to do that it has to say "Lords Army" for it to actually work? I remember Legend of Total War talking about it on one of his streams.
PremiumClickz 28 Mar @ 7:00am 
such a great mod, thanks for the work!
fredhoover 14 Dec, 2024 @ 12:03am 
Another must have mod for my campaigns. Thanks.
Choyi  [author] 9 Dec, 2024 @ 2:52am 
@HotPizza87 its a bit tricky since dividing up the trait between hero and lords would be something that could cause both compatability issues as well as prevent the mod from being turn off mid campaign.
I'd love to fix it up and hoping that CA gets around to fixing it like they did some other traits so its easier to work with.
Meanwhile this mod gives it other benefits that works regardless if its on a lord or hero.
HotPizza87 8 Dec, 2024 @ 9:36pm 
The issue with vanilla Strategist is that it doesn't work on improving the movement of an army when the trait is held by a hero. So that trait specifically needs dividing into two traits. One that lords can get, and the other that only heroes can get where it has a scope like own army when embedded

There have even been people who have said the movement range on Strategist doesn't even work on lords. Something should be done about that.
老秦人从不饶舌 19 Nov, 2024 @ 5:25am 
基础特性调整,对原版招募领主和事务官时大量没用的初始特性进行调整,并且数值也在合理的范围内,原版很强的特性也依旧很强。
Brusix1984 24 Aug, 2024 @ 9:05am 
Ok, thanks. It would have been nice to use this alongside SFO, for more variety.
HotPizza87 16 Aug, 2024 @ 2:17am 
Brusix1984 Do you need it to? SFO makes a lot of interesting changes to traits, many of their names not in the vanilla game at all.
Brusix1984 15 Aug, 2024 @ 11:48pm 
Does this work well with SFO?
Choyi  [author] 1 Jul, 2024 @ 3:58am 
@thegreywaren make sure it is updated to latest version, Steam can be bad with auto update sometimes so can try unsub then resub to force a update download.
Otherwise I don't know what the cause for your crash could be, but the latest version of this mod is fully functioning for patch 5.1.
thegreywaren 1 Jul, 2024 @ 12:32am 
still crashes, even when alone
Lisan al Gaib 25 Jun, 2024 @ 7:24am 
Can confirm it is working now, much appreciated for the quick update!
Choyi  [author] 25 Jun, 2024 @ 7:02am 
Make sure you have the latest mod update as the faulty entries where removed and the crash is now fixed.
Lisan al Gaib 25 Jun, 2024 @ 6:50am 
@Tesrali - All mods involving traits are getting crashes due to some changes to the ChaD Demonsmith Sorcerer :(
Tesrali 25 Jun, 2024 @ 6:30am 
Getting crash with Chaos Dwarf trait list.
TirGir 25 Jun, 2024 @ 4:32am 
This mod crashes the game, please update it
Magi 29 May, 2024 @ 6:39am 
i have same issue as @chebupelka
Choyi  [author] 25 May, 2024 @ 12:22pm 
@chebupelka no idea what could cause that, so it's very likely caused by a mod conflict
chebupelka 25 May, 2024 @ 2:44am 
Causes a crash for me when AIs engage in battle with each other at the end of a turn. Disabling the mod fixes the problem.
The last lines in the log:

[out] <233.8s> nil
[traits] <233.8s> * force_add_trait() is adding trait [wh2_main_trait_attacking_victory] to character [character_cqi:2758], showing message: true, points: 1
[traits] <233.8s> * force_add_trait() is adding trait [wh2_main_trait_fighter] to character [character_cqi:2758], showing message: true, points: 1
Seven Samurott 10 May, 2024 @ 8:10pm 
Does this "fix" the Nurgle traits that spawn on heroes? I wanted to cut down on any extra mods I don't need.
Choyi  [author] 3 May, 2024 @ 1:17am 
@Rockstar sadly I forgot to save a backup file before the update, sorry.

But as a small comfort, at least the mod should be safe to remove during ongoing campaign if it is causing issues for older version saves.
Rockstar 2 May, 2024 @ 2:58pm 
any hope of a 4.2 version somewhere for people who are finishing up a campaign?
Pumko 25 Mar, 2024 @ 11:29pm 
thanks for your great work :3
Choyi  [author] 16 Mar, 2024 @ 8:17am 
@Grichka Bogdanoff thank you for reporting, it will be fixed next mod update
Snoozefest 16 Mar, 2024 @ 8:00am 
Skaven trait called Sneaky gives +25 ambush chance and +8 anti-infantry bonus which should apply only to lord, but it apply to entire army instead.
Choyi  [author] 5 Mar, 2024 @ 3:48pm 
@Zinglemeister 9000 don't think this mod would be cause, I ran a MP campaign just now and all was fine, make sure all players force subscribe to mods to ensure steam updates them(steam auot update is real bad and can take days to update stuff on its own).
Zinglemeister 9000 5 Mar, 2024 @ 2:28pm 
causing desync in multiplayer atm
Choyi  [author] 29 Jan, 2024 @ 12:46pm 
@Krakenous todays update was for adjustments to cst traits
Krakenous 29 Jan, 2024 @ 12:01pm 
What was updated?
Dairak Logrus 18 Jan, 2024 @ 7:12am 
thx bro i go try)
Choyi  [author] 18 Jan, 2024 @ 6:28am 
@Dairak Logrus should work fine with any tech tree mods since they operate on different db tables then traits do.
Dairak Logrus 18 Jan, 2024 @ 5:46am 
work with tech tree mod ?
Choyi  [author] 28 Nov, 2023 @ 1:45pm 
@TheGrandSirPiggy it will be looked at in the next balance pass update, thanks for the feedback.
TheGrandSirPiggy 28 Nov, 2023 @ 10:23am 
Kislev's strongholder is way to strong, imo. Since it can be aquired on heroes as well and since patriarchs are so plentiful, since the church building is amazing, you end up with 1 turn construction very soon. I would suggest some more "when defending" buffs and taking away the construction time buff
Pumko 22 Nov, 2023 @ 7:13am 
great work :3
misternoxxnoxx 21 Nov, 2023 @ 11:09pm 
Disregard, suddenly working again! Steam likely didn't update it properly even though it stated it had. 😅
misternoxxnoxx 21 Nov, 2023 @ 3:06pm 
No luck. I removed it and re-subscribed, has the green tick for up to date, bit crashes the game due to a database error. Booted up with only this mod enabled and same error.
Choyi  [author] 21 Nov, 2023 @ 2:45pm 
@noxxnoxx everything is working in tests, make sure that steam has downloaded updates of the mods.
misternoxxnoxx 21 Nov, 2023 @ 2:38pm 
Heeey still causes a crash on the game startup. D:
Choyi  [author] 21 Nov, 2023 @ 9:49am 
@Pumko mod is now up to date and should not cause any crash.
Pumko 21 Nov, 2023 @ 5:26am 
it's seems that after 4.1 your mod cause a crash when game starting :(
Choyi  [author] 3 Nov, 2023 @ 2:30pm 
@hysterical non-agent the changes and additions are minor ones for dynasty lords.
Due to how CA has done the tech lord implentations you won't be able to see their real trait stats until you unlock them, same goes for the Vampire Coast lords unlocked from tech.
ilyude 3 Nov, 2023 @ 1:40pm 
What are the tech unlocked tomb king lord trait changes? I tried with only this mod enabled, without no mods enabled and they seem to be the same to me. I think that's okay since those lords tend to have really great traits by default but I thought it was odd since the description said they had been changed. The only one I actually unlocked was the one from the first dynasty but going off the tech tree the descriptions were unchanged as well.
Alan 3 Sep, 2023 @ 3:41pm 
I can't get this to work with Tomb Kings Extended, regardless of load order. A shame, since vanilla traits badly need rebalancing! Worth noting that I also couldn't get the Tomb King mounts mod to work, so likely Tomb Kings Extended does something that interferes.
Choyi  [author] 3 Sep, 2023 @ 7:10am 
@Ravenloft I don't know, it should probably work, all depends on load order and how tables have been set up in the other mods.
Ravenloft 2 Sep, 2023 @ 10:54am 
Love this mod. Will this work in conjunction with another mod that rebalances some traits?

As in, if I load this one up first in the mod order(to change the faction specific traits) and then use a different mod that changes the default traits (From the "Magic and Traits" mod).

Would that work?
Rustic "Kalessin" Citrus 15 Jul, 2023 @ 3:12am 
Been subbed and using this mod for ages, thank you for all the hard-work! :WH3_clasp: