Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* Fixed up tech levels - all grenades are now available after Machining, pipe bombs after Gunpowder
* Changed pipe bomb recipe - now only needs steel and fsx
I use this mod a lot and enjoy it thoroughly, so thank you.
I'm using Ratkin mode...
(valve auto-mod, please understand i do NOT want to make pipes bombs)
Log: https://gist.github.com/HugsLibRecordKeeper/35f7bb78c86a743fb57fd4f7dfe39c72
I attempted to fix this locally by deleting the casingMoteDefname and dropsCasings lines for each of the above grenades in the Weapons_GrenadeVariety xml and it seemed to stop throwing the errors
Modlist: Harmony, CE, Grenade Variety for CE that's all.
Rimworld Version 1.4.3704 (latest atm), all DLCs
When a pawn needs to throw an anti tank grenade, just stays here. Error is logged:
System.InvalidCastException: Specified cast is not valid.