Kenshi
Aid Kits Plus (More Charges, Balanced)
25 Comments
speedUagon  [author] 20 Apr @ 6:59am 
:beeped:
maxibreard 22 Jul, 2024 @ 5:43am 
Shrieking Bandits have med kits?
speedUagon  [author] 7 Feb, 2024 @ 6:58am 
@Dosboy, Now it's possible
Dosboy 1 Feb, 2024 @ 7:17am 
Love the mod, but still can't get them to go into standard medicrates and/or robotic storage??
Dosboy 3 Jul, 2023 @ 10:20pm 
Sweet!
speedUagon  [author] 3 Jul, 2023 @ 3:11am 
@here, Added aid kits to medicrates and robotics storage :cactusrum:
Dosboy 17 Jun, 2023 @ 6:40pm 
Yeah, has anyone figured out how to make them go into regular medcrates?
Dosboy 17 Jun, 2023 @ 6:36pm 
NICE! This is EXACTLY what I have been looking for. Thank you!
Crockinn 18 Jul, 2022 @ 11:57am 
can you make it so you can put the kits into medicrates so its easier to produce them?
atom 10 Jul, 2022 @ 1:12pm 
Great work! I have translated your mod into Chinese to let more people use your fantastic mod!Thanks a lot for your work.
Here's the link: Aid Kits Plus (More Charges, Balanced) CN
(If there is any infringement, I will delete it immediately)
Trash_Racc555 30 Jun, 2022 @ 8:10am 
Will this be updated to have the items have similar ID's as regular med items? It's not a major issue but it would be nice to put them in the medcrate some day! Love the mod, I prefer using Kits over the vanilla at all times!
speedUagon  [author] 25 May, 2022 @ 9:40am 
Thank you! Split Kits Plus will be added soon! :steamthumbsup:
Eochaid 24 May, 2022 @ 3:19pm 
Great mod. Helps conserve space and makes sense in-world. The new icons look fantastic, as well, great work on those. I especially like the skeleton repair kit plus, very nice looking. Somebody else mentioned splint kits, I think it would be a good idea to make plus versions of those too, I use them a lot and they're a pain to manage alongside med kits sometimes.
BootyHunter 22 May, 2022 @ 8:19am 
Some mods on trade and variable priices on some items will make this mod a ''give me money'' button. Yet, I like the idea of ''more bandages per pandages''. Choices, choices.
speedUagon  [author] 22 May, 2022 @ 8:13am 
The FCS method works really well. Thank you!
Le Leon 22 May, 2022 @ 7:30am 
You can do it with PoEdit too, if i remember correctly. I tried it years ago and it wasn't very intuitive, so i do it in FCS. It's far from being comfortable, but easier than the Poedit disaster. And you can check variables and context better in FCS.
speedUagon  [author] 22 May, 2022 @ 5:02am 
Oh, I see. I checked one of your mods, now I understand :steamhappy:
speedUagon  [author] 22 May, 2022 @ 4:43am 
No problem. How to make translation mods with only name/ description changes, like you do?
Le Leon 22 May, 2022 @ 4:33am 
As i only do the "name" / "description" changes, the original mod is required, means when someone subscribes my translation, your mod pops up before as requirement.
I actually did a lot of translations here, so you can see in my workshop, how it will look like.

And yeah, i meant splint. I always felt a lack of alternatives there.
speedUagon  [author] 22 May, 2022 @ 4:17am 
Did you mean Splint Kits? Sure

Translation is allowed :) Just add a link in description to the original mod
Le Leon 22 May, 2022 @ 4:06am 
can you also improve the orthopedic tool charges?

btw. i would translate it to german if allowed.
speedUagon  [author] 22 May, 2022 @ 3:56am 
Thanks! :cactusrum:
LAM 22 May, 2022 @ 3:03am 
very nice, until now i used charges x3 and the skeleton repair kits were like 20000 and they were very broken so very happy to se ho you balance this :praisesun:
Judlex 21 May, 2022 @ 6:36am 
Great mode. Liked the balance