Total War: WARHAMMER II

Total War: WARHAMMER II

The Twelve Realms
90 Comments
[-ODM-] Loupi  [author] 21 Jun, 2024 @ 6:21am 
I dont think they are supposed to, since they arent hawkriders. volley of kurnous would not be effective with so few models
Dungeon Master 20 Jun, 2024 @ 9:12pm 
wind riders can't use arrow of kurnous when playing sis of twilight. idk if it's just me
Altey 9 Dec, 2022 @ 10:29pm 
sfo submod?
n.pedrazalis 31 Oct, 2022 @ 3:05pm 
Hello bring the main mod to warhammer 3 please :) I love it and all your mods please
[-ODM-] Loupi  [author] 23 Aug, 2022 @ 3:00pm 
could be long time, porting big mods like this over is very consuming, many of the tables are totally different and need rebuilding from scratch, textures might need redoing, things will need rebalancing etc. so yeah basically its like starting again.
SmokedUpMage 23 Aug, 2022 @ 2:34pm 
How long must we wait milord? Athel Loren hasn't been the same without this
[-ODM-] Loupi  [author] 19 Aug, 2022 @ 9:10am 
i used the vanilla head and bodies of wild rider without changin any proportions, i didnt splice anything, maybe they look big cos of the horns.
Rannic64 19 Aug, 2022 @ 6:39am 
I really like the concept of this mod. Its just that you made the heads of the Horned Hunters units too big for their bodies, it just looks like it spliced on...which is weird because everything else seems really well thought out and done.
Entirety of the European Union 6 Aug, 2022 @ 8:45am 
Great to hear, I love your work!
[-ODM-] Loupi  [author] 6 Aug, 2022 @ 8:40am 
@xzorgx yes i plan to port this and a few other of my mods to wh3. i doubt it would be ready at the IE launch, but it will come.
[-ODM-] Loupi  [author] 6 Aug, 2022 @ 8:39am 
@Grimaldus, sure i dont mind you asking
Entirety of the European Union 6 Aug, 2022 @ 12:33am 
Any plans on releasing this mod in wh3, when Immortal Empires comes out?
Grimaldus 5 Aug, 2022 @ 11:55pm 
nm then, hope someone could pick it up, but since IE is just around the corner I would guess most modders are already switched effect to w3. Do you mind if I ask around see if anyone's willing to do another sfo submod?
Greymater 5 Aug, 2022 @ 5:18pm 
Same problem here SFO Submod disapeared :(
[-ODM-] Loupi  [author] 5 Aug, 2022 @ 2:40pm 
im afraid i dont remember either :(
Grimaldus 5 Aug, 2022 @ 2:14pm 
opps, could you plz give a link to author's workshop page or just author's id so I could try to reach? cus I don't remember and since page is down there is no way of knowing for me:lunar2019crylaughingpig:
Thank you~
[-ODM-] Loupi  [author] 5 Aug, 2022 @ 1:35pm 
I didnt make the SFO submod so you will have to ask the author.
Grimaldus 5 Aug, 2022 @ 1:07pm 
sfo submod is down I believe, all my saves turn red due to lack of it, could you plz re-upload it? Thx.
Kinda weird local mod will be getting deleted when mod got pulled from workshop, never happened before so maybe just I didn't know, or maybe they changed how it works?
Thank you for this great mod, Loupi.:steamthumbsup:
[-ODM-] Loupi  [author] 30 Jul, 2022 @ 8:08am 
@Storm, you are mistaken, Horned HUnters are affected by both the tech tree (they are counted as "elf infantry" iirc) and also by the redline skills of lords. If you cant see that then there is a compatibilty issue with one of your other mods most likely. Same goes for shepherds of the forest, they have around 4500hp per model (total of 18k on ultra size), so check your other mods
Storm代捞 30 Jul, 2022 @ 6:40am 
One more bug, the "Shepherds of the Forest" has more than 70k hp in the battle per unit XD
Storm代捞 30 Jul, 2022 @ 5:34am 
Although they are already OP. XD
Storm代捞 30 Jul, 2022 @ 5:34am 
Hi again, I find the "Horned Hunters" series units don`t get red-line buff of hero
[-ODM-] Loupi  [author] 24 Jul, 2022 @ 1:38pm 
you need the special building in argwylon (and maybe an additional forge building iirc)
Scorpion_King 24 Jul, 2022 @ 12:18pm 
Which building is needed to train Sword-Dancers? I am not able to see them on the building tree.
[-ODM-] Loupi  [author] 24 Jul, 2022 @ 8:14am 
@Storm, thankyou, it should be fixed now
Storm代捞 24 Jul, 2022 @ 2:52am 
Greeting sir, It seems that I can`t find "Wraiths of Modryn" to recruit. I got the notice, but I can`t find them in ROR? Does it has some problem on my mod list?
Geltriarch 11 Jul, 2022 @ 8:03pm 
nice
[-ODM-] Loupi  [author] 29 Jun, 2022 @ 3:55am 
Ive updated twelve realms, ten kingdoms and knights of khaine mods so the ROR are all compatible with each other now
timbiscuit 14 Jun, 2022 @ 5:57am 
You can recruit glade captain on the same tab as shadowdancer, just click on the bow and arrow button ( and the double swords to revert to shadowdancer)
raynay 13 Jun, 2022 @ 11:25am 
Yeah, sry realized it could also be mixxus tabletop lords (who introduced a new WE hero) Just got these two mods new so was not sure whos end it might be...thx for fast response and pretty sure ill have much fun with your additions...big thanks as always to all the modders work!
[-ODM-] Loupi  [author] 13 Jun, 2022 @ 11:22am 
ah, i didnt do anything to her so i have no idea why that would be. maybe check your other mods
raynay 13 Jun, 2022 @ 11:03am 
Hi there, just started a WE campaign with your mod but it seems i cant recruit the original glade captain hero anymore, is it intended? See her still in the building browser but neither in the herotab nor in the faction summary.
[-ODM-] Loupi  [author] 11 Jun, 2022 @ 9:35am 
it should be. that mod is just visual stuff i think and only affects the vanilla units
carpenterantworker 11 Jun, 2022 @ 9:17am 
Author do you think the Eternal Wood Elves (by - Dietrich) mod would work with yours or would they clash? By the way i don't know anything about mods so i wouldn't know.
Rozarria 8 Jun, 2022 @ 10:42am 
Great job mate.
[-ODM-] Loupi  [author] 8 Jun, 2022 @ 6:20am 
Just did a tiny balance tweak to the Horned Hunters (Warhammers) to nerf the melee damage they do to walls.
[-ODM-] Loupi  [author] 8 Jun, 2022 @ 6:00am 
@dk90, some of the unit have secondary building requirements. e.g. the horned hunter need the hunting lodge resource building in addition to the landmark to be recruited. vauls guard need the landmwark and the asrai forge to be present.
[-ODM-] Loupi  [author] 8 Jun, 2022 @ 5:59am 
ah, no the treemen have 20k hp as a unit (so 5000 hp each, which is nearly half the HP of a regular treeman). The warhammer units ability is meant to be on the level of the high elf army ability "Vauls Hammer" to give WE a chance to break wealls in a siege, instead of sitting outside the whole time shooting in.
Rozarria 8 Jun, 2022 @ 1:03am 
Hello there. Those wallbreaker monstrous infantry in this mod seem WAAAAYYY overpowered. They broke a wall in just a few seconds. And the treemen seems OP too. They have 70k HP. Well, at least that was when I played 1 week ago. I just remembered to comment on it now.
dk90 8 Jun, 2022 @ 12:23am 
i can barely recruit half of the units listed. what might be the issue?
[-ODM-] Loupi  [author] 7 Jun, 2022 @ 12:36am 
thank you! very glad you like it :)
Luigi 7 Jun, 2022 @ 12:33am 
I love this mod, thank you. Always thought wood elves needed more love from the modding scene, especially with new units. These units are amazing and I'm currently loving my WE playthrough. TY <3
[-ODM-] Loupi  [author] 6 Jun, 2022 @ 6:03am 
well he's not so much a stag but an ancient spirit guardian of the forest basically in charge of all the other spirits in the lore so yeah hes big
Whysoserious 6 Jun, 2022 @ 5:56am 
That stag, Sativus, is like, WAY too big. It just looks out of place like that. Other than that, this mod looks amazing.
lemurs2 5 Jun, 2022 @ 8:12am 
Yes, you are correct, when I turned off 10 kingdoms the wood elf RORs showed up. I should have already tried that.
[-ODM-] Loupi  [author] 5 Jun, 2022 @ 4:14am 
when i play with just this the ROR are there and its fine, but when i add the 10 kingdoms they disappear, not sure why we are having different issues. can you try starting a new campaign with just this mod
[-ODM-] Loupi  [author] 5 Jun, 2022 @ 4:07am 
@lemurs2 thanks, im working on a solution for you
lemurs2 4 Jun, 2022 @ 10:46pm 
I am also using your High Elf mod and the RORs work fine in that mod.

RORs? I don't believe they exist. <wham>
lemurs2 4 Jun, 2022 @ 7:11pm 
Thank you for making this, but I am having a problem. I see no RORs but the new regular units are in the game. So, I removed all of my mods, and still no ROR.
Lizardman2340 3 Jun, 2022 @ 11:12pm 
okay no worries thanks for letting me know