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@TToKKang go ahead bro
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3065673093
Bastion Cannon is super OP, but the other units are pretty good for balance
I still prefer Fire Rain Rockets a lot of the time but the extra options are fun.
https://prnt.sc/hhmbbu7kCsF9
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3314966117
Dude, stop. We are alerting the mod author that his mod is causing a CTD and needs an update. Not browbeating him to hurry tf up. His mod hasn't been updated since May 9th. It obviously hasn't needed updating since then, so he probably wouldn't expect it to need one now. Hence why it's important for us to post so he sees it.
Please update when you can. This mod is causing a CTD upon opening the game (I already tried unsubbing and resubbing).
Its the only artillery the Cathay AI seems to use for 90% of the campaign.
maybe a unit cap? its not like the player will use them in a campaign for very long, and so wont have many armies to put them in.
Some more Artillery for Vampire Counts. There's mods like this but I like the work you do and would love to see some Cathay / Empire type Artillery make it's way to the Vampire Counts. Even a Queen Bes for them. Always thought it would be cool if you could capture other factions artillery (Granted your faction could understand how to work it) but then have some debuffs or quirks to it. Imagine Greenskins having a cap of 1 Hellstorm Rocket Battery and the rockets just go everywhere. Movie style RPG path finding, lol. (Those things are accurate AF irl, we got smoked by one at 200 yards, I swear they could aim those better than any Klash or FAL)
Anyone having issues, go into your mod list and go to each steam page then unsub, resub, and turn it off then on in the mod manager. That was my only issue even with a clean install.