Left 4 Dead 2

Left 4 Dead 2

MW2 .44 Magnum (for Deagle)
18 Comments
Alex_D #NoWar  [author] 11 Jan @ 10:18am 
This is a model from MW2 on animations from MW2. You should have expected it.
Babayka 11 Jan @ 6:46am 
FOV is too LOW. Textures shit.
Fluffy Cotton Candy 13 Dec, 2024 @ 2:09am 
ngl, this mod + CSS's deagle firing sound = dope ;-;
Alex_D #NoWar  [author] 31 Mar, 2024 @ 12:12pm 
There should be plenty, and I have one as well, which has no HUD icon override.
That viking who procrastinates 30 Mar, 2024 @ 6:18pm 
Any recommendations for a revolver script?
Alex_D #NoWar  [author] 11 Jan, 2024 @ 10:53am 
I don't see why not, as long as you credit everyone.
Alice Walker 9 Jan, 2024 @ 8:01pm 
hello sir
I'm just a Modder of CSS annnnd I wanna use this mod's animations and model
is that okay......?
CapitanReagan007 10 Feb, 2023 @ 1:02am 
Cool mod, works great and it's a good alternative for Deagle. The best revolver mod in L4D2 in my opinion.
garoe2222 25 Dec, 2022 @ 2:37am 
thanks, i use an FOV mod, its works.
Alex_D #NoWar  [author] 25 Dec, 2022 @ 1:47am 
Its origin point is based on the CoD viewmodel position. I would suggest binding several cl_viewmodelfovsurvivor values to, say, NumPad. Like this:

bind kp_ins "cl_viewmodelfovsurvivor 51"; bind kp_end "cl_viewmodelfovsurvivor 64"; bind kp_downarrow "cl_viewmodelfovsurvivor 77"; bind kp_pgdn "cl_viewmodelfovsurvivor 90"

And cycle through 0, 1, 2, and 3 keys on your numpad to increase or decrease the weapon FoV depending on the mod. The 0 key would bring the default value.

Alternatively, you can use a menu altering mod that has a viewmodel FoV slider in the pause menu.
garoe2222 24 Dec, 2022 @ 2:47pm 
this mod change my fov too low, why?/este mod cambio mi Fov, Por qué?
FurrNational´ཀ`🔞 12 Oct, 2022 @ 8:27am 
:as_pistol:
Sex Offender 17 Aug, 2022 @ 2:38am 
half life 2 moment
Alex_D #NoWar  [author] 24 May, 2022 @ 9:25am 
It's possible to swap the model, but not the animations.

And even if you make two animations sets in one, there will still be only one set of original arms, and the second pair of arms will always look the same regardless of the character model. And that's just in a wild theory, but it isn't really worth dwelling on.
〆 - ﻌ-ゝDoge... herr Doge 24 May, 2022 @ 12:08am 
Hey Alex. Is there any chance we can do MRNG method swap between revolver and deagle?
Red_Voron 23 May, 2022 @ 11:27am 
5 лет назад я за какие-то секунды потерял 30000 человек.
А этот дерьмовый мир просто наблюдал...
Я патриот, МакТавиш, я сделал то, что должен был!
Завтра...
Завтра будет много добровольцев!
Много патриотов!
*направил Револьвер*
Я знаю, ты понимаешь!
Alex_D #NoWar  [author] 21 May, 2022 @ 10:07am 
Я скоро выложу звук отдельно. Даже два.

Когда Шепард предает 141, он стреляет в Роуча со звуком от Desert Eagle, а в Гоуста - от Intervention. В одиночной игре у "интера" не такой звук, как в мультиплеере.
//Ray 21 May, 2022 @ 9:59am 
жаль что "Firing/attack sounds No", а то тоже ничего хорошего найти не могу