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I'm just a Modder of CSS annnnd I wanna use this mod's animations and model
is that okay......?
bind kp_ins "cl_viewmodelfovsurvivor 51"; bind kp_end "cl_viewmodelfovsurvivor 64"; bind kp_downarrow "cl_viewmodelfovsurvivor 77"; bind kp_pgdn "cl_viewmodelfovsurvivor 90"
And cycle through 0, 1, 2, and 3 keys on your numpad to increase or decrease the weapon FoV depending on the mod. The 0 key would bring the default value.
Alternatively, you can use a menu altering mod that has a viewmodel FoV slider in the pause menu.
And even if you make two animations sets in one, there will still be only one set of original arms, and the second pair of arms will always look the same regardless of the character model. And that's just in a wild theory, but it isn't really worth dwelling on.
А этот дерьмовый мир просто наблюдал...
Я патриот, МакТавиш, я сделал то, что должен был!
Завтра...
Завтра будет много добровольцев!
Много патриотов!
*направил Револьвер*
Я знаю, ты понимаешь!
Когда Шепард предает 141, он стреляет в Роуча со звуком от Desert Eagle, а в Гоуста - от Intervention. В одиночной игре у "интера" не такой звук, как в мультиплеере.