Stellaris

Stellaris

Unique Ascension Perks 3.14 DEV branch
434 Comments
Microsoft Edge 4 Jul @ 6:21pm 
Hey, just wanted to pop in here and say thank you. I've used this mod for a long time, its been a mainstay in my load order for years. Whether or not you continue, thank you for the time and dedication you've put in over the years.
Misterwheatley #Maintaintf2 10 May @ 1:56pm 
IT'S JOEVER
Doviena 10 May @ 12:43pm 
FirePrince stated in Discord that they are taking a long break from modding and may come back by the release of 4.1, so there wont be an update for a along while
Immortal Zeki 9 May @ 7:06pm 
Hope you do continue it, has some ascension perks I enjoy using
FirePrince  [author] 29 Mar @ 5:52am 
I mean yes, I mean he should.
MasterBot 29 Mar @ 4:40am 
Is dev of Merger aware of that?
FirePrince  [author] 23 Mar @ 10:18pm 
@Dad's back... yes and no, unfortunately the Merger of Rules, is still behind this mod (so currently not compat)
@Voidlord: thx for appreciation, unfortunately I'm not sure if I'll continue this mod with 4.0.
Dad's back.... 22 Mar @ 7:45pm 
Hey, FYI so Aggressive Marketing (ap_megacorp) isn't working at all, currently only using this mod and the merger of the rules, so nothing conflicting.
Voidlord 21 Mar @ 11:06am 
Oh happy days you fixed the not expanding bug!

On another note, i cant wait to see what you do with the new patch. I wonder how some of the perks will work...
FirePrince  [author] 14 Mar @ 12:17am 
@MasterBot: ty, done
MasterBot 10 Mar @ 8:20pm 
Super hiveming doesnt work on space fauna ships right? If so it def should. Also ai sometimes clones leaders at the start of the game killing unity production...
GENOBEESRAGE 8 Mar @ 1:32am 
yep working now
FirePrince  [author] 8 Mar @ 12:29am 
Ups yes, fix incoming, thanks for report! (must be due to version number 13)
GENOBEESRAGE 7 Mar @ 11:44pm 
the update you did today is causing the game to crash
FirePrince  [author] 4 Mar @ 3:30am 
Ah ACOT, fixed! Had the wrong compatibility var for ACOT - Secrets Beyond The Gates (which still has no mod var) - so dropped support for now for SBTG.
Jimbo_the_rat_king 3 Mar @ 3:21pm 
Can confirm the same issue user 11 and LORD© TESTICLE™ SMASHER® were having, this mod conflicts with ACOT and doesn't allow me to pick vanilla war goals
FirePrince  [author] 28 Feb @ 2:40pm 
@LORD© TESTICLE™ SMASHER®: sry, can't confirm nor find anything to this.
LORD© TESTICLE™ SMASHER® 24 Feb @ 10:25pm 
I am having the same problem as the user '11' below me. enabling this mod by itself or with other mods prevent any options in the war goals section of the UI when declaring war. All other mods work fine together.
11 24 Feb @ 11:11am 
Sir I can't select any war-goal from vanilla. I have tested it conflict with ACOT now(just these two mods). Maybe need a check?
kahvipensas 18 Feb @ 11:57pm 
Whatever you did has helped. The exact same modset that crashed yesterday did not crash after your update. I didn't find out which combo of mods triggered the crashes but (fingers crossed!) everything seems to be working now.
FirePrince  [author] 18 Feb @ 10:49pm 
Does it crash anymore?
@Amadeus: np
Amadeus 18 Feb @ 8:01pm 
I disabled it myself to test and it looks like maybe the special trade policies don't work when EmEx is in the modlist too
just a person ? 18 Feb @ 7:50pm 
Hey guy use this mod to avoid any further issue about the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807759164
FirePrince  [author] 18 Feb @ 11:06am 
@Amadeus: seems indeed no proper reason, will enable it in the next version.
FirePrince  [author] 18 Feb @ 10:50am 
@zekunda: are you sure? (I've no CTD) What means all tech reset? When the CTD occurs? Can you figure out which other mod has conflict? I strongly guess it has something to do with the new compatibility inline_scripts.
zekunda 18 Feb @ 10:13am 
same situation after update all tech is reset in previos save and crash game(
can you return last version this mod?)
FirePrince  [author] 18 Feb @ 9:09am 
Oh, made a quick update. The CTD is direct on save load?
enzerox 18 Feb @ 6:57am 
Also encountering CTDs. I tested all my mods, only this one causes CTD for some reason, however it doesn't cause CTD if this is the only MOD loaded so there's probably a mod conflict somewhere.
Amadeus 18 Feb @ 12:33am 
Just curious but why is Economical Mastery incompatible with EmEx?
kahvipensas 17 Feb @ 11:44pm 
I've been encountering CTD's too, not sure if this mod is to blame (or if it's a compatibility issue where this mod is involved). I'm going through my modlist and trying to find out what is causing my game to crash
just a person ? 17 Feb @ 9:35pm 
ahh, dammit new update make previous save completely crash after enter the gane, all tech research reset in near late game, lol, also any mod relate to megastructure and starbase stuck in crash, still try with load order to see it gonna change something or not
just a person ? 16 Feb @ 8:08pm 
Hey, @FirePrince did the Nanite Factory was disable or something, I didnot see it when earn the perk relate to nanite??
FirePrince  [author] 16 Feb @ 5:08pm 
Update: tried to fix all reported issues (see log for more)
just a person ? 6 Feb @ 9:46pm 
also, I dont know did anyone receive the scam from Emergency Calculation Ascension Perk, It say unlock megastructure Disable L-Gates but it didnot appear in megastruc build menu ?????
Taco Man 27 Jan @ 5:15pm 
scratch that it unhecked itself post haste.
Taco Man 27 Jan @ 5:13pm 
The defense sentinels, all of them, turn hostile to me after I take back a station that a hostile fleet recently took. After I take the system, every single defense sentinel fleet turns hostile to me. I don't know what happens if I wait, but could you look into it? I'd rather not have to fight them.
pesachyonah 18 Dec, 2024 @ 8:38am 
@FirePrince - Thank You! That's excellent customer service there, sir.
FirePrince  [author] 18 Dec, 2024 @ 8:30am 
OK, updated: added new edict for Expansion Development
pesachyonah 16 Dec, 2024 @ 9:51am 
I am experiencing Dracon2k's very same frustration - I chose to deduct influence automatically and now I can't gather enough,
Dracon2k 15 Dec, 2024 @ 5:40pm 
There is a problem with Expansion Development Ascension Perk. After some time it asks me if I want it to be manual or automatic, and even when I select manual, it still defaults to automatic, so if 2 of my science vessels complete a survey at once, it auto-builds for one and doesnt for the other. Can this be changed to an edict toggle instead so I can choose to keep manual without it bugging out?
FirePrince  [author] 10 Dec, 2024 @ 7:23pm 
@schmonz: added an automation option
@Taco Man: hopefully fixed
schmonz 8 Dec, 2024 @ 12:07am 
Is there any chance you remove all those pestilent dialogue boxes? As like the "Select your technocracy technology to boost" and all those "We did great at.. " message boxes? They are annoying like shit. Make them edicts, or options.
Taco Man 7 Dec, 2024 @ 11:38pm 
Is this the mod that adds the defense sentinels ascension perk? If it is, the sentinels get targeted by the fallen empires in my game. Do you know why this is?
[EIV] fwbbb 6 Dec, 2024 @ 4:58pm 
Thanks, was getting something about pre ftl scripted effects in error logs, will report!
FirePrince  [author] 6 Dec, 2024 @ 4:57pm 
@Sinbad Moreplovac: The CTD has nothing to do with UAP, I checked the More Primitives 3.14 and found that it is not properly updated - which leads to this (file \pre_ftl_scripted_effects.txt). You should report this there.
FirePrince  [author] 6 Dec, 2024 @ 4:32pm 
@Sinbad Moreplovac: didn't find a direct incomat, but I changed something on the event. Could you plz test again!?
@Life: ty, tried to fix this.
Life 3 Dec, 2024 @ 1:44pm 
Defense Sentinels attack my mercenary enclaves.
[EIV] fwbbb 2 Dec, 2024 @ 11:14am 
Is this mod compatible with More Primitives 3.14, because I was gettind CTDs after getting United Awareness AP until I disabled that mod?
Westrian 2 Dec, 2024 @ 5:43am 
yea i do have merger of rules, but thats kind of a weird incompatibility to have