Project Zomboid

Project Zomboid

added Corpse Sounds effects for Pickup/Drop
30 Comments
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 7 Oct, 2024 @ 12:22pm 
:spiffo:
AuD  [author] 7 Oct, 2024 @ 11:11am 
ok ok, I hadn't seen this message, perfect
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 7 Oct, 2024 @ 11:08am 
Just read me
AuD  [author] 7 Oct, 2024 @ 9:48am 
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 7 Oct, 2024 @ 3:38am 
Yes I found it, I unsubscribed automove corpse but I forget to unsubscribe the addon
AuD  [author] 6 Oct, 2024 @ 10:27pm 
if you found the problem mod, tell me ;)
AuD  [author] 6 Oct, 2024 @ 10:26pm 
conflict mod
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 6 Oct, 2024 @ 1:00pm 
STACK TRACE
-----------------------------------------
function: FIX_ISautoDropCorpseAction_Sound.lua -- file: FIX_ISautoDropCorpseAction_Sound.lua line # 12 | MOD: add_Pickup/Drop_Corpses_SoundsADDON

ERROR: General , 1728243802482> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: start of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1728243802483> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: start of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 6 Oct, 2024 @ 1:00pm 
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 6 Oct, 2024 @ 1:00pm 
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1728243802484> -----------------------------------------
Morgan 28 Mar, 2024 @ 7:06am 
May I put this mod in my modpack? Your page doesn't state if I can.
Tipsin TRX 15 Dec, 2023 @ 5:41am 
Please create a mod that replaces the overly aggressive sound of stomping on zombie heads. I know it should be intense, but it's just way too loud and repetitive, imo. :steamsad:
AuD  [author] 11 Oct, 2023 @ 8:59am 
^^
☠Veteran Unit☠ 11 Oct, 2023 @ 8:43am 
yeah, i butchered few sheeps and some deers in my life time, i'm just mocking the guy under me
AuD  [author] 10 Oct, 2023 @ 8:35pm 
Have you ever carried a corpse butchered with an axe!
☠Veteran Unit☠ 10 Oct, 2023 @ 3:45pm 
sounds liquidy over slimy
Coach (Screen Is Broken) 23 Sep, 2023 @ 11:12pm 
sounds slimy
JustABandaid 6 Jan, 2023 @ 5:34pm 
That's disgusting... Perfect for Zomboid! Good work :)
Maxson 8 Oct, 2022 @ 4:18pm 
thanks homie
Damian 6 Sep, 2022 @ 6:54pm 
thank you for existing
JasonB 20 Aug, 2022 @ 10:31am 
Thanks for these.
AuD  [author] 25 Jul, 2022 @ 3:10am 
AuD  [author] 29 May, 2022 @ 10:51am 
yes you can ;) for my every mods
Nomad 1-1 29 May, 2022 @ 5:14am 
Hey again! I saw you have a lot more audio mods, first off they are great and add so much more to the game! I wanted to ask if I could add the rest to the pack with full credits and linking of course!
Nomad 1-1 28 May, 2022 @ 10:55pm 
Thank you my friend :)
AuD  [author] 28 May, 2022 @ 10:49pm 
hi, no problem, you can, if it's shared, it's for everyone ;)
Nomad 1-1 28 May, 2022 @ 7:58pm 
Hello, I am the owner of one of the larger communities and I would like to see if I could request to put your mod into a mod pack. I inform all my members of the full credits of your mod via a dedicated discord channel and a PDF made for the server that goes into mod description, controls, and full author credits. I will share any details you need, or answer any questions. Thanks again, and great work!!