Crusader Kings III

Crusader Kings III

Mandalorian Culture + Religion (1.6)
20 Comments
Dr Jimothy  [author] 16 Mar, 2024 @ 9:35am 
Not by me. Between job, social life, university, simply having other ambitions (youtube channel and writing books) for how I use my free time and an addiction to Rimworld, I don't really have time to be updating and adding to 66 mods for a game I don't play anymore.

That said, anyone is free to update this and any of my mods, and make any changes they want while doing so. And to integrate them into their own mods. And pretty much anything else directly mod-related. Go nuts.
Kruzio Baal 15 Mar, 2024 @ 2:08pm 
Hello, will be updated?
Harabec 21 Dec, 2023 @ 6:10am 
I'm curious to know if this includes Mandalorian Insignia for flags/dynasty banners.
Dr Jimothy  [author] 12 May, 2023 @ 4:12am 
From the launcher, in the game or where else? I've not played the new update yet, tho I've jazzed up some mods for the new update and will update / reupload them once I've bulk tested them.
Kruzio Baal 12 May, 2023 @ 4:01am 
With the new update I get an alert message that "may not work"
Italian the Hun 5 Nov, 2022 @ 10:27pm 
So I'm not 100% sure how CK3 modding works but I have some knowledge of Mandalorian culture and wanted to assist if you're still working on this...

I believe loyalty and disloyalty should be swapped. I'm guessing it's to make Mandos even more rowdy against their lieges, but they were fiercely loyal to their clans.

I also think Temperate and Stubborn should be virtuous, as Mandalorians would often amass fortunes but prefer to put them into armor and weapons or not live as lavishly as they could, and stubborn cuz well... the quote that defines them is literally "We're a culture. We're an idea. And you can't kill ideas—but we can certainly kill you."

Great mod btw, it works and I only had a single crash but that may be because of my 30+ mods
Dr Jimothy  [author] 31 Oct, 2022 @ 5:32pm 
@Italian the Hun
Should still work. The things this mod messes with haven't been changed since 1.5
Italian the Hun 31 Oct, 2022 @ 3:30pm 
Is this still working?
Alyss J. 13 Sep, 2022 @ 11:29pm 
A Few Names you can use:
Prudii
Kal
Walon
Jarkev
Dral'kiin
Na'tar
Allar'ik
Pak
Mallar
Ganar
Canderous (idk if this one is already in the list)
Urai
Zorhan Mamdani 19 Jul, 2022 @ 7:49am 
soyboy stuff
[Army of Two] AXIS 15 Jun, 2022 @ 2:10pm 
the helmets... they need to use helmets that over their faces
Anon of the Sea 6 Jun, 2022 @ 9:34pm 
Hey, I noticed your name list looks a bit light, fantasy name generators .com works crazy well for coming up with names for all kinds of characters. https://www.fantasynamegenerators.com/sw-mandalorian-names.php should get you there.
Pol 3 Jun, 2022 @ 4:23am 
surprise to be sure, but an welcome one
Dr Jimothy  [author] 2 Jun, 2022 @ 6:50am 
Updated for 1.6 + added religions and mercs
Dr Jimothy  [author] 27 May, 2022 @ 2:43pm 
@jerome_whoyt
mandalorian_culture
Check out discussions for the other IDs. Not that many so far since the mod is pretty light for now.
bob_iron 27 May, 2022 @ 12:34am 
Hi, I've tried changing a province's default culture to mandalorian by using the console commands, but I couldn't find the ID for mandalorian (by using change_culture / set_culture commands I got a message that says something like "argument 2 is not a valid culture"). Is there any way I could find the ID ? Anyways, great mod :D Thanks for working on this !
[Army of Two] AXIS 23 May, 2022 @ 8:57am 
Other than that btw, fun mod! The Fett approves(The real ones, not the disney grandpa version who is nice to everyone and never wears his helmet)
[Army of Two] AXIS 23 May, 2022 @ 8:56am 
No this is not the way yet... They need to wear helmets... then its the way
Dr Jimothy  [author] 23 May, 2022 @ 7:21am 
This is the way
LMFAO 23 May, 2022 @ 12:31am 
This is the way