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I think those were made without permission, Orifan.
Unovans would probably dislike cold biomes since in the lore that's how they died out and became Hisuians, while Hisuians would probably perform worse in hotter biomes because of their adaptation to the cold.
They should be a bit more fragile than a Human but move a bit faster and hit harder, I actually have stat percentages from the Race Traits mod if that'll be of any help
Unovan: Health -10%, Energy +20%, Attack Multiplier +10%, Elemental (Fire, Electric, and Ice) resistance +10%, Immune to Food Poisoning, Movement Speed +15%, Jump Height +15%
Hisuian: Health -15%, Energy +10%, Attack Multiplier +10%, Elemental (Poison, Ice) resistance +10%, Immune to Food Poisoning, Movement Speed +20%, Jump Height +15%
(Hisuians also had a Rage bonus, effectively boosting their attack to +30%)
I can try to use that as a base, or make a whole new patch for this race. I'd just need to know what playstyle both Zoroark types focus on, what weapon type (melee or ranged) they prefer, what biomes they like and dislike, and what general weakness/resistances they have. I'll try to work it out from there.
you can try to swap some mods around
like
stackable food + non perishable food (2 mods) with stackable / non-periable foods (1 mod)
any capture + full HP capture + any capture - full HP patch (3 mods) with craftable pokemon masterball (1 mod)
1000 stackable items (1 mod) with expanded storage + expanded storage - hoarder edition (2 mods)
for some reason that helps a lot, I think it because it makes look at your mods again instead of looking only for what was already there last time it booted