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Pandur is a vanilla vehicule btw
In Eden, If i edit any of the loadouts for units added by this mod, and then save a scenario, It crashes the game.
USA 75th Ranger Regiment and USA DEVGRU all use suppressors on their carbines and assault rifles and sniper rifles where available?
No worries. With the exception to issue regarding dependencies and class names from the recent mod update, the mission is relatively completed so there isn't a rush on getting the file. However, would it be feasible to get them within the next month or by June. There isn't a hard deadline but rather I'm just trying to gauge roughly how long of a while we're talking about.
@Pocket Woofie Let's just say it's not impossible but files should be in my old rig and my old rig is in my old mans house so it might take a while :/
Is there a way I can be able to contact you in regards to possibly getting a copy for the version of Factions Plus before the March 25 update. I had made a multi-player mission several months back that used the Wagner Faction from this mod as one of the enemy forces. The modlist for this mission is already massive (80+ mods), and I want to avoid having to add another dependency, especially one as large as 3CB factions, in addition to redoing the unit spawns due to them being spawned in by class name.
@kid that has ammo - Thanks again for the feedback but I don't recall using asstes from AEGIS for Cartel but I'll double check to make sure. Also If AEGIS loaded they actually don't dissapear but only change name according to their source code from AEGIS-ATLAS etc etc.
-I'll look into that turret problem but seems odd :D
-Medical Items that I've put into the backpacks appeared in the chestrigs or clothing and deleted the magazines and some other things so for now I didn't add them. (They were also absent in the previous versions)
-SCAR-L has no recoil but I've fixed it and will update it.
Dude I've checked the Cartel and they appear to be spawn correctly? Can you give more detailed info about your problem?
-Security& VIP will be back in the next update I just wanted to edit some stuff out.
-Wagner is kinda no more IRL (I said kinda) also due to the current conflicts some logos might leave a bad taste in peoples mouth so I just made them just a bit more generic and ragtag to make them blend in more places/scenarios.
Also not a bug report but a couple of suggestions:
- Could you please sort the units into sub factions (such as Men (Special Forces), Men (Elite) etc.)?
- Please bring back the Security & VIP faction from the previous version (maybe randomize their suit colors and gear)
- While I love the new PMC Wagner camo, it lacks their distinctive logo. Not a big deal but there aren't any good Wagner-related mods on the workshop without a million of dependencies or stolen assets. Would you consider bringing it back in some form?
-Also thanks for the headsup!
Once in-editor, I've noticed that the mod overrides the default factions and even adds some empty units.
Could you please not touch the vanilla factions? From my experience it would lead to a lot of incompatibilities. Also please test the mod without ACE enabled to find every ace-dependent issue.
is weekends update will fix those as well.