Arma 3
Faction Plus
156 Comments
SUPREMAWARGOD36 4 May @ 1:04pm 
@CY3ER MISFIT
Pandur is a vanilla vehicule btw
Garuda XIII 8 Apr @ 8:43am 
Is this still being worked on?
3rd Echelon 3 Apr @ 3:25pm 
can we -Santa Muerte Cartel faction itself
~Shmoopy~ 3 Feb @ 8:31pm 
Great mod, im enjoying using it. However, i have one very big issue im encountering.

In Eden, If i edit any of the loadouts for units added by this mod, and then save a scenario, It crashes the game.
bucnazty211 2 Sep, 2024 @ 2:49pm 
Great mod. would it be possible to adjust the load-outs for USA Delta Force,
USA 75th Ranger Regiment and USA DEVGRU all use suppressors on their carbines and assault rifles and sniper rifles where available?
Zami141 7 Jul, 2024 @ 9:38am 
textures for PBS 4 also missing
Zami141 7 Jul, 2024 @ 9:37am 
would be a great mod if the units had GPS terminals @OrkunHub
CY3ER MISFIT 6 Jul, 2024 @ 3:30am 
The Pandor APC is insane, is that custom built or does it come from a dependent mod?
Pocket Woofie 17 Jun, 2024 @ 12:42pm 
@OrkunHub for Factions Plus or KA?
OrkunHub  [author] 16 Jun, 2024 @ 7:19am 
Btw I would love to be part of you guys units if you use this mod in your modpacks so I can play with you and get the feedbacks, ideas etc etc more lively. So add me up to your friend list and send me the links for your units discord!
OrkunHub  [author] 16 Jun, 2024 @ 4:57am 
That is right so every time I use those weapons for a faction I also need to have a back up which does not use those weapons so implementing them takes time.
Pocket Woofie 14 Jun, 2024 @ 12:56pm 
@SoldierDude Gaming The guns are from a mod called KA Weapons V4 which is notorious for getting repeatedly nuked off of the Steam Workshop I think due to copyright issues or some shit. It adds in several other weapons such as the AN-94, XM-25 & XM-29, a bunch of PDWs amongst other stuff. I don't really know where you can find the mod since I backed mine up before it got deleted from the workshop.
SoldierDude Gaming 30 May, 2024 @ 12:00pm 
Okay thank you so much! Keep up the great work man and I thank you for your understanding!
OrkunHub  [author] 29 May, 2024 @ 11:40pm 
Thanks for reaching out! I just put into hold to re-add in the near future with thr new factions :)
SoldierDude Gaming 28 May, 2024 @ 3:57pm 
Awesome mod but i have a question, How come the UMP-45/9 and the Bizon was removed? i honestly loved this mod so much because it added those guns because its almost impossible to find another mod that adds those. Just curious because its kind of a bummer they aren't in the mod anymore
OrkunHub  [author] 4 May, 2024 @ 2:44pm 
@DarkWarrior I have no idea what's that mate ':)
DarkWarrior 4 May, 2024 @ 1:32pm 
is this mod for antistasi ultimate too?
Pocket Woofie 23 Apr, 2024 @ 1:02pm 
@OrkunHub
No worries. With the exception to issue regarding dependencies and class names from the recent mod update, the mission is relatively completed so there isn't a rush on getting the file. However, would it be feasible to get them within the next month or by June. There isn't a hard deadline but rather I'm just trying to gauge roughly how long of a while we're talking about.
OrkunHub  [author] 21 Apr, 2024 @ 1:03am 
@arulaen Did you guys try deleting and re-installing? Lemme double check with our servers! Thanks for the heads up!
arulaen 20 Apr, 2024 @ 3:42pm 
New update seems to have broken the ability to run the mod on servers. The key was not updated in line with the mod and the cross checking is now no longer working.
OrkunHub  [author] 20 Apr, 2024 @ 2:04pm 
@RookiePirate I shared a link for the unit that I'm part of if the reasoning of your request to reach me out is not too private you can join there :)

@Pocket Woofie Let's just say it's not impossible but files should be in my old rig and my old rig is in my old mans house so it might take a while :/
RookiePirate 20 Apr, 2024 @ 1:29pm 
@OrkunHub You can add me on Disc? or do i add you?
Pocket Woofie 18 Apr, 2024 @ 1:17pm 
@Orkunhub
Is there a way I can be able to contact you in regards to possibly getting a copy for the version of Factions Plus before the March 25 update. I had made a multi-player mission several months back that used the Wagner Faction from this mod as one of the enemy forces. The modlist for this mission is already massive (80+ mods), and I want to avoid having to add another dependency, especially one as large as 3CB factions, in addition to redoing the unit spawns due to them being spawned in by class name.
OrkunHub  [author] 12 Apr, 2024 @ 7:46am 
I can add them back in but I'm in a Eid Break right now so next update will be in a week. I can add those and I'll do some small fixes :)
Brother Cross 12 Apr, 2024 @ 5:55am 
Man I know I am probably the only one who cares, but why was the amazing M81 and black uniforms removed they were my favorite! They looked so badass and reminded me of my time of being a dumb DayZ console gamer wearing the BDU pants with the black tactical shirt/black field vest.
OrkunHub  [author] 5 Apr, 2024 @ 6:20am 
@snowball - Yep they are left out intentionally cause of my shortcomings :P

@kid that has ammo - Thanks again for the feedback but I don't recall using asstes from AEGIS for Cartel but I'll double check to make sure. Also If AEGIS loaded they actually don't dissapear but only change name according to their source code from AEGIS-ATLAS etc etc.
SuccDePP 4 Apr, 2024 @ 8:51pm 
@orkunhub The mod conflict I had was with Aegis and Atlas, I thought you should know - makes several weapon disappear
Snowball 4 Apr, 2024 @ 5:49pm 
Thanks for the response. What I meant about the medical units is that I don't see medics/combat life savers in your factions? Are they left out intentionally?
OrkunHub  [author] 31 Mar, 2024 @ 5:32pm 
Thanks for all the feedback!
-I'll look into that turret problem but seems odd :D
-Medical Items that I've put into the backpacks appeared in the chestrigs or clothing and deleted the magazines and some other things so for now I didn't add them. (They were also absent in the previous versions)
-SCAR-L has no recoil but I've fixed it and will update it.
Snowball 31 Mar, 2024 @ 12:54pm 
Correction: I was referring to the SCAR-L used by the foreign legion of Ukraine.
Snowball 31 Mar, 2024 @ 12:50pm 
Another thing: custom SCAR-H seems to have no recoil whatsoever. Could you please look into this?
Snowball 31 Mar, 2024 @ 12:19pm 
I've also noticed that factions don't have medics. Is it intentional?
Snowball 31 Mar, 2024 @ 10:59am 
Just noticed that Russia (MSV) Tigr turret doesn't work. Works fine with other ru factions.
Garuda XIII 31 Mar, 2024 @ 2:24am 
Ahh I see
OrkunHub  [author] 31 Mar, 2024 @ 1:51am 
It's actually just the As-Val and just because they *kinda* look similar I just changed their MagWell to accept 7.62 and 5.45 Mags. As soon as you switch your optic or something else it turns into a regular As-Val and makes your 7.62 and 5.45 mags useless.
Garuda XIII 30 Mar, 2024 @ 11:38pm 
Hey, what's the issue with not being able to use the SR-3 rifles?
SuccDePP 30 Mar, 2024 @ 10:57pm 
@OrkunHub Might be a mod conflict with me, i'll keep testing, thanks!!
OrkunHub  [author] 30 Mar, 2024 @ 1:23pm 
Hey dude thank you for reachin out but what do you mean by that? They seem okey?
rozdelta 30 Mar, 2024 @ 9:52am 
Hey brother so whats up with the audio on the shadows SCAR???
OrkunHub  [author] 30 Mar, 2024 @ 3:36am 
@kid that has ammo
Dude I've checked the Cartel and they appear to be spawn correctly? Can you give more detailed info about your problem?
OrkunHub  [author] 29 Mar, 2024 @ 2:42pm 
Thanks for the feedback but I'm aware and Next hotfix is in 18 hours.
SuccDePP 29 Mar, 2024 @ 2:37pm 
Yeah I still get dependency notices for ACE, also some Cartel units are only armed with pistols? )e.g. the Sicario G36 riflemen only carry Desert Eagles)
OrkunHub  [author] 29 Mar, 2024 @ 1:56pm 
I don't know dude. I didn't used ALIVE to create these factions. Please let us all know if it works with ALIVE or not :)
OrkunHub  [author] 29 Mar, 2024 @ 1:48pm 
I have no idea mate. I didn't used ALIVE to create these factions.
Dannomite 29 Mar, 2024 @ 1:37pm 
Useable with ALiVE?
OrkunHub  [author] 29 Mar, 2024 @ 7:37am 
-Sub-Factions will be added, was already in work but wasn't the priority.
-Security& VIP will be back in the next update I just wanted to edit some stuff out.
-Wagner is kinda no more IRL (I said kinda) also due to the current conflicts some logos might leave a bad taste in peoples mouth so I just made them just a bit more generic and ragtag to make them blend in more places/scenarios.
Snowball 29 Mar, 2024 @ 7:32am 
Please look into vanilla factions because their configs appear overwritten.

Also not a bug report but a couple of suggestions:

- Could you please sort the units into sub factions (such as Men (Special Forces), Men (Elite) etc.)?
- Please bring back the Security & VIP faction from the previous version (maybe randomize their suit colors and gear)
- While I love the new PMC Wagner camo, it lacks their distinctive logo. Not a big deal but there aren't any good Wagner-related mods on the workshop without a million of dependencies or stolen assets. Would you consider bringing it back in some form?
OrkunHub  [author] 29 Mar, 2024 @ 6:35am 
That's odd. I did not touched any vanilla units? If you mean the ones for the clothing that shows in the vanilla factions list that's because I forgot to turn them scope=1 .

-Also thanks for the headsup!
Snowball 29 Mar, 2024 @ 6:26am 
Another ACE-related issue in launcher: 'FP_Ukraine_BluFor' requires addon 'ace_disposable'

Once in-editor, I've noticed that the mod overrides the default factions and even adds some empty units.

Could you please not touch the vanilla factions? From my experience it would lead to a lot of incompatibilities. Also please test the mod without ACE enabled to find every ace-dependent issue.
OrkunHub  [author] 28 Mar, 2024 @ 12:56am 
SR-3's are not made for player use so will be hidden. Shotguns I'm aware cause I made a typo. Nameless guns work fine they just don't have a displayname yet. Th
is weekends update will fix those as well.