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I have lua for barotrauma installed and get some other dependent mods to work...
testing for mp should be pretty simple: first 3 lines from sample code, push button, text display, couple of wires; start a round, click the button, end the round, start the next one (output should retain), all the while checking for consistency among all clients. i coudve test it myself but i hab no frens :c
Will let you know if it's not :)
all potential leaks should be fixed now with brand new storage method and other fixes.
please update your designs and check for errors.
I've noticed a memory leak occurring when running this mod both locally and on server, and the leak effects player clients connected to the server as well.
I am running the lua component mod with other mods, but have iterated through variations of the pack until I determined that the lua component mod is the cause of the leak.
At first I thought it might be a compatibility issue with other mods...
(list of mods I'm running: https://pastebin.com/81MPRbfw)
But I've also tested running Baro with ONLY lua component, and the memory leak is still present.
When lua component is removed, the memory leak is no longer present.
Not sure how to trace the issue further unfortunately, but hoping you're able to reproduce and resolve it :)
i[k] should be "" (empty string) when no signal received on k.
if you would share your design i can test it and see what could be done for better error handling.
just realized it wasn't the best idea to hardcode inputs as "i" as it's too easy to accidentally overwrite it.
anyways this mod needs and will soon get a rewrite (unfortunately breaking old setups at least partially)
I have another issue though: linking a text display to certain of my LUA modules outputs "error pcall in" and im not sure what that means
o[1]=i[1]/i[2];o[2]=o[1]/(i[3]/75)
o[1]=turbineoutput o[2]=fussiorate
i[1]=load i[2]=maxpower/100 i[3]=fuel_out
Thank you for this mod!